7 reasons why the new Articulate Storyline is a Game-Changer for eLearning
MAY 2, 2012
The day after leaving Adobe, I had my first meeting with Arlyn Asch, Articulate CTO, who spent time with me going over Storyline and after an hour of talking to Arlyn and seeing what they were working on, it was a enough for me to believe that sure enough Storyline was going to be a game-changer. Storyline approaches making software simulations in a whole new ways as compared to Adobe Captivate. Storyline also comes with a feature called Action Fine-tuning, which allows you to go back and make fine adjustment to your software simulations. User Interface and User Experience.
Serious game play for learning analytics
JULY 10, 2014
The Department of Design, a collaboration between the Netherlands and South Africa, recently held a Serious Gaming Festival to explore how this field can impact planning, idea generation and collaboration. Marcus Vlaar, one of the founders and Chief Creative Officer at Ranj Serious Games , gave a fascinating keynote about The Ancient Learning Method of the Future.
Free #mobile learning webinars @imlws
MAY 16, 2014
3D adl augmented learning games mLearning mobile mobile learning Next week the Advanced Distributed Learning (ADL) group will be providing a great set of speakers to any of you interested in mobile learning and its frontier use. It is a 3 day webinar series, starting on Tuesday 20 May until Thursday 22 May 2014. You can register for this seminar here. Mobile. Augmented.
liveblog @ectel2015 Grounded serious game design on scientific findings: the case of ENACT on soft skills assessment
SEPTEMBER 16, 2015
Grounded serious game design on scientific findings: the case of ENACT on soft skills training and assessment (EU project) Davide Marocco (Plymouth uni) Enhancing negotiation skills through online assessment and training methods. Idea is to create an online stand-alone game that will enhance negotiation competences. conferences games research
Five Practical Mobile Learning Tips
JULY 26, 2011
Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Off hand, I can point to three distinct advantages: Provides the ability to simulate and refine some part of the user experience before any serious development effort has been expended.
Tin Can: learner #analytics for the next #research frontier
NOVEMBER 27, 2012
Simulations: allowing to move away from the browser, into where the actual learning takes place. Educational (serious) games: gamification is a great way to learn, but it gives rise to a lot of learning challenges, let alone tracking. THAT is what I am looking for. Tin Can builds on SCORM, but takes learning/training data to the next level. version, so near public release). Great!
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Apple Education. Marc Prensky Blog. Learning Org. Will at Work Learning.
Designing eLearning for iPads – Webinar Recording and Q&A
MARCH 26, 2013
By using a mobile device as a learning platform, one can leverage its unique features such as camera, audio/ video player & recorder, computing device, eBook reader, GPS, gaming compatibility etc. Q 2. Early this month we ran two webinars on “Designing eLearning for Pads (tablet)” A big thank you to all of you who were able to join us! Do let us know what you think. learning.
The Future Of Learning Design
NOVEMBER 23, 2009
In case you missed the first half, see Games and Simulations. It means mini-games that reinforce learning. Related Article: Games and Simulations. If you are intrigued by the future of learning design, you won’t want to miss the second half of this interview with Karl Kapp. Learning initiatives are not altruistic for companies. Wrong format. Thanks, Karl!
Call 4 #papers: #mobile #mLearning IADIS conference in Avila Spain
JANUARY 3, 2011
Stretch your fingers, speed up your word-processor and get typing for the extended deadline: 26 January 2011 to submit a paper/poster/panel. for the IADIS mobile learning conference that will take place on 10 - 12 March 2011. The IADIS Mobile Learning 2011 International Conference seeks to provide a forum for the discussion and presentation of mobile learning research. Fischer, G. Fischer G.
Flash Lite on More Mobile Devices Means More Mobile Devices with Rich E-Learning Content
mLearning is Good
MARCH 30, 2008
Think simulations, games and other traditional Flash e-Learning on your mobile device. Microsoft is now licensing Flash Lite for Windows Mobile. This is a good thing if you’re hoping to develop or port e-Learning content to Windows Mobile Devices. Of course, there are several platforms for mobile development, Java being the most prevalent amongst all devices.
