A Mobile Game World

Upside Learning

Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games. Once or twice a week I commute to the office using public transport.

Games 33

Reporting for Jury Duty: How SMS is Driving Civic Engagement

Mobile Commons

The jurors got a daily text for three days before their reporting date and a final text on the morning of this date. Macomb County, New York City and the state of California show that SMS could be a game-changing tool for civic engagement.

Trending Sources

M-Learning Game Report

mLearnopedia on Blogspot

Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. The full 5 page report is available here.

Serious game play for learning analytics

Steve Vosloo

The Department of Design, a collaboration between the Netherlands and South Africa, recently held a Serious Gaming Festival to explore how this field can impact planning, idea generation and collaboration. Uncategorized analytics marcus vlaar pearson ranj serious games

Why Text Messaging is the Optimal Tool for Patient Engagement: Interactivity

Mobile Commons

Polls, games, and quizzes make regular interactions more engaging. Quizzes and games are also great ways to encourage younger patients to play an active role in their personal wellness.

Tools 27

Current trends in Learning Technologies: a bluffer's guide

moblearn

Game based learning: This has been described as the "next big thing" for at least the past 10 years. Two disastrous models, often repeated are: interesting game, often of first-person adventurer / puzzle solving variety, with really naff 2-d content quizzes scattered through it.

Great Infographic: The Mobile Developer Journey

Mobile Learning Edge

VisionMobile has other interesting reports and maps, as well as an atlas of the mobile industry listing over 1,100 players. In particular, take time to download the free report titled Developer Economics 2010 and Beyond.

US Mobile Learning Report from Ambient Insight

mLearning is Good

Take a look at this report overview from the Ambient Insight US Mobile Learning Market report. There are some good numbers in the overview, so you don’t necessarily need to order the report since it’s a bit expensive. I am starting to sense that people in the US are becoming more and more familiar and comfortable with mobility and mobile access to data, games and content in general. mobile learning.

SMS Nation: Americans Text a Lot, Score Tickets to Sports Games with SMS & Construction Text Updates

Mobile Commons

The Washington Times covered a new report by Informate Mobile Intelligence that claims Americans text the most compared to other countries. The report found that the average American sends and receives 321 text messages per day, and spends 26 minutes per day on SMS.

Making the classroom a playground for learning (Innovations Report)

mLearning World

Playing computer games in school may sound like the kids rule the classroom. But European researchers have shown that such games can be used to boost learning.

What I Learnt About Mobile Learning Design

Upside Learning

I recently came across a report on the Deloitte website , which estimates that global Smartphone market sales will touch 375 million by the end of 2011.

Take A Leap Of Faith With Mobile Learning

Upside Learning

The recently released Towards Maturity report ‘Mobile Learning at Work’ indicates that only 30% of organisations are incorporating mobile learning. Interestingly, these statistics are only marginally better than those reported by ASTD for the US market in May 2012.

Will Mobile Apps Change Training Forever?

Upside Learning

I think mobile applications are the game changer for training. Mashable reports that 1 in 4 adults in US now use mobile apps. Technology around us is evolving at a rapid pace and is in turn affecting a speedy evolution of learning technology.

2014: A year in review

Steve Vosloo

New Targets and Innovative Approaches , a short book released at the World Economic Forum in Davos, as well as UNESCO’s Reading in the Mobile Era report, based on a project that I coordinated while at UNESCO.

The Daily News Reports Bus Time’s Expansion into Manhattan

Mobile Commons

“MTA Bus Time is a game changer and a service that greatly enhances our customers’ experience with bus travel,” MTA Chairman Tom Prendergast said. Bus Time is expanding into Manhattan – and the Daily News has the story. The New York periodical interviewed MTA officials and excited commuters who are eagerly anticipating a more streamlined daily routine.

Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES

mlearnopedia delicious

“Pupils are using a whole range of devices that can be used on the Internet - mobile phones, gaming devices, MP3 players," he says. Tags: games UK

Children and Mobile Learning

mLearning is Good

This is a pretty in-depth report from the Joan Ganz Cooney Center on m-learning with children. Pockets of Potential Report. Most of my attention has gone to corporate and adult mobile learning over the years, but looking through this report I can see a lot of similarities with k-12 mobile learning. Based on this report, it seems that those future adult learners will be much more acclimated to mobility and m-learning than the current generation of corporate learners (i.e.

Top 50 Mobile Learning Resources

mlearnopedia delicious

Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. 2009 Horizon Report. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace.

Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

mlearnopedia delicious

Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? and “it’s not a game-changer, it’s a fad!&#.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

For the uninitiated, gamification as it relates to learning is the practice of applying game mechanics and dynamics – commonly things like points, badges and leader boards (and so much more) – to non-gaming activities or learning interactions to drive engagement and accelerate business outcomes.

Report on 2D Barcode usage – with user stories! | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Report on 2D Barcode usage – with user stories! Report: Sydney AUC iPhone SDK Workshop Video Recording and Streaming on ALL iPhones Google Goggles will rock m-learning.

