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#mLearn12 on #augmented reality with Elizabeth Fitzgerald

Ignatia Webs

Elizabeth Fitzgerald from Open University UK gives an overview of augmented learning state of the art. or will this risk information overload => maybe we need to curate the augmented environment. Do we need a new theory of augmented place? The slideshare of her presentation can be viewed here Augmented reality and mobile learning: the state of the art from Liz FitzGerald.

Blogphilosophy: Microsoft's #Hololens, the #augmented journey

Ignatia Webs

With Microsoft providing a glimpse into its hololens project (related to Windows 10 options), I felt it would be good to recap on augmented reality, and see what thoughts come to mind when thinking about the exiting hololens endeavor. History in the blink of an eye The concept of augmented reality has been around for quite some time. nice slide-deck on topic ). hololens computer.

#Augmented Reality #AR overview and examples provided by Victór Alvarez

Ignatia Webs

Augmented reality is moving us slowly moving towards the future of embedded intelligent technology. In this webinar recording from Victór Alvarez he gives a comprehensible overview of what augmented reality is and can be. augmented learning mobile mLearning augmented reality mobile learning mooc mobimooc eLearning AR

#Situated learning via #mobile #augmented learning for our #educational future

Ignatia Webs

But with the ever growing (and simplifying) augmented mobile learning, it becomes a very feasible way of getting learners up to speed with the latest knowledge. In case you doubt whether this could be of interest to your learners, doubt no more, just take a look at this simple situated simulation video proposed by Gunnar Liestoel (Norwegian 'oe') and his companions.

#html5 and #augmented reality combined into a great music clip by the Black Eyed Peas

Ignatia Webs

So, yes, I think html5 is quite innovative and augmented reality is as well, but. here come the Black Eyed Peas with an incredible fabulous iPhone application that puts you - as a music listener - in the middle of their video-clip (great tip from Gary Woodil l, thx!). If you don’t have an iPhone, you can see the effects of the new 3D app in the embedded video demo as well. mobile augmented reality html5 eLearning iphoneWill.I.Am from the BEPs surely knows how to take technology to the next artistic level! Now how cool is that! cents).

QR Codes: Augmenting Augmented Reality | Instructional Design Fusions

mlearnopedia delicious

Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.

Free mobile learning papers from mLearn2016 conference in Sydney #mLearning #mobile

Ignatia Webs

The papers range from the indigenous use of mobile learning, wearable technologies, eyetracking for gaming, teaching digital citizenship, simulation games, augmented realities, micro-credentials and mobile assisted language learning. augmented learning conference mLearning mobile mobile learning online learning papers quantified self research social learning technologyThis is a great set of mobile learning papers ( proceedings available here ) written for the 15th mLearn conference that was organised in Sydney, Australia on 24-26 October 2016. Yue, Lisa Y. Chan, Elaine Y.

PRiME workshop on PostHumanism and Resilience thinking robots @OUUK @robotics

Ignatia Webs

But mapping has it limits as the exact photograph taken will provide detailed information, but as soon as the video angle is different, different information will be given. Using AI to augment, improve and replace human actors. artificial intelligence augmented reality future research roboticsFrom Mars exploration, space technologies, self-riding rovers and cars.

Mobile Augmented Reality – A Brief Overview

mLearning is Good

This combination of the real world with the virtual world is known as “Augmented Reality&#. . Wikipedia defines Augmented Reality as: [Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. At present, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented&# by the addition of computer-generated graphics.

AR in mobile learning


Are you using Augmented Reality in your mobile learning? Should you?  AR, or Augmented Reality has been high on the hype-charts for several years now, but seems to be on "slow burn" when it comes to m-learning. But what about augmenting non-geographic things? Your phone recognises visual images, and triggers an augmented response. Vuforia Augmented Reality AR

Augmented Reality (AR) – The Future of Mobility?

The Mobile Learner

Recently I’ve been introduced to the concept of Augmented Reality (AR) and have been intreagued. Below is a video demonstrating the possibility of AR: Initially, I thought AR was a concept for the future and decided to wait before I began commenting on it.  As AR unfolds, I’m sure it will become a hot topic of great interest in social circles, blogs and edublogs (especially this one).  In the meantime, take a look at the video below which provides a glimpse into what AR will mean beginning as soon as September, 2009. You can read more about that here.

Tech Innovation Now Led by Hot New Bands

Mobile Learning Edge

The other example is from The Black Eyed Peas who have released an app for the iPhone that includes an immersive 360 degree, augmented reality music video that puts you in the middle of a party, dancing to the music. If you don’t have an iPhone, you can see the effects of the new 3D app in this video demo. Here are two examples, both involving mobile.

Not Just Mobile Learning, Mobile Everything

Upside Learning

It allows Augmented Reality to be used in media. Mobiles devices today are extremely capable – working as a phone, camera, audio/video recorder, mp3 / video player, computer, internet device, GPS device, eBook readers, game console, bar code, QR code scanner, motion sensor and more. It brings two almost opposite words together. It is always on and connected.