Five Mobile Learning Implementation Tips | Upside Learning Blog
MARCH 4, 2010
Geo-location based tools, social networking tools, access to search and information databases, customized calculators, newsreaders, games, simulations – the options are quite varied. This blog is about innovation, design, development, and trends in the Learning Solutions domain. These tips may seem self-evident, yet I felt it good to reiterate. 1. & Nikolaou, N. Re-use!
NASA goes MMO
APRIL 24, 2008
NASA wants to start a MMO ( Massive Multiplayer Online game ) as an educational game. This certainly goes towards a full laboratory simulation if you ask me. It surely looks promising, or as they say it: "The idea of the MMO educational game is to present NASA content in such a way as to draw students into science, technology, engineering, and mathematics learning and to spark interest in STEM-oriented careers." At our institute we are working on a game that involves HIV/AIDS, but I will keep you informed on this one as we proceed with our plans Look here.
The Fidelity of Mobile Technology continues to Deepen
mLearning is Good
SEPTEMBER 15, 2009
So I will again offer up a scenario, and I would like to point out that this level of augmented reality is really a new step in interactivity, one we haven’t seen with gaming systems or computer-based simulations because it allows us to map the virtual world into the physical space at any place or time, you are not tethered to a living room or classroom. Tags: Mobile Learning m-Learning mobile gaming mobile learning military mobile technology mobile user experience us mobile learning Augmented Reality mobile design mobile learning options increase link].
Flash Player On Devices – Going Mobile Just Got Easier
mLearning is Good
FEBRUARY 23, 2010
#mlearn2010 Raising the bar of challenge with collaboration social flow in mobile learning by David Parsons
OCTOBER 20, 2010
From gaming experience we have observed that these games are all about working with other people and from those experiences they begin to learn. Research method: simulated campus security training three situated learning settings (solitary mobile learning, immediate mLearning collaboration, time delayed mLearning collaboration). David Parsons spoke on behalf of his team.
Back Again + Captivate 8 Review (Summary: WOW!)
MAY 27, 2014
In one fell swoop, Adobe has significantly “changed the game” from what (until recently) I considered their “sub-standard support” for mobile learning in Captivate 5/6/7 to what’s now clearly an offering that’s running at or certainly with the front of the pack of authoring tools for mobile content. First off, my apologies to all subscribers for being absent for so long in posting anything new to this blog. Onward and upward, eh? The introduction was also several months ahead of rumors I’d heard from others “in the know” who had alluded to an arrival later this fall. How about “WOW!”
Training Plan For iPhone Application Development
AUGUST 20, 2010
Using IPhone Simulator. To create immersive kind of application like games you will need to know OpenGL ES programming , which is another matter altogether. Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. There is lots of material available about iPhone development on the web but very little about how to go about it. While working on IPhone development I have collected some links and we thought of creating a training plan for iPhone development for other Upsiders. Topic.
What are priority #mLearning #research topics? Answers from mLearn experts
JANUARY 13, 2011
Conferences are always a great way to learn, but sometimes the ideas and knowledge gathered there stays located to the participants. To try and get some of the knowledge on mobile learning out to all of us, I recorded some small videos with my mobile device. asked 8 people to give me feedback, but due to the quality of the recordings only 5 were editable.
The Mobile Learning Edge: Table of Contents
Mobile Learning Edge
SEPTEMBER 17, 2010
Learning by Communicating, Interacting, and Networking 127 Network Science 129 Collaboration and Community 131 Mobile Games, Simulations, and Virtual Worlds 133 Mentoring, Support, and Cognitive Apprenticeships 139 Text Messaging 140 Personal Media Production 143 Social Media 144 7. Here is the TOC for The Mobile Learning Edge : 1. WordPress Admin
Mobile Augmented Reality – A Brief Overview
mLearning is Good
JUNE 25, 2009
Movements are then mapped to a simulated environment projected on a computer screen. We may first see widespread use of modern augmented reality technology in the gaming world. Microsoft’s Project Natal for the XBox Platform is attempting to remove the controller from game play by capturing the motion of the person playing the game through an innovative camera setup. The motion capture allows the gamer to interact with the virtual world that exists in the game. This type of technology is not limited to the world of games however.
