#html5 and #augmented reality combined into a great music clip by the Black Eyed Peas
FEBRUARY 1, 2011
So, yes, I think html5 is quite innovative and augmented reality is as well, but. Just imagine that you open up your smartphone or tablet and you want to learn about the battle at Waterloo where Napoleon got his bottom kicked. all the while you could look at the battle in 360 degrees, simply by rotating your smartphone or table. mobile augmented reality html5 eLearning iphonehere come the Black Eyed Peas with an incredible fabulous iPhone application that puts you - as a music listener - in the middle of their video-clip (great tip from Gary Woodil l, thx!). Will.I.Am
#mLearn2010 Augmented Reality and Mobile Learning - some lessons learned by Gunnar Liestol
OCTOBER 21, 2010
With this augmented reality , they wanted to show the parthenon and overlay information to give a complete, comprehensive experience of the Parthenon. this is augmented learning with a vengeance!). Tags: augmented learning mobile mLearning mLearn augmented reality mobile learning mLearn10 Gunnar is a curly person with glasses, who just gives an AMAZING presentation!!
QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.
#Googleglass out, other smart tech in? Where is #educational bonus?
JANUARY 16, 2015
This virtual reality app/option allows everyone to either build a Google cardboard from the Google cardboard kit which turns a mobile into a virtual machine, or to buy a cheap cardboard box to be used with a smartphone (and apps which you can search for depending your mobile operating system: e.g. android - Google play , but also to be said working with iPhone ). Time or budget wise.
10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]
JANUARY 12, 2015
Articulate for example has gone the native app route for deploying learning projects to tablets and HTML5 for smartphones like the iPhone and the Moto X. For the learner is yet another app to download to their smartphone and then there’s the issue of installing apps inside certain IT corporations. eLearning. — RJ Jacquez (@rjacquez) January 9, 2015. Responsive Projects.
6 Steps To A Better Mobile Learning Strategy
AUGUST 16, 2012
Mobile learning works best when – short nuggets of ‘just-in-time’ information / training are delivered to augment learning or performance itself ( Clark Quinn ). Mobile learning is a relatively new domain and is rapidly evolving as well, which makes its implementation a not so easy task. Establish the Need. This is fairly obvious, but you’d be surprised how often it is ignored.
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
After years of BlackBerry dominance in the pockets and purses of enterprise personnel, iOS (Apple) and Android-based mobile phones and tablet devices will supplant RIM-supplied smartphones as the primary desired (and likely used) smart devices for mobile learning – at least in North America. a.k.a. How On Target Were My 2011 Predictions? Prediction #1 - mLearning Engagements Expand. Robert
CES - keynote preview, and my new job!
JANUARY 7, 2013
Augmented reality? See Gimbal at www.gimbal.com for free dev tools) Super smart smartphones? This is a big week for geeks. CES launches in a few hours, and will splurge forth a wave of exciting new technologies, as well as a wave of naff "same-olds". The connection with my new job? have moved closer to the source in my enthusiasm for using technology for good. We've got that.
unesco: opportunities, threats & challenges of #mLearning #mlw2013
FEBRUARY 19, 2013
MASELTOV project looks at smartphones with access to a range of tools tailored to their needs, including language apps. At the second day of the UNESCO's mLearning week , where Agnes Kukulska-Hulme from the Open University in the UK started the day with a very enlightening presentation bringing together the latest on mLearning pedagogies and focusing on a gender related project.
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
After years of BlackBerry dominance in the pockets and purses of enterprise personnel, iOS (Apple) and Android -based mobile phones and tablet devices will supplant RIM-supplied smartphones as the primary desired (and likely used) smart devices for mobile learning – at least in North America. Remember, there’s a reason we all use an app on our smartphones to access email, check our calendar, search our contacts and watch media clips instead of trying to log into a server somewhere to accomplish those same tasks. 4. mLearning Engagements Expand. Pad/Tablet Use Explodes !
