4 Challenges Designing Augmented Reality Applications for Smart Glasses
Float Mobile Learning
MAY 4, 2015
Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glassesThe transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology.
9 Ways Smart Glasses Can Increase Employee Productivity
Float Mobile Learning
APRIL 27, 2015
Enterprise applications for augmented reality are here, enabling businesses to be more productive. Mobile Apps Mobile Devices augmented reality enterprise mobile learning Epson Moverio Google Glass ODG R-6 smart glasses workplace performanceFrom work site safety to sales, here's how smart glasses can help you.
Are the robots taking over? Augment your reality, don't lose it!
JANUARY 31, 2013
what's augmented reality all about - where's the meaning, and sense in that, and what could you do for learning ? [10 mins] And how soon with augmented reality be real? [14 mins] Nic the AR cynic - "is technology swamping our humanity"? awesome medical applications - same story as augmented reality. mUbuntu usage future devices learners as creators constructivism trends why mobile Augmented Reality MOOC mobimooc ARWhen is technology helping, and when does it hinder? How can you ensure "enthusiasm for the new" doesn't blind you to what is good right now?
QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.
A List of Interesting Mobile Learning Links
MAY 28, 2012
Learning Through Situated Simulations: Exploring Mobile Augmented Reality. From netbooks and web applications to iPods, iPads, and podcasting, Tony has put together practical information for educators. Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. Do note some of these link up to dated articles.
QR Codes: A Brief Reading List
The Mobile Learner
DECEMBER 11, 2010
I’ve had this growing interest lately in QR codes and their application to education. I’m quickly coming to the realization at how useful QR codes can be in education and how these little graphical icons can make mobile learning a little easier for teachers to incorporate with students. augmented reality edushifts mobilelearning cell phones qrcodesJust Scan my QR Code : An article on using QR codes for personal advertising – this can work to advertise a school or a school program as well; 10) Qurify : We will end this list with a free QR code generator.
6 Steps To A Better Mobile Learning Strategy
AUGUST 16, 2012
Mobile learning works best when – short nuggets of ‘just-in-time’ information / training are delivered to augment learning or performance itself ( Clark Quinn ). Mobile learning is a relatively new domain and is rapidly evolving as well, which makes its implementation a not so easy task. Establish the Need. This is fairly obvious, but you’d be surprised how often it is ignored.
Austrian University studies Augmented Reality on mobile devices
APRIL 7, 2009
Daniel holds a Master in computer science and has been working on mobile augmented reality projects. Another application was a museum tour in which a virtual cartoon guide would explain them certain items whenever they looked through their mobile. Interactive gaming with this kind of augmented reality was also shown in a short movie where a PDA camera was used as an interface together with a real life map. Tags: Mobile Learning Add new tag AR augmented reality austria research software See image). Link demo page of Graz University of Technology: [link].
Mark Power » Augmented Reality - A Game Changer in Mobile Learning?
OCTOBER 21, 2009
Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
There’s no denying the power and reach of social networking in the technology space but we remain convinced that PUBLIC SOCIAL sites like Facebook, Linkedin, Twitter, Flickr and YouTube all have diminished value as part of an enterprise learning community when compared with the various PRIVATE SOCIAL sites and applications now available. a.k.a. How On Target Were My 2011 Predictions? Robert
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
speculate RIM’s first generation PlayBook tablet will also ship to mixed fanfare with enterprise learning customers due to the lack of available applications supporting off-grid learning. There’s no denying the power and reach of social networking in the technology space but we remain convinced that PUBLIC SOCIAL sites like Facebook , Linkedin , Twitter , Flickr and YouTube all have diminished value as part of an enterprise learning community when compared with the various PRIVATE SOCIAL sites and applications now available. mLearning Engagements Expand. Pad/Tablet Use Explodes !
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Voice: The Killer Application of Mobile Learning. Things You Should Know About Augmented Reality. Things You Should Know About Location-Aware Applications. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Apple Education.
Designing eLearning for iPads – Webinar Recording and Q&A
MARCH 26, 2013
We can build content, applications that are designed for the device and accessed from an LMS. Q 9. For addressing security issues, you may think of these options – screen locks, auto-timeouts, password-protected access to the content inside the apps, data encryption, and solutions such as Mobile Device Management (MDM) and Mobile Application Management (MAM). Read more. Q 26.
My 2012 Enterprise mLearning Predictions Recap
DECEMBER 31, 2012
There’s a large and growing chorus that tablets are the first and only viable way to deliver highly functional mobile experiences – from sales tools to performance support to line of business applications to learning – to our on-the-go enterprise workers. Here’s the analysis of how it all played out. Prediction #1 - Mobile Learning Goes Mainstream. On Target But. Bullseye. Near Bullseye.
Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond
FEBRUARY 24, 2010
As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared. Smartphone technology and wireless mobile applications migrated to the only necessary computing device–the human brain. All became real. Reality became anything people wanted it to be. Write comments below.
QR Codes and Mobile Learning
The Mobile Learner
NOVEMBER 17, 2010
The codes were used to allow conference participants to connect to session information on the ECOO website in order to learn more about the sessions. I was recently reading an Educase article titled “ 7 Things You Should Know About QR Codes to learn more about QR codes and their application in education. Bringing learning into the physical world and out of the classroom.
Google Goggles will rock m-learning.
DECEMBER 7, 2009
Back in 2006, I made some predictions about where mobile learning might be heading, including the use of augmented reality or “Heads Up data displays to provide information on a learner’s environment and allow learning “in situ,. Today, Google announced a new beta application they’ve coined “ Google Goggles “ And guess what?
The Fidelity of Mobile Technology continues to Deepen
mLearning is Good
SEPTEMBER 15, 2009
This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. I’ve written about other amazing technologies like the Layar Browser in previous posts, and this technology is similar but adds another element by allowing the user to interact with a fictional environment in the physical space. These augmented reality technologies are very interesting when we consider the applications for learning and for productivity in general. link].
Location is the next big thing, how will m-learning take advantage?
mLearning is Good
AUGUST 25, 2009
There are also a number of tour-like applications for museums and galleries where location is used to inform learners about exhibits, etc. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility. Let’s focus on how we can use location in our training and education.
2010: mLearning Year in Review
DECEMBER 27, 2010
In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered. Augmented reality applications for mobile learning will begin to appear but because solution development is expensive, technically challenging, and device dependent, AR will capture more headlines than actual budgets. A.K.A.
Five Mobile Learning Implementation Tips | Upside Learning Blog
MARCH 4, 2010
Provide Tools (Applications) and Not Just Content – Mobile devices do render content; however they are far better as utilitarian tools. The newer ability to write applications for specific hardware also provides lots of possibilities. If you are considering mobile learning, this is one application of the technology you definitely want to consider. & Nikolaou, N. Re-use!
Embracing Mobile To Educate For Tomorrow | MobileBehavior
MAY 29, 2010
Mobile Behavior: an Omnicom Group Company Home People Blog Work Events Press About Us May 12, 2010 by Caleb Embracing Mobile To Educate For Tomorrow The classroom was traditionally a controlled environment; when wireless technology began to invade, skewing the rules of time and space, teachers panicked. What better solution than to ban cellphones altogether? The solution lies in perspective.
August Hot List: Mobile Learning Content
mLearnopedia on Blogspot
SEPTEMBER 9, 2010
Best of Mobile Learning August 1, 2010 to August 31, 2010 Featured Sources The following are the top items from featured sources based on social signals. open academic education: people with an open PhD and master? Yes, they do it!
Wearable Tech – The New Frontier for Learning
mLearning is Good
FEBRUARY 4, 2014
From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need. (This editor from the motley fool sums up how I see the current state of wearables.). started learning about mobile technology in 2006 and I really saw the potential for learning.
March Hot List: Mobile Learning Content
mLearnopedia on Blogspot
APRIL 12, 2010
Our iPhone for Moodle web application aks for your feedback - Ignatia Webs , March 19, 2010 The Back-Channel Effect: Are Educators Ready for Real-Time Feedback? - The Mobile Learner , March 17, 2010 Tweet Call! Best of Mobile Learning March 1-31, 2010 Featured Sources The following are the top items from featured sources based on social signals. Talkin' 'bout my cerebration.
Place-based Learning and Mobile Devices – Part I
OCTOBER 11, 2010
Some of the recent examples of this are most apparent with augmented reality. Here at Oregon State University, we recently finished a place-based tree tour iPhone application and many of these instructional issues helped us define our design and development process. I’ll share more about this in the next post. UF Pest Identification. UC Davis Soil Survey.
E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?
SEPTEMBER 26, 2010
Ideally, mobile content and instructional strategies effectively create conditions for learning – you’re engaged, the content is relevant, you’re able to connect it to applications and real-life settings that mean something to you, and the activities prepare you to succeed in any outcomes assessment you might have to do. Who is the Queen? You are, dear reader. and Ph.D.
Instructional Design for Mediated Education | Blog | Location-Based Learning
JANUARY 10, 2010
Personally, I am hoping that this year will involve some spatialized augmented-reality projects. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. Various applications allow mobile device users to simultaneous micro-blog and reveal their physical locations, which may allow for serendipitous meetings with those they’ve friended or those who are following their blogs. One reads of digital installations as parts of student social spaces and libraries.
Stickybits: Scan your mobile world for social learning | Instructional Design Fusions
SEPTEMBER 29, 2010
Instructional Design Fusions Skip to content Home About Archives ← QR Codes: Augmenting Augmented Reality Stickybits: Scan your mobile world for social learning Posted on September 28, 2010 by diannerees | Leave a comment In my last post , I described instructional strategies for using QR codes, particularly in augmented reality applications. Bookmark the permalink.