Publishing our CellCast Widget for iPad
MARCH 26, 2010
When Steve Jobs first introduced the iPad back in late January, he stated that existing Apple iPhone apps and games would work fine on the new platform and, generally speaking, he was correct. Keep in mind we're developing something and checking everything using only Apple's simulator (not a real device) so our first chance to see it working for real will also be on/after launch day!
A Great Resource for Mobile Learning
mLearning is Good
APRIL 2, 2009
Everything from text message based quiz systems, podcasts, simulations and mobile games are represented. Learning by Pervasive Gaming: An Empirical Study ………………………………………………………………… 60. Participatory Simulation for Collaborative Learning Experiences …………………………………………… 197. Section I. Chapter I. Chapter II. Section II.
mobile learning and QRcodes: my session and the audience's ideas
DECEMBER 4, 2008
looked up links to them: Gavin Cooney, Learnosity , Ireland on 'Voice: The Killer Application of Mobile Learning'; Mathew James Constantine, IE Business School , Spain on 'Mind the Gap - Narrowing the Distance to the Learner' Sarah Cornelius , University of Aberdeen, UK on 'Real-Time Simulation on the Move: The Learner Context' The audience that was present was amazing. tags: oeb2008 qrcode
David Metcalf: mLearning theory mashups at mLearncon
JUNE 16, 2010
Mixed emerging technology integration lab ( METIL ) 5 ideas: mobile performance support authentic learning and mobile empowering constructivism spacing effect (mobile enabling interval-based learning, reinforcement and retention) learning theory mashups (mobile, web2.0, ISD, situated learning and context, mobile game learning.) Combat Medic Card Games: mass casualty events for combat medics.
Ethics, technology and learning
JUNE 2, 2010
All of the peers were using Nintendo DS to play games, so if anyone was using a Nintendo DS, the peers would think “ah, he or she is playing a game” – so not loosing face while actually learning to count. With new technology they were also provided just-in-time first aid help lessons, with simulations they were trained for in-the-field situations…. Which one’s? So why is that?
mLearn08: keynote Diane Laurillard on mobile learning methods
OCTOBER 16, 2008
Waht we need are tools for guided inquiry, structure discussion, orchastrated collaboration, adaptive practice, serious games. them Question from mike sharples: simulated practice environment can only come as close to the actual work. Mobile learning can take you to the real world, rather then simulations of the real world. She is a renowned researcher.
QRcodes in eLearning
NOVEMBER 25, 2008
Playing games? While QRcodes do break through in the marketing world, it is only slowly trickling into the eLearning world. This is quite understandeable as QRcodes are mainly used with mobile devices (small segment of learning) and within mLearning only a few people explore QRcode possibilities. "QR Code is a two-dimensional barcode, used widely in Japan. The advantage of QR Code from well-known barcode is larger data capacity (more than 100 bytes, typically) and error correction." OEB08 Mobile Barcodes QRcodes Inge de Waard View SlideShare presentation or Upload your own.
mLearning-World.com: How To Create Rapid and Cheap Mobile Learning- Text Messaging
OCTOBER 5, 2006
In this article, we are going to use two types of learning content- Data Bursts & Game Show interactions. Interactivity: In the Game Show example below, you’ll see that text messaging provides a unique interactivity experience that often isn’t found in other eLearning methods. The trainer set up two ‘Game Show’ contests. skip to main | skip to sidebar.
AG08 session I'm Busy Enough. What Do I Need a Second Life For? by Alan Levine
APRIL 16, 2008
At the same time, his experiences are that this is a compelling environment for role play, simulation, creative expression, extending a professional network, and developing new ideas. because a lot of people are getting there: good networking because it is cool because of bandwidth because of games Alan is a dog (in SL he adds). why do virtual worlds grow in this day and age?
mLearning-World.com: Nokia gets educational with M4Girls pilot project. | GoMo News
MAY 2, 2008
Reportedly, the initiative will be piloted in two South African schools, and students lucky enough to take advantage will have access to educational games and other material created to meet the needs of the national curriculum according to Engadget Mobile. More thoughts on Branching Simulations A Must Read Blog- New Learning Playbook From Corporate eLearning Blog- Request for Trainin.
