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4 Challenges Designing Augmented Reality Applications for Smart Glasses

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Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glassesThe transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology.

9 Ways Smart Glasses Can Increase Employee Productivity

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Enterprise applications for augmented reality are here, enabling businesses to be more productive. Mobile Apps Mobile Devices augmented reality enterprise mobile learning Epson Moverio Google Glass ODG R-6 smart glasses workplace performanceFrom work site safety to sales, here's how smart glasses can help you.

Are the robots taking over? Augment your reality, don't lose it!


what's augmented reality all about - where's the meaning, and sense in that, and what could you do for learning ? [10 mins] And how soon with augmented reality be real? [14 mins] Nic the AR cynic - "is technology swamping our humanity"? awesome medical applications - same story as augmented reality. mUbuntu usage future devices learners as creators constructivism trends why mobile Augmented Reality MOOC mobimooc ARWhen is technology helping, and when does it hinder? How can you ensure "enthusiasm for the new" doesn't blind you to what is good right now?

QR Codes: Augmenting Augmented Reality | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.

A List of Interesting Mobile Learning Links

Upside Learning

Learning Through Situated Simulations: Exploring Mobile Augmented Reality. From netbooks and web applications to iPods, iPads, and podcasting, Tony has put together practical information for educators. Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. Do note some of these link up to dated articles.

Book Review: Designing mLearning: tapping into the mobile revolution for organizational performance, by Clark Quinn

Mobile Learning Edge

Mobile learning is, at core, about augmentation ,&# he states, adding, “mLearning is really about assisting our ability to do.&# There are case studies of applications of mobile learning within a variety of settings, and interviews with some of mobile learning’s thought leaders such as Judy Brown, Robert Gadd, and David Metcalf. Springer, 2010). It is an enjoyable book to read.

6 Steps To A Better Mobile Learning Strategy

Upside Learning

Mobile learning works best when – short nuggets of ‘just-in-time’ information / training are delivered to augment learning or performance itself ( Clark Quinn ). Mobile learning is a relatively new domain and is rapidly evolving as well, which makes its implementation a not so easy task. Establish the Need. This is fairly obvious, but you’d be surprised how often it is ignored.

Austrian University studies Augmented Reality on mobile devices

mLearning Blog

Daniel holds a Master in computer science and has been working on mobile augmented reality projects. Another application was a museum tour in which a virtual cartoon guide would explain them certain items whenever they looked through their mobile. Interactive gaming with this kind of augmented reality was also shown in a short movie where a PDA camera was used as an interface together with a real life map. Tags: Mobile Learning Add new tag AR augmented reality austria research software See image). Link demo page of Graz University of Technology: [link].

Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

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Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

There’s no denying the power and reach of social networking in the technology space but we remain convinced that PUBLIC SOCIAL sites like Facebook, Linkedin, Twitter, Flickr and YouTube all have diminished value as part of an enterprise learning community when compared with the various PRIVATE SOCIAL sites and applications now available. a.k.a. How On Target Were My 2011 Predictions? Robert

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Enterprise mLearning Predictions for 2011

mLearning Trends

speculate RIM’s first generation PlayBook tablet will also ship to mixed fanfare with enterprise learning customers due to the lack of available applications supporting off-grid learning. There’s no denying the power and reach of social networking in the technology space but we remain convinced that PUBLIC SOCIAL sites like Facebook , Linkedin , Twitter , Flickr and YouTube all have diminished value as part of an enterprise learning community when compared with the various PRIVATE SOCIAL sites and applications now available. mLearning Engagements Expand. Pad/Tablet Use Explodes !

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Top 50 Mobile Learning Resources

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Voice: The Killer Application of Mobile Learning. Things You Should Know About Augmented Reality. Things You Should Know About Location-Aware Applications. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Apple Education.

Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

We can build content, applications that are designed for the device and accessed from an LMS. Q 9. For addressing security issues, you may think of these options – screen locks, auto-timeouts, password-protected access to the content inside the apps, data encryption, and solutions such as Mobile Device Management (MDM) and Mobile Application Management (MAM). Read more. Q 26.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

There’s a large and growing chorus that tablets are the first and only viable way to deliver highly functional mobile experiences – from sales tools to performance support to line of business applications to learning – to our on-the-go enterprise workers. Here’s the analysis of how it all played out. Prediction #1 - Mobile Learning Goes Mainstream. On Target But. Bullseye. Near Bullseye.