Of Mobile Devices, Apps, Games and Casual Mobile Learning - Classroom 2.0

mlearnopedia delicious

Badges | Report an Issue | Privacy | Terms of Service Sign in to chat! Tags: Stanford iPhone games Ning Create a Ning Network! Sign Up Sign In Classroom 2.0 Main My Page Forum Members Blogs Groups Media Photos Videos Alerts More Events LIVE!

mLearning Demand Is Growing

Upside Learning

This is in line with the recently released Ambient Insight Report which forecasts US market for mobile learning products and services to be growing at a five-year compound annual growth rate (CAGR) of 21.7%.

Mobile Messaging News Roundup

Mobile Commons

Karan Brar Reveals the Text Message He Totally Regrets Sending – Actor Karan Brar talks about his Context Clues campaign (which encourages students to read over the summer with a fun texting mystery game) with our awesome customer DoSomething.

Horizon 2009 Report « Electric Archaeology: Digital Media for Learning and Research

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The Horizon Reports describe the continuing work of the New Media Consortium (NMC)’s Horizon Project, a long-running qualitative research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within learning-focused organizations. The report includes numerous links and examples of emerging projects that really push the boundaries.

eModeration Station » Mobile learning #1: The big picture

mlearnopedia delicious

The 2010 Horizon Report predicts that mobile technology will be mainstream by the end of this year. This Guardian Weekly article , for example, reports on the massive rise of mobile phone use in Africa. Subscribe to the comments for this post? Tweet This! Share this on Facebook.

Creating a Successful Customer Journey with Text Messaging

Mobile Commons

A new report by Salesforce highlights the direction that marketers are headed – and where they should go if they’re not there already – for a successful 2015. The majority of them (65%) report SMS as being very effective.

eModeration Station

mlearnopedia delicious

This website includes not only experiences and reports on the St Mary’s projects, but also links to other case studies, and news articles on topic. Step 4 In the next class, or about a week later, get learners to report back on what they did to the group.

Erik Duval’s Weblog

mlearnopedia delicious

Posted in Uncategorized | 5 Comments » Snowflakes at Time Magazine 25 March 2009 by erikduval As reported by the IHT , Time is experimenting with snowflaking their magazines: I expect much more experimentation in this space.

Embracing Mobile To Educate For Tomorrow | MobileBehavior

mlearnopedia delicious

Cameraphones are put to use during Math Geometry Hunt to find and capture a variety of geometric figures to then report back to class.

Going Mobile: Debating and Using Cellphones in School - The Learning Network Blog - NYTimes.com

mlearnopedia delicious

Why does the reporter see an “innovation gap&# between the rich and poor countries of the world? Any ways sometimes kids put games on them and play them in class. Home Page Todays Paper Video Most Popular Times Topics Education World U.S. Politics Education Bay Area Chicago N.Y.

Language practice using mobile phones | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Language practice using mobile phones 1 09 2006 Ewan McIntosh highlights a post by Lynne from Tobermoryhs , where she relates “how her students have been practicing French speaking skills on their mobile phones, including a great game – how long can you spend speaking on the phone… in the foreign language&#.

IT To Go: Free IT Podcasts | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact IT To Go: Free IT Podcasts 28 06 2006 Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology.

The future of education in Africa is mobile (BBC article)

Steve Vosloo

Numbers game. The report also predicts that there will be an increased blurring of the boundaries between learning, working and living.

New Research on Teens and Cell Phones and What it Means for BYOD Schools

Cell Phones in Learning

Digital Divide: Gender Girls are much more likely to participate in social media and apps around socialization Boys are much more likely to play games on their mobile devicesPEW has just released a new study about teenagers (13-17 year olds) and their cell phone use and ownership.

7 Tips for Engaging Donors on the Move

Mobile Commons

For example, you could engage supporters with: An interactive trivia game. The campaign immersed high school students in the day of the life of a civil rights activist through the form of a choose-your-own-adventure-style game. I’m happy to report that DoSomething’s strategy worked.

M-Learning Decisions: Web App or Native App?

mLearning is Good

But the newer WebKit based browsers are so capable that many people can’t tell the difference between a well developed mobile web application and a native application (with the exception for gaming and 3D graphics where native applications still have a pretty big performance edge). InformationWeek is releasing it’s InformationWeek Anylitics report: “Air Pressure: Why IT Must Sort Out App Mobilization Challenges&# , which is free for a limited time.

The Hottest New Mobile Device is a “Dumb Phone”

Mobile Commons

There won’t be any app store or mobile games, unless you count a revamped-version of flip phone stalwart Snake. As both Vanity Fair and the Wall Street Journal reported last year, dumb phone salEs are making a comeback in the US.

Top 5 Mobile Articles to Read This Week

Mobile Commons

Poor John Cornyn: His pesky constituents keep calling Cornyn, the three-term senator from Texas, reported that his offices were flooded with constituent calls opposing the nomination of Michigan billionaire Betsy DeVos as U.S.

eModeration Station » Mobile learning #2: The issues

mlearnopedia delicious

A few of your learners have asked you to recommend apps, games and other mobile-friendly content they can use out of class. to play games, to listen to podcasts, to learn vocabulary…) on the move and in their spare time? Get them to report back regularly to the class.