mLearning-World.com: 480 x 320 is the new 1024 x 768 (From Clark Quinns Learnlets Blog)
APRIL 30, 2008
Anyone game? More thoughts on Branching Simulations A Must Read Blog- New Learning Playbook From Corporate eLearning Blog- Request for Trainin. The iPhone has really raised the bar for mobile web browsing, and most mobile devices will soon have high quality browsing even if the screen remains small. The new 800 x 600? 160 x 160 is the new 640 x 480, etc. Does he need a quick answer?
mLearning-World.com: Choose the Right Door
OCTOBER 17, 2006
The Playground - Learning through gaming- for Gen X and Gen Y who grew up on Nintendo and Playstation, this door offers a way to learn though the channels programmed since childhood. The Torture Chamber should simulate the real life scenario the learning is based on. relevant in the future. Some recent projects have gotten me thinking about how to best balance eLearning 2.0, Training.
CALL FOR mobile learning PAPERS - Deadline for submissions (2nd call): 19 December 2008
NOVEMBER 28, 2008
For the mobile enthusiasts out there (and if you have not put in a paper) look below. I am part of the review committee and the conference and speakers looks promising. of Information Science and Intelligent Systems, University of Tokushima, Japan * Conference background and goals User Created Content & Mobile Technologies: From Consumers to Creators bypassing the Learning opportunity?
mLearning-World.com: Ethics and Mobile Learning: Should We Worry? (from the eLearning Queen)
SEPTEMBER 25, 2006
Types of serious games, simulations. skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Monday, September 25, 2006 Ethics and Mobile Learning: Should We Worry? from the eLearning Queen) As a student, instructor, or e-learning institution administrator, are there ethical issues in mobile learning? If so, are they the same as ones one might expect in e-learning? This post discusses several of the more worrisome ethical issues that could accompany mobile learning and suggests approaches to raise awareness. Privacy issues. detail 2.
mLearning-World.com: The Tao of Design
JANUARY 8, 2007
With an unlimited budget and resources we would be tempted to include more than we need- simply because we can and we think that the more we include (be it games, simulations, etc) would improve quality. For this big question, I want to look beyond the rapid eLearning tools and more into overall design philosophy. Your Quality course now is both too long and not informative. Training.
Horizon 2009 Report « Electric Archaeology: Digital Media for Learning and Research
FEBRUARY 14, 2009
And something I’d never heard of, but looks promising: Virtual geocaching — the practice of placing media (images, video, audio, text, or any kind of digital files) in an online “drop box” and tagging it with a specific geographic location — is emerging as a way to “annotate” real-world places for travelers or tourists; enhance scavenger hunts, alternate reality games, and other forms of urban outdoor recreation; and augment social events such as concerts and other performances. The report includes numerous links and examples of emerging projects that really push the boundaries.
MOBILE LEARNING - eLearning Tour Part 1 - Hosted by Corporate Learning Trends and Innovation
MAY 21, 2009
Moderators: Judy Brown - Mobile Learning Solutions Bob Mosher - Performance Support Tools Karl Kapp - Games and Simulations Tony Karrer - Self-Paced eLearning Solutions Demonstrations will showcase a variety of different kinds of eLearning. One of the hardest things to find are real-life examples of different kinds of eLearning solutions. On May 21, Learn Trends will be hosting a free online event where the people who have developed interesting eLearning solutions will demonstrate and briefly discuss what they've done. Started by creating a video and a day in the life. Attendance.
[from emapey] Ignatia Webs: My top ten tips for getting started with eLearning:
APRIL 15, 2009
This in its turn will allow you to decide which type of eLearning activity should be developed (educational games for simulations, quizzes to check information assimilation, discussion forums for looking at in-depth understanding or group work…) 3. Anyone who wants to contribute can send their tips to the eZine , maybe our tips will get quoted and published. would add to no.3:
Is your institution considering mobile learning? « Tony Bates
JANUARY 30, 2010
By Tony Bates, on January 29th, 2010 Brimah, T. and Fusch, D. Tony’s Calendar Click to see Tonys schedule Events Contact North looks to the future Latest issue of IRRODL New online college for labour unions Tunisian e-learning Do you know a leader in e-learning? Latest Comments Amit : Lack of Flash would be a serious constraint for Workplace eLearning most. The cost. Mark Smithers : I agree.