QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
QR codes can be read by specialized scanners, by mobile phones with cameras, and by smartphones. Mobile phones and smartphones require a reader application to display information associated with a QR code, native on some of the newer models of phones.
10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]
JANUARY 12, 2015
Articulate for example has gone the native app route for deploying learning projects to tablets and HTML5 for smartphones like the iPhone and the Moto X. The more I test #AdobeCaptivate 8 for my Review, the more I realize this is the version for #mLearning I’ve been waiting for!
May Hot List: Mobile Learning Content
mLearnopedia on Blogspot
JUNE 12, 2011
Prof says courses/learning was accelerated #slide2learn - uLearning Blog , May 3, 2011 Glossary III: Rise of the Smartphones - Float Mobile Learning , May 12, 2011 Other Sources The following are the top items based on social signals.
New Mobile Augmented Reality browser
JUNE 20, 2009
Together with layar.eu, they have created the “Worlds first AR-Browser for smartphones. Tags: Mobile Education android augmented reality iphone Mobile Learning netherlands I stumbled upon an interesting article about the Dutch company SPRXmobile. I don’t know whether their claim about being first is really appropriate (see my earlier post [link] ), but nevertheless it looks really interesting.
Take A Leap Of Faith With Mobile Learning
FEBRUARY 25, 2013
Think augmentation. With mobile, ‘augmentation’ should be the key theme. Smartphone sales have overtaken PC sales in the US and the trend is similar everywhere too, soon tablets will do the same, and before we know it, PC sales will be dwarfed by that of mobile devices.
Mark Power » Augmented Reality - A Game Changer in Mobile Learning?
OCTOBER 21, 2009
Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? What I really mean is the “smartphone , the pocket sized computer.
Enterprise mLearning Predictions for 2012
DECEMBER 30, 2011
By next December, the average corporate learner will likely have a capable smartphone and their desktop/laptop PLUS a media tablet and/or eBook reader and perhaps even a smart TV back at home that is web-connected and runs apps. I feel the positive effects of the aforementioned evolutions will be more pronounced than similar advances in areas like augmented reality that will remain costly to design, produce and manage.
CES - keynote preview, and my new job!
JANUARY 7, 2013
Augmented reality? See Gimbal at www.gimbal.com for free dev tools) Super smart smartphones? This is a big week for geeks. CES launches in a few hours, and will splurge forth a wave of exciting new technologies, as well as a wave of naff "same-olds".
Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond
FEBRUARY 24, 2010
As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared.
My 2012 Enterprise mLearning Predictions Recap
DECEMBER 31, 2012
We’ve certainly witnessed much of the inertia being driven at the grass roots level from executives, sales pros and other mobile-equipped employees sporting their own smartphones and tablets rather than in response to strategies being developed by the training department.
Possibly the coolest dev job in m-learning?
JANUARY 17, 2013
In Cambridge we share the site with members of Qualcomm's research and development team - experts in augmented reality, app development, user experience design and gesture recognition. In fact, if you have a smartphone, we probably invented some of the bits inside it.
Place-based Learning and Mobile Devices – Part I
OCTOBER 11, 2010
Some of the recent examples of this are most apparent with augmented reality. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone
2010: mLearning Year in Review
DECEMBER 27, 2010
From a content perspective, these new tablets take smartphone-oriented mobile learning and give it a better user experience plus they enable new and compelling long-form content types like readable PDFs as well as far more flexible ePUBs/eBook-style documents. A.K.A.
Location is the next big thing, how will m-learning take advantage?
mLearning is Good
AUGUST 25, 2009
And with companies like Garmin teaming up with Asus to deliver smartphones, you know the industry is getting very serious about leveraging the location of mobile users. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility.
Embracing Mobile To Educate For Tomorrow | MobileBehavior
MAY 29, 2010
We have been using smartphones in the classroom.
Wearable Tech – The New Frontier for Learning
mLearning is Good
FEBRUARY 4, 2014
From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need. (This editor from the motley fool sums up how I see the current state of wearables.).
Mobile Learning: A 3rd Reading List
The Mobile Learner
NOVEMBER 10, 2009
1) 7 Things You Should Know About Augmented Reality – An EDUCASE learning article about this newest of learning technologies and the implications of Augmented Reality to teaching and learning. 2) Augmented Reality Reaveals Histroy to Tourists : A short article demonstrating what is possible with mobile devices and what the future has in store. Here is a follow-up to the first two mobile learning reading lists: The first one is here and the second one is here.
The future is mobile, but will it be participatory or proprietary?
APRIL 9, 2010
Mobile learning will be increasingly rich, pervasive, and personal, finding its way into nearly every facet of life—any time, any place, anybody, loaded with place-based GPS data and user tags, a new facet of reality augmenting our understanding of our lives and our world.
E-learning in the Mobile World and the Right Business Model to Deliver It
JUNE 9, 2009
Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. Tags: New Media e-learning instructional design mobile devices smartphones iPhone Palm Pre
Mobile Learning: A 4th Reading List
The Mobile Learner
JUNE 27, 2010
6) Augmented Reality Explained by Common Craft : A look at a technology that is sure to shape the future of learning. 7) Cellphonometry: Can Kids Really Learn Math From Smartphones? : An article discussing Project K-Nect where teachers used smartphones to help in the teaching of mathematics. Here are 10 of the more recent articles and blog posts that I have read concerning mobile learning. Links to the other 3 lists can be found at the bottom of this blog post.
E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?
SEPTEMBER 26, 2010
Smartphones and other handheld devices are much more powerful and more flexible than ever.
Stickybits: Scan your mobile world for social learning | Instructional Design Fusions
SEPTEMBER 29, 2010
QR codes, a type of data matrix code, can be scanned by QR scanners, or mobile phone/smartphone cameras with QR readers. This inherent stickiness of barcodes means that multiple users can add information to a barcode if they have a Smartphone and the Stickybits app downloaded.
My mLearning Predictions for 2010
JANUARY 2, 2010
Mobile learning projects delivered in established and emerging global markets will outnumber those delivered in North America (USA/Canada) due to greater interest, faster uptake and willingness to leverage mlearning on both basic feature phones as well as advanced smartphones. In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010).
Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES
OCTOBER 7, 2009
He adds that many pupils now use their own laptops and netbooks in schools, and it’s hard to know where a netbook ends and a large smartphone begins.
Mobile for Learning—Technically We’re Close; Culturally, Not so Much » Spotlight
FEBRUARY 17, 2010
Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Mobile for Learning—Technically We’re Close; Culturally, Not so Much By Heather Chaplin at 10:10 am on February 15, 2010 in Games , Media Literacy , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment GPS-enabled smartphones and better broadband have opened up a new world of possibilities for game designers.
Relevant Science: "Mobile Learning: Trends and Challenges"
MARCH 28, 2010
Tuesday March 23, 2010 2:05 Moderator: Katie Ash 2:06 Moderator: Katie Ash: This might be an interesting question for you guys considering Marks school is using laptops and Shawns project uses smartphones.
Futures of Learning
JULY 1, 2009
Increasingly, museums are seeking to augment the visitor experience through the use of mobile media.