Mark Power » Augmented Reality - A Game Changer in Mobile Learning?
OCTOBER 21, 2009
Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!
Enterprise mLearning Predictions for 2012
DECEMBER 30, 2011
By next December, the average corporate learner will likely have a capable smartphone and their desktop/laptop PLUS a media tablet and/or eBook reader and perhaps even a smart TV back at home that is web-connected and runs apps. feel the positive effects of the aforementioned evolutions will be more pronounced than similar advances in areas like augmented reality that will remain costly to design, produce and manage. 8. Here on the last day of the year, I offer my predications for the big and shaping trends we’ll see in the enterprise mobile learning space for 2012. Summary.
Possibly the coolest dev job in m-learning?
JANUARY 17, 2013
In Cambridge we share the site with members of Qualcomm's research and development team - experts in augmented reality, app development, user experience design and gesture recognition. In fact, if you have a smartphone, we probably invented some of the bits inside it. Our Mobile Learning Lab will be in both Cambridge, UK, and San Diego, California. Right now, we are recruiting.
Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond
FEBRUARY 24, 2010
As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared. Smartphone technology and wireless mobile applications migrated to the only necessary computing device–the human brain. All became real. Reality became anything people wanted it to be. Write comments below.
My 2012 Enterprise mLearning Predictions Recap
DECEMBER 31, 2012
We’ve certainly witnessed much of the inertia being driven at the grass roots level from executives, sales pros and other mobile-equipped employees sporting their own smartphones and tablets rather than in response to strategies being developed by the training department. Here’s the analysis of how it all played out. Prediction #1 - Mobile Learning Goes Mainstream. On Target But. Bullseye.
Place-based Learning and Mobile Devices – Part I
OCTOBER 11, 2010
Some of the recent examples of this are most apparent with augmented reality. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone Treasure maps, letterboxing, scavenger hunts and geocaching all leverage environmental markers to guide a participant from one location to another.
2010: mLearning Year in Review
DECEMBER 27, 2010
From a content perspective, these new tablets take smartphone-oriented mobile learning and give it a better user experience plus they enable new and compelling long-form content types like readable PDFs as well as far more flexible ePUBs/eBook-style documents. A.K.A. How our January 2010 Predictions Played Out! Validated (“Double”). Validated (“Triple”). Validated (“Single”). Batter up
Location is the next big thing, how will m-learning take advantage?
mLearning is Good
AUGUST 25, 2009
And with companies like Garmin teaming up with Asus to deliver smartphones, you know the industry is getting very serious about leveraging the location of mobile users. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility. Let’s focus on how we can use location in our training and education.
Embracing Mobile To Educate For Tomorrow | MobileBehavior
MAY 29, 2010
We have been using smartphones in the classroom. Mobile Behavior: an Omnicom Group Company Home People Blog Work Events Press About Us May 12, 2010 by Caleb Embracing Mobile To Educate For Tomorrow The classroom was traditionally a controlled environment; when wireless technology began to invade, skewing the rules of time and space, teachers panicked. The solution lies in perspective.
Wearable Tech – The New Frontier for Learning
mLearning is Good
FEBRUARY 4, 2014
From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need. Wearable technology is an extension of mobile technology, beyond the smartphone and tablet. (This editor from the motley fool sums up how I see the current state of wearables.).
The future is mobile, but will it be participatory or proprietary?
APRIL 9, 2010
Mobile learning will be increasingly rich, pervasive, and personal, finding its way into nearly every facet of life—any time, any place, anybody, loaded with place-based GPS data and user tags, a new facet of reality augmenting our understanding of our lives and our world. Tags: mobile devices smartphones mobile learning participation Zittrain starts his story in 1890, when the U.S.
E-learning in the Mobile World and the Right Business Model to Deliver It
JUNE 9, 2009
Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. In many ways, the popularity of the iPhone and these educational “mini” apps lends credence to the idea that smartphones will continue to take on increased importance in the educational media space. Have you seen the new Verizon netbook ? sign of things to come?
