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3 Augmented Reality Smart Glasses You Should Know About

Float Mobile Learning

Mobile Apps Mobile Devices Research Android augmented reality Epson Moverio Google Glass ODG R-6 smart glasses wearables Smart glasses can be used to improve employee performance. In this first of three posts, we review the hardware with which we''ve been experimenting.

4 Challenges Designing Augmented Reality Applications for Smart Glasses

Float Mobile Learning

The transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology. Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glasses

9 Ways Smart Glasses Can Increase Employee Productivity

Float Mobile Learning

Enterprise applications for augmented reality are here, enabling businesses to be more productive. Mobile Apps Mobile Devices augmented reality enterprise mobile learning Epson Moverio Google Glass ODG R-6 smart glasses workplace performanceFrom work site safety to sales, here's how smart glasses can help you.

Instructional Design for Mobile Learning

Float Mobile Learning

Mobile learning is about more than plopping mobile devices in front of students sitting in a classroom. Pedagogy and Learning Speaking Webinars augmented reality instructional designThis is one of the main messages delivered by Float mobile strategist Jeff Tillett [.].

QR Codes: Augmenting Augmented Reality | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.

Mobile Augmented Reality – A Brief Overview

mLearning is Good

This combination of the real world with the virtual world is known as “Augmented Reality&#. . Wikipedia defines Augmented Reality as: [Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. At present, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented&# by the addition of computer-generated graphics.

Augmented Reality and On-Demand Learning

The Mobile Learner

In this blog, I have discussed a range of techniques for learning on the go from reading texts or listening to audiobooks on a mobile device to using built in cell phone tools such as a camera and access to web 2.0 Augmented Reality apps take this just-in-time, on-location learning to a new level. For those new to the concept of Augmented Reality, take a look at my July 25th, 2009 post on Augmented Reality. While I have experimented with a number of apps that incorporate Augmented Reality, one that I find really interesting right now is a service called Wikitude.

5 Views of the Future of Mobile Learning

Mobile Learning Edge

James Clay’s presentation is all visuals, but takes us from the history of farming, through the development of classrooms, to the future based on augmented reality. His examples are about the move to openness and sharing made possible by networking, as well as other trends made possible by mobile devices. Some are clearly pushing the envelope more than others.

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Augmented Reality (AR) – The Future of Mobility?

The Mobile Learner

This blog is all about how mobile devices can be incorporated in classrooms today to help students learn. Recently I’ve been introduced to the concept of Augmented Reality (AR) and have been intreagued. Tags: Uncategorized AR augmented reality In many ways, this blog is about the present as I’ve always looked to be as practical as possible to offer ideas for readers in incorporating this technology now. Below is a video demonstrating the possibility of AR: Initially, I thought AR was a concept for the future and decided to wait before I began commenting on it.

Not Just Mobile Learning, Mobile Everything

Upside Learning

When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. To appreciate the true potential of mobile devices we need to consider what Tomi Ahonen has to say. It allows Augmented Reality to be used in media. It brings two almost opposite words together. It is permanently carried almost everywhere you go.

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10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

mLearning Revolution

In the early days of mobile, many companies tried to cater to their mobile users by creating two versions of their web site, one for desktop users and a lighter, less powerful mobile version for users coming to their site using a mobile device. “ Smart multi-device design needs to be fluid in the way water is, whatever container you put water into, water becomes that container.

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A List of Interesting Mobile Learning Links

Upside Learning

Learning Through Situated Simulations: Exploring Mobile Augmented Reality. The State of Mobile America , Lee Rainie provides a look at some of the most recent survey results obtained by the Pew Internet Project on mobile computing and the use of handheld devices. Do note some of these link up to dated articles. Why You Need A Mobile Learning Strategy. Mobile Learning Portal.

Tech Innovation Now Led by Hot New Bands

Mobile Learning Edge

It works best using Google’s Chrome browser, but its connection to mobile is that it demonstrates some of the new possibilities of HTML5, a standard that will be supported by all new mobile devices, including Apple. Ten years ago internet innovation was led by the pornography industry, as they tried to figure out ways to entice you to sign up for their sites. Enjoy, and be amazed. (GW).

Austrian University studies Augmented Reality on mobile devices

mLearning Blog

Daniel holds a Master in computer science and has been working on mobile augmented reality projects. Interactive gaming with this kind of augmented reality was also shown in a short movie where a PDA camera was used as an interface together with a real life map. Tags: Mobile Learning Add new tag AR augmented reality austria research software This Monday I attended an extremely interesting presentation by Daniel Wagner of the Graz University of Technology. He showed a few stunning demonstrations on what a combination between reality and a digital camera can create.