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QR Codes and Mobile Learning

The Mobile Learner

The codes were used to allow conference participants to connect to session information on the ECOO website in order to learn more about the sessions. I was recently reading an Educase article titled “ 7 Things You Should Know About QR Codes &# to learn more about QR codes and their application in education. Bringing learning into the physical world and out of the classroom.

Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond

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As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared. Smartphone technology and wireless mobile applications migrated to the only necessary computing device–the human brain. All became real. Reality became anything people wanted it to be. Write comments below.

Google Goggles will rock m-learning.


Back in 2006, I made some predictions about where mobile learning might be heading, including the use of augmented reality or “Heads Up&# data displays to provide information on a learner’s environment and allow learning “in situ,&#.  Today, Google announced a new beta application they’ve coined “ Google Goggles “   And guess what? 

The Fidelity of Mobile Technology continues to Deepen

mLearning is Good

This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. I’ve written about other amazing technologies like the Layar Browser in previous posts, and this technology is similar but adds another element by allowing the user to interact with a fictional environment in the physical space. These augmented reality technologies are very interesting when we consider the applications for learning and for productivity in general. link].

Location is the next big thing, how will m-learning take advantage?

mLearning is Good

There are also a number of tour-like applications for museums and galleries where location is used to inform learners about exhibits, etc. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility. Let’s focus on how we can use location in our training and education.

2010: mLearning Year in Review

mLearning Trends

In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered. Augmented reality applications for mobile learning will begin to appear but because solution development is expensive, technically challenging, and device dependent, AR will capture more headlines than actual budgets. A.K.A.

Five Mobile Learning Implementation Tips | Upside Learning Blog

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Provide Tools (Applications) and Not Just Content – Mobile devices do render content; however they are far better as utilitarian tools. The newer ability to write applications for specific hardware also provides lots of possibilities. If you are considering mobile learning, this is one application of the technology you definitely want to consider. & Nikolaou, N. Re-use!

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Embracing Mobile To Educate For Tomorrow | MobileBehavior

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Mobile Behavior: an Omnicom Group Company Home People Blog Work Events Press About Us May 12, 2010 by Caleb Embracing Mobile To Educate For Tomorrow The classroom was traditionally a controlled environment; when wireless technology began to invade, skewing the rules of time and space, teachers panicked. What better solution than to ban cellphones altogether? The solution lies in perspective.

August Hot List: Mobile Learning Content

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Best of Mobile Learning August 1, 2010 to August 31, 2010 Featured Sources The following are the top items from featured sources based on social signals. open academic education: people with an open PhD and master? Yes, they do it!

Wearable Tech – The New Frontier for Learning

mLearning is Good

From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need. (This editor from the motley fool sums up how I see the current state of wearables.). started learning about mobile technology in 2006 and I really saw the potential for learning.

March Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Our iPhone for Moodle web application aks for your feedback - Ignatia Webs , March 19, 2010 The Back-Channel Effect: Are Educators Ready for Real-Time Feedback? - The Mobile Learner , March 17, 2010 Tweet Call! Best of Mobile Learning March 1-31, 2010 Featured Sources The following are the top items from featured sources based on social signals. Talkin' 'bout my cerebration.

Place-based Learning and Mobile Devices – Part I

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Some of the recent examples of this are most apparent with augmented reality. Here at Oregon State University, we recently finished a place-based tree tour iPhone application and many of these instructional issues helped us define our design and development process. I’ll share more about this in the next post. UF Pest Identification. UC Davis Soil Survey.

E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?

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Ideally, mobile content and instructional strategies effectively create conditions for learning – you’re engaged, the content is relevant, you’re able to connect it to applications and real-life settings that mean something to you, and the activities prepare you to succeed in any outcomes assessment you might have to do. Who is the Queen? You are, dear reader. and Ph.D.

Instructional Design for Mediated Education | Blog | Location-Based Learning

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Personally, I am hoping that this year will involve some spatialized augmented-reality projects. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. Various applications allow mobile device users to simultaneous micro-blog and reveal their physical locations, which may allow for serendipitous meetings with those they’ve friended or those who are following their blogs. One reads of digital installations as parts of student social spaces and libraries.


Stickybits: Scan your mobile world for social learning | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← QR Codes: Augmenting Augmented Reality Stickybits: Scan your mobile world for social learning Posted on September 28, 2010 by diannerees | Leave a comment In my last post , I described instructional strategies for using QR codes, particularly in augmented reality applications. Bookmark the permalink.