Panlibus » Blog Archive » Mobile learning: What exactly is it?
SEPTEMBER 22, 2009
The application of augmented reality technologies to the learning environment is a good example of this. As someone who has consistently found group work to be alternately de-energising and frustrating, I was very interested to hear about the application of technologies to tackle the sapping passivity that group work can so easily engender. Library 2.0 Web 3.0
My mLearning Predictions for 2010
JANUARY 2, 2010
Moreover, cross-market trends in mobile applications, content, devices, web access and general awareness are now unstoppable and every organization must now move beyond the "pondering stage" and into the "action stage". In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010). In short, we think about what managers and management need to do, not what teachers and administrators are trying to accomplish. Knock, Knock!! Who's there? Mobile. Mobile Who?
Smart Mobs » Blog Archive » Roland’s Sunday Smart Trends #251
FEBRUARY 22, 2009
Kramer This week’s “Roland’s Sunday Smart Trends focuses on Mobile augmented reality , a phenomenon in which “real and “virtual experiences merge. The practical application of mobile augmented reality is taking on many forms. This week we will highlight two applications Wikitude and Zcapes. Smart Mobs Zcape This week’s “Roland’s Sunday Smart Trends focuses on Mobile augmented reality, a phenomenon in which “real and “virtual experiences merge. Tags: Android future augmented Suggestions?
ZXing Open Source Barcode Library
JANUARY 17, 2008
If it succeeds in its aims, it looks like it could become one of the best, most flexible readers available, and because it’s open source, it should be possible to incorporate it into related educational projects such as integration with augmented reality learning resources. ZXing’s successful implementation to power the Facebook QR Codes application demonstrates its early potential. This is one project I’ll be following closely! Authored by Leonard Low. Hosted by Edublogs
Ubiquitous Learning 2.0: FACEBOOK - Mobile
SEPTEMBER 21, 2009
Facebook has built its mobile application, Facebook Mobile, to serve the needs of its mobile users. Augmented Reality Augmented Reality (AR) is a blending of the real and virtual worlds into a "mixed reality" environment. As far as I know, there are not any AR applications involving Facebook yet (please comment if you know of anything though). collaborative blog!
Mobile phones as cultural resources for learning | Personalising Learning with the iPod Touch
NOVEMBER 18, 2009
under: mLearning « Southgate Community School District, Michigan Futurelab: Augmented Reality » Responses - [.] “Outside the classroom learners are building up new rich media literacies as they create their own habitus of learning in everyday life. We propose that schools should, and ultimately must, recognise and embrace this change. Theme: Ocean Mist by Ed Merritt.
EduGeek Journal » Blog Archive » Mobile Pedagogy And Mobile Devices
SEPTEMBER 16, 2010
Augmented reality tests – students go to a Biology lab or Art museum whatever, and as they walk around questions pop-up that require them to examine what is in front of them and then answer. You know – real world application and not just disconnected multiple choice questions. Why not make lectures more interactive? political science lesson at a zoo? Why, you ask? Web 3.0
The future is mobile, but will it be participatory or proprietary?
APRIL 9, 2010
Mobile learning will be increasingly rich, pervasive, and personal, finding its way into nearly every facet of life—any time, any place, anybody, loaded with place-based GPS data and user tags, a new facet of reality augmenting our understanding of our lives and our world. But will mobile learning be fundamentally truly participatory or actually proprietary? Are you concerned or complacent?
E-learning in the Mobile World and the Right Business Model to Deliver It
JUNE 9, 2009
Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. The iPhone 3 will be released soon and Apple recently stated they have over 50 thousand applications for download in their App Store where over 1 billion applications have been downloaded by their 40 million iPhone and iPod Touch customers.
Horizon 2009 Report « Electric Archaeology: Digital Media for Learning and Research
FEBRUARY 14, 2009
Two items that caught my eye - my thinking being these would be immediately applicable to archaeology - were the sections on ‘mobiles’ and ‘geo-coded everything’ Some examples already in the pipeline: Mobile MaaP [link] Columbia University’s Mapping the African American Past (MAAP) website now includes a mobile version designed to be viewed using the iPhone or iPod Touch. One could imagine using this kind of application to pre-load all sorts of archaeological landscape information, historic sites, and so on - an augmented reality. ‘CIL XV.1
ELI 2010 Spring Focus Session on Mobile Learning - portfolio
MARCH 8, 2010
Most places to date are concentrating on the infrastructure needed to support and develop mobile applications. Augment our existing web technologies to include pushing websites out to mobile devices. portfolio Brett Bixlers online professional portfolio. At Penn State University Park, ETS brought this in to 141 Computer Building for anyone who could attend.