6 Steps To A Better Mobile Learning Strategy

Upside Learning

Audience profile: How do your learners use their mobile devices? Decide on Devices & Platforms to Support. Built on these varied platforms are an even larger number of different devices and a large proportion amongst them do not use any operating system. You should expect mobile devices from 3.5” Establish the Need. Ask yourself -. Assess Readiness. Identify Content.

Top 7 Myths Of Mobile Learning

Upside Learning

This is the most common misconception about mlearning which leads you to evaluate how to implement elearning on mobile devices. Sure some ‘learning’ can be delivered on mobile phones especially when spacing learning events/interventions or as part of a blended program – one of the three ways in which mobile devices can broadly be used in workplace learning.

Take A Leap Of Faith With Mobile Learning

Upside Learning

Now, even though bandwidths have improved and devices have become more capable, mobile learning is still struggling to take off. The most important reason for the low uptake of mobile learning, until now, has been the lack of understanding of mobile devices and mobile learning. Invariably, it forces you to focus on how to deliver learning on mobile devices. Think augmentation.

Putting Handheld Devices to Work in Mobile Learning

Mobile Learning Edge

In his blog post from last week, Amit Carg, an eLearning professional and co-founder of Upside Learning , a learning solutions firm, identified three essential ways mobile devices can assist with the continued education of employees: 1. Micro-blogging and social media on mobile devices. Augmented Reality. To add to the blend of learning/education. To access information.

Book Review: Designing mLearning: tapping into the mobile revolution for organizational performance, by Clark Quinn

Mobile Learning Edge

The volume edited by Norbert Pachler and his colleagues is a very academic book and is mostly about the use of mobile devices within the school system. Mobile learning is, at core, about augmentation ,&# he states, adding, “mLearning is really about assisting our ability to do.&# The past six months has seen the publication of three new books on mobile learning. Springer, 2010).

Some Thoughts On Tablet Learning (aka Elearning On iPads)

Upside Learning

Given that the iPad is intended to be a mobile device it is easy to call any learning happening on it to be mlearning. The easiest way to answer this question would be to say Yes, after all the iPad as well as any other tablet, are mobile devices and mLearning is mostly about mobile devices. There’s no doubt the iPad has been a phenomenal success. However, it’s not that simple.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. Device Diversity is the “New Normal”. a.k.a. Prediction #2.

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Enterprise mLearning Predictions for 2011

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. Device Diversity is the “New Normal”. devices – each with tens of thousands of available apps – will help fuel continued adoption of Apple and Google-designed tablets in the learning space. mLearning Engagements Expand. Pad/Tablet Use Explodes !

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Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

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Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!

Place-based Learning and Mobile Devices – Part I

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Some of the recent examples of this are most apparent with augmented reality. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone Treasure maps, letterboxing, scavenger hunts and geocaching all leverage environmental markers to guide a participant from one location to another.

Enterprise mLearning Predictions for 2012

mLearning Trends

The acceptance of mobile learning within the business community probably won’t happen with much fanfare, it will just happen and be accepted as a “norm” wherein the market no longer asks “should we offer learning to our employees (or partners or customers) via mobile device?” There will be more types of devices and ways to connect with our mobile learning world in 2012. The ability to move seamlessly from one device experience to another will be critical with complete synchronization of our learning progress, status, achievements, etc. Mobile Learning Goes Mainstream.

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Body-enveloping 3D Tablet from Nintendo

Mobile Learning Edge

augmented reality in virtual-reality settings. Watch for this technology to show up in other mobile devices in the near future. All the tablets that are coming out these days are knockoffs of Apple’s iPad. Not so the new Nintendo Wii U tablet controller. Games are now interactive in all 360 degrees. new possibilities for individual and cooperative learning experiences.

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Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

A: mLearning or Mobile Learning is designed specifically for mobile devices, mostly for learners who are constantly on the move or do not have regular access to traditional learning methodologies. You can deliver offline as well as online learning elements, performance support and just-in-time information on your learners’ mobile devices and achieve greater learning outcomes.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

The acceptance of mobile learning within the business community probably won’t happen with much fanfare, it will just happen and be accepted as a “norm” wherein the market no longer asks “should we offer learning to our employees (or partners or customers) via mobile device?” There will be more types of devices and ways to connect with our mobile learning world in 2012. On Target But.