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Panlibus » Blog Archive » Mobile learning: What exactly is it?

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The application of augmented reality technologies to the learning environment is a good example of this. As someone who has consistently found group work to be alternately de-energising and frustrating, I was very interested to hear about the application of technologies to tackle the sapping passivity that group work can so easily engender. Library 2.0 Web 3.0

My mLearning Predictions for 2010

mLearning Trends

Moreover, cross-market trends in mobile applications, content, devices, web access and general awareness are now unstoppable and every organization must now move beyond the "pondering stage" and into the "action stage". In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010). In short, we think about what managers and management need to do, not what teachers and administrators are trying to accomplish. Knock, Knock!! Who's there? Mobile. Mobile Who?

Smart Mobs » Blog Archive » Roland’s Sunday Smart Trends #251

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Kramer This week’s “Roland’s Sunday Smart Trends&# focuses on Mobile augmented reality , a phenomenon in which “real&# and “virtual&# experiences merge.  The practical application of mobile augmented reality is taking on many forms. This week we will highlight two applications Wikitude and Zcapes. Smart Mobs Zcape This week’s “Roland’s Sunday Smart Trends&# focuses on Mobile augmented reality, a phenomenon in which “real&# and “virtual&# experiences merge.  Tags: Android future augmented Suggestions?

ZXing Open Source Barcode Library


If it succeeds in its aims, it looks like it could become one of the best, most flexible readers available, and because it’s open source, it should be possible to incorporate it into related educational projects such as integration with augmented reality learning resources. ZXing’s successful implementation to power the Facebook QR Codes application demonstrates its early potential. This is one project I’ll be following closely! Authored by Leonard Low. Hosted by Edublogs

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Ubiquitous Learning 2.0: FACEBOOK - Mobile

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Facebook has built its mobile application, Facebook Mobile, to serve the needs of its mobile users. Augmented Reality Augmented Reality (AR) is a blending of the real and virtual worlds into a "mixed reality" environment. As far as I know, there are not any AR applications involving Facebook yet (please comment if you know of anything though). collaborative blog!

Mobile phones as cultural resources for learning | Personalising Learning with the iPod Touch

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under: mLearning « Southgate Community School District, Michigan Futurelab: Augmented Reality » Responses - [.] “Outside the classroom learners are building up new rich media literacies as they create their own habitus of learning in everyday life. We propose that schools should, and ultimately must, recognise and embrace this change. Theme: Ocean Mist by Ed Merritt.

EduGeek Journal » Blog Archive » Mobile Pedagogy And Mobile Devices

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Augmented reality tests – students go to a Biology lab or Art museum whatever, and as they walk around questions pop-up that require them to examine what is in front of them and then answer.  You know – real world application and not just disconnected multiple choice questions. Why not make lectures more interactive? political science lesson at a zoo? Why, you ask?  Web 3.0

The future is mobile, but will it be participatory or proprietary?

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Mobile learning will be increasingly rich, pervasive, and personal, finding its way into nearly every facet of life—any time, any place, anybody, loaded with place-based GPS data and user tags, a new facet of reality augmenting our understanding of our lives and our world. But will mobile learning be fundamentally truly participatory or actually proprietary? Are you concerned or complacent?

E-learning in the Mobile World and the Right Business Model to Deliver It

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Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. The iPhone 3 will be released soon and Apple recently stated they have over 50 thousand applications for download in their App Store where over 1 billion applications have been downloaded by their 40 million iPhone and iPod Touch customers. 

Horizon 2009 Report « Electric Archaeology: Digital Media for Learning and Research

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Two items that caught my eye - my thinking being these would be immediately applicable to archaeology - were the sections on ‘mobiles’ and ‘geo-coded everything’ Some examples already in the pipeline: Mobile MaaP [link] Columbia University’s Mapping the African American Past (MAAP) website now includes a mobile version designed to be viewed using the iPhone or iPod Touch. One could imagine using this kind of application to pre-load all sorts of archaeological landscape information, historic sites, and so on - an augmented reality. ‘CIL XV.1

ELI 2010 Spring Focus Session on Mobile Learning - portfolio

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Most places to date are concentrating on the infrastructure needed to support and develop mobile applications. Augment our existing web technologies to include pushing websites out to mobile devices. portfolio Brett Bixlers online professional portfolio. At Penn State University Park, ETS brought this in to 141 Computer Building for anyone who could attend.