AR mobile quest part 1: first steps taken for mobile augmented reality with Android phone

Ignatia Webs

So I decided to take hold of all the steps leading up to a new Augmented Reality (AR) mobile learning application. Let's look at some describing videos: Layar (this is not the latest promotional video of Layar, but the more comprehensible older one): And now for Hoppala, the first mobile app I will be using to create a learning app: Have fun and share if you have a layar!

10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

mLearning Revolution

If you are new to Responsive Design, it isn’t necessarily a single technology that you can point to, but rather a set of principles aided by a number of HTML5 technologies such as CSS media queries , fluid grids and flexible images and videos. will record a how-to video later and post here on my blog. 6. eLearning. — RJ Jacquez (@rjacquez) January 9, 2015. Responsive Projects.

Adobe 81

Free eBook on #mobile learning in context

Ignatia Webs

The eLearning Guild keeps distributing relevant and updated eLearning information with an amazingly high frequency. They keep providing me with information that helps me keep an eye on corporate training based regularly on academic evidence-based findings and I love it. You do not to provide your contact details to get to the download page of the eBook. How I wished I could be there!

eBook 52

New Mobile Augmented Reality browser

mLearning Blog

Check out the short video on it. Tags: Mobile Education android augmented reality iphone Mobile Learning netherlands I stumbled upon an interesting article about the Dutch company SPRXmobile. Together with, they have created the “Worlds first&# AR-Browser for smartphones. I don’t know whether their claim about being first is really appropriate (see my earlier post [link] ), but nevertheless it looks really interesting. The way it works is simple enough: open the browser and look at your surroundings with the camera lens and the smart phone display. link].

Selecting meaningful #socialmedia tools for a #MOOC or #PLN

Ignatia Webs

augmented learning). Video (e.g. Extra: geotagging, sharing the location of the object of the video, audio or picture that is shared. Mindmeister Augmented reality additions Great for adding authentic information to geo-located spaces. Wikitude Layar Junaio Hoppala augmentation. A big part of setting up an open, online course (e.g. MOOC), or gearing up for a Personal Learning Network (PLN) is the selection of meaning social media tools. added some examples to each group, but those are just the ones that immediately came to mind. YouTube , Vimeo ). Audio (e.g.

Tools 70

video exploring day

Ignatia Webs

This year we will start vodcasting (video on demand) at the institute. in house our aim is to: - publish some vid's on what ITM looks like and what the students can expect - publish vid's of some major individuals at ITM; - and publishing video's that relate to the research that is done here; - broadcast live. this way we can augment the digital Web2.0 We were already dabbling with it, but. it is coming along now and we will soon start with informative movies for our new students. In a later stage these students will be motivated to publish their material. impact of ITM.

6 Steps To A Better Mobile Learning Strategy

Upside Learning

Several of them actually just embed non-interactive videos in HTML code. Mobile learning works best when – short nuggets of ‘just-in-time’ information / training are delivered to augment learning or performance itself ( Clark Quinn ). Apart from ‘static’ content like documents, videos, audio files etc., Establish the Need. Ask yourself -. Assess Readiness.

Take A Leap Of Faith With Mobile Learning

Upside Learning

Mobile’ is a unique device that brings together the capabilities of numerous disparate devices – like a phone, a camera, an audio/ video player & recorder, a computer, eBook reader, a GPS device, a game console – all in the palm of your hand. Think augmentation. With mobile, ‘augmentation’ should be the key theme. So what ails mobile learning? Understanding Mobile.

Free Mobile Learning Course – MobiMOOC2012

Upside Learning

Here’s a great video by Dave Cormier explaining the MOOC concept. Augmented mLearning. The second edition of MobiMOOC starts next month. Inge De Waard ( @ignatia ), the organizer of MobiMOOC started this fantastic event last year which was quite successful. For MobiMOOC 2012 she’s lined up a very impressive faculty to conduct weekly sessions on mobile learning and related topics.

Ambient Connections via Ron Edwards: Our Mobile Augmented Reality Demonstrator

mlearnopedia delicious

Yes No Comments: Tags: augmented reality demo Current projects under development include brand marketing and cultural heritage. Weve explored some interesting projects involving embedding AR images into optics for industrial and military apps but those are still in the idea stages. Comments and project inquiries welcome! Until then, it wont appear on the entry. Thanks for waiting.)

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

We strongly agree having anytime/anywhere access to our business social network can provide great value, that having tools to share information like pictures and videos and podcasts generated by users instead of business functions can bridge learning divides, and that weaving informal into formal makes us all better equipped and informed. a.k.a. How On Target Were My 2011 Predictions?

Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

mlearnopedia delicious

Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!

5 Call for #papers on #mLearning, #MOOC and #eLearning

Ignatia Webs

In particular, with the study of “…how the mobility of learners augmented by personal and public technology can contribute to the process of gaining new knowledge, skills and experience” (Sharples et al. There is much appreciation of learning principles, such as contextual, situated, augmented and collaborative among others, particularly suited to mobile learning. 2007).