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Top 50 Mobile Learning Resources

mlearnopedia delicious

7 Things You Should Know About Augmented Reality. Duke University: Mobile Devices in Education. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Apple Education. Mobile Learning Transforming the Delivery of Education and Training.

No Escaping Mobile Learning – Webinar Recording & Audience Queries Answered

Upside Learning

Computing shifting to handheld devices. A: Upside learning doesn’t provide free software to develop content for mobile devices. Q 4: Have you tried synchronous learning on mobile devices? Though we find that looking at mlearning as an augmentation medium/tool is the common theme that should run across corporate. Q 13: How would you define a mobile device?

The Future of Reality – Controlling Objects With Your Mind

The Mobile Learner

This video from TED demonstrates new technology being developed where a human can interact with devices to control objects simply by thinking about them. Tags: apps augmented reality digital culture mobilelearning mlearning On the one hand, a very exciting development, especially when it comes to supporting children with physical disabilities. On the other, I can’t help to feel how much this resembles the dystopian societies described in science fiction – in this case, the movie The Matrix. Take the red pill if you dare and watch what could be the future of learning.

QR Codes and Mobile Learning

The Mobile Learner

Essentially, the power of QR codes is in their ability to allow learners to use their mobile devices to link to specific information on the internet quickly and easily. It’s connection to mobile learning appears to be a natural one as it’s often a mobile device that is used to decode the QR codes and to access the information provided through the QR code on the Internet.

The Fidelity of Mobile Technology continues to Deepen

mLearning is Good

This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. This is the type of technology that really showcases the things you can do with mobile devices. These augmented reality technologies are very interesting when we consider the applications for learning and for productivity in general. A teacher or trainer could potentially bring a mobile device to any part of the world to work with a group of students using this technology. link].

Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond

mlearnopedia delicious

But it was a special day–an inevitable one–when mobile devices, artificial intelligence and cloud computing merged. As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared. Primitive hand held devices, once called PDA’s, phones, tablets , disappeared.

M-Learning Goes Corporate and Succeeds

mLearning is Good

Accenture chose to use mobile learning as an augmentation to it’s normal e-Learning platform, specifically for compliance training on a number of topics. 92% of those surveyed would like to use their mobile device for training. As an advocate for corporate mobile learning, I’m always encouraged when I hear about a company that takes it seriously. overall satisfaction rating of 4.4

2010: mLearning Year in Review

mLearning Trends

Several more of the Tier 2/Tier 3 LMS vendors also “tossed their hat in the ring” (or towards it anyway) announcing some way of publishing content so it could appear via a mobile browser on the iPhones , iPads and Android device trying to capture a few of their most “loyal fans” in learning land. A.K.A. How our January 2010 Predictions Played Out! Validated (“Double”). Validated (“Triple”).

Location is the next big thing, how will m-learning take advantage?

mLearning is Good

Many devices already come equipped with GPS antennas and others are able to approximate the user’s current location through triangulation (measuring distance by calculating signal strength from multiple cell towers or WiFi hot spots). There are already a number of training examples involving learner location and mobile devices. The trends point to a market filled with location aware devices in the next few years. I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility.

EduGeek Journal » Blog Archive » Mobile Pedagogy And Mobile Devices

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EduGeek Journal Proud Sponsor of Your Future Entries (RSS) Comments (RSS) Home About Us Memory Lane Wednesday, September 15, 2010 (11:52 am) Mobile Pedagogy And Mobile Devices Posted by: Matt Crosslin In: LMS New Vision | Mobile Devices As much as I see written about mobile devices in education, I rarely see anything that includes what I am calling mobile pedagogy (for lack of better words).

Children and Mobile Learning

mLearning is Good

While many of today’s adult learners struggle with the limitations and challenges of mobile devices and access to the Web, the children of today will only see improvement in mobile networks and devices by the time they arrive on the corporate seen. Innovative teachers and researchers are exploring mobile devices as a conduit to peers, parents and tutors. Learning professionals are also using mobile devices as a way to bridge the gap between formal and informal learning and encouraging collaborative learning. Pockets of Potential Report.

Five Mobile Learning Implementation Tips | Upside Learning Blog

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This rule is significant in light of the nature of mobile devices and the situations in which they tend to be used. There can be frequent interruptions and learner attention to the device tends to be of a short span. We see this as true of an increasing number of devices, and eventually perhaps all will support some form of tethering. & Nikolaou, N. We hope the tips help.

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