Enterprise mLearning Predictions for 2011

mLearning Trends

We strongly agree having anytime/anywhere access to our business social network can provide great value, that having tools to share information like pictures and videos and podcasts generated by users instead of business functions can bridge learning divides, and that weaving informal into formal makes us all better equipped and informed. It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. mLearning Engagements Expand. Device Diversity is the “New Normal”.

Enterprise mLearning Predictions for 2012

mLearning Trends

We will benefit from faster data speeds using LTE (“long term evolution”) or true 4G radios enabling quicker access to high value content as well as video access to our experts and web conferencing access to scheduled ILT events. feel the positive effects of the aforementioned evolutions will be more pronounced than similar advances in areas like augmented reality that will remain costly to design, produce and manage. 8. Here on the last day of the year, I offer my predications for the big and shaping trends we’ll see in the enterprise mobile learning space for 2012. Summary.

Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

By using a mobile device as a learning platform, one can leverage its unique features such as camera, audio/ video player & recorder, computing device, eBook reader, GPS, gaming compatibility etc. Q 2. Does Upside2Go support augmented reality technology? A: Yes, Upside2Go can be customized to support augmented reality technology. We hope you enjoyed it and found it useful.

unesco: opportunities, threats & challenges of #mLearning #mlw2013

Ignatia Webs

The immigrant population is making use of their mobile devices in specific ways than the general population: playing games, recording videos and photo's, using mobile banking, posting to social media. But I do change the order, starting with the concluding remarks, for I think these are very relevant and as such, reading them first is a good thing. so an overall lively use of mobile devices.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

We will benefit from faster data speeds using LTE (“long term evolution”) or true 4G radios enabling quicker access to high value content as well as video access to our experts and web conferencing access to scheduled ILT events. Here’s the analysis of how it all played out. Prediction #1 - Mobile Learning Goes Mainstream. On Target But. Prediction #2 - Access Points Diversify. Bullseye.

These are the Worlds 1st iBeacon Schools

uLearning Blog

You can view the launch video  HERE  and follow them on  twitter  for updates. (Reblogged from my site). Since news of Paul Hamilton’s  first ever use  of iBeacons in a school hit the web earlier this year, there has been a gap in time as other schools and developers have been working hard to implement location-aware learning on a bigger scale.

The Future of Reality – Controlling Objects With Your Mind

The Mobile Learner

This video from TED demonstrates new technology being developed where a human can interact with devices to control objects simply by thinking about them.  On the one hand, a very exciting development, especially when it comes to supporting children with physical disabilities.  On the other, I can’t help to feel how much this resembles the dystopian societies described in science fiction – in this case, the movie The Matrix.  Tags: apps augmented reality digital culture mobilelearning mlearning

No Escaping Mobile Learning – Webinar Recording & Audience Queries Answered

Upside Learning

As we start using services like webex and adobe connect for web conferencing on the phone, and face time and Skype for video calls, doing synchronous learning on mobile devices is certainly an option. Q 5: Could you share a bit feedback from your customers using mobile learning in their contexts? At the end of this post are answers to the questions asked in the webinar. They are -.

The Fidelity of Mobile Technology continues to Deepen

mLearning is Good

This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. I’ve written about other amazing technologies like the Layar Browser in previous posts, and this technology is similar but adds another element by allowing the user to interact with a fictional environment in the physical space. These augmented reality technologies are very interesting when we consider the applications for learning and for productivity in general. link].

My 8 learning predictions for 2010

Ignatia Webs

Augmented reality: as the applications for mobile devices grow, augmented reality is becoming a much more interesting area to explore. Just take a look at the Augmented Reality Team video’s. Tags: social network pedagogy low resource setting augmented reality social media ubiquitous learning semantic eLearning education2.0, What church is this?

Mobile Devices and 21st Century Skills: Part 1 – Communication

The Mobile Learner

Where ideas were once shared via direct oral communication or through the written word, audiences can now share ideas by listening to audiobooks, watch them portrayed in online video or look at them expressed in imagery. They need to augment their ideas. Back in 2007 when I began this blog, the main thrust was sharing ideas about why mobile devices can improve teaching and learning.

Location is the next big thing, how will m-learning take advantage?

mLearning is Good

You are learning a new job and as you come into the space where you will learn your new job, an expert (coach) notices your location and contacts you immediately easing your apprehensive state of mind and providing you with a series of video tips about the job delivered to your mobile device. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality Let’s focus on how we can use location in our training and education.

Great free animation software and an off key eLearning tune

Ignatia Webs

Me, I want to learn it as a next step towards augmented learning. While gearing myself to develop an augmented reality project (triggering virtual reality to be placed on top of a real life setting), I have one other obstacle to tackle: learning to build an animated character or object that can feature in an AR environment. How can Moviestorm be used in a digital learning environment?

The Big Question of March: a Belgian/Indian/American two cents of a human/machine interface

Ignatia Webs

In the year 2019 the office space will look different because there will be an augmented human/machine interface bringing us closer to the internet of things. Tags: video human machine interaction BigQuestion technology TED Tony Karrer challenged us all with his Big Question for March , he asked how we see workplace learning in about ten years time.