Mobile Learning: A 3rd Reading List
The Mobile Learner
NOVEMBER 10, 2009
The title says it all. 7) 100 Free iPhone Apps That Will Make You Smarter – This truly is a subjective list but I present it here as it is a long list and you will likely be able to find a few jems. 50 Fun iPhone Apps to Get Kids Reading and Learning – The iPhone and iPod Touch can be both a entertainment and learning device. 10) Are Cellphones the Next Paper and Pencil – a user forum where educators and other interested parties discuss the implications and the future of cell phones in learning.
Mobile Learning: A 4th Reading List
The Mobile Learner
JUNE 27, 2010
Here are 10 of the more recent articles and blog posts that I have read concerning mobile learning. Bonus Poscast: Jesse at TEDx : Jesse Brown from TVO’s Search Engine talks about digital comics in the classroom. 9) 12 Interesting Ways to Use an iPod Touch in the Classroom : A google docs page providing various tips on utilizing an iPod Touch for Learning. 10) Why Mobile Innovation is Blowing Away PC’s : A Techcrunch article comparing innovation trends between mobile devices and PC and a discussion about why mobile will surpass PC’s. Mobile Learning: A 3rd Reading List.
E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?
SEPTEMBER 26, 2010
Smartphones and other handheld devices are much more powerful and more flexible than ever. However, being social networking, simulations, and augmented reality activities need to be designed with care as they can quickly devolve into unfocused activities that do not contribute to achieving learning goals. Who is the Queen? You are, dear reader. in Geology, M.A. and Ph.D. in English.
Stickybits: Scan your mobile world for social learning | Instructional Design Fusions
SEPTEMBER 29, 2010
Instructional Design Fusions Skip to content Home About Archives ← QR Codes: Augmenting Augmented Reality Stickybits: Scan your mobile world for social learning Posted on September 28, 2010 by diannerees | Leave a comment In my last post , I described instructional strategies for using QR codes, particularly in augmented reality applications. Bookmark the permalink.
My mLearning Predictions for 2010
JANUARY 2, 2010
Mobile learning projects delivered in established and emerging global markets will outnumber those delivered in North America (USA/Canada) due to greater interest, faster uptake and willingness to leverage mlearning on both basic feature phones as well as advanced smartphones. In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010). So, these pages and all future posts will likely stay in that vein. Knock, Knock!! Who's there? Mobile. Mobile Who?
Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES
OCTOBER 7, 2009
There’s a huge untapped resource staring us in the face. He adds that many pupils now use their own laptops and netbooks in schools, and it’s hard to know where a netbook ends and a large smartphone begins. The school has worked with Hallam CLC on a project that has seen pupils using smartphones loaded with Wildknowledge ecological software to record field data.
Mobile for Learning—Technically We’re Close; Culturally, Not so Much » Spotlight
FEBRUARY 17, 2010
Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Mobile for Learning—Technically We’re Close; Culturally, Not so Much By Heather Chaplin at 10:10 am on February 15, 2010 in Games , Media Literacy , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment GPS-enabled smartphones and better broadband have opened up a new world of possibilities for game designers. GPS opens the doors for all kinds of learning-based applications, perhaps most intriguingly: augmented reality games.
Relevant Science: "Mobile Learning: Trends and Challenges"
MARCH 28, 2010
Tuesday March 23, 2010 2:05 Moderator: Katie Ash 2:06 Moderator: Katie Ash: This might be an interesting question for you guys considering Marks school is using laptops and Shawns project uses smartphones. skip to main | skip to sidebar Relevant Science Comments and links to reports on science, and its applications. Please start submitting them now. The chat itself will begin at 2 p.m.
Futures of Learning
JULY 1, 2009
Increasingly, museums are seeking to augment the visitor experience through the use of mobile media. New multimedia tours with their diverse voices and interactive functions are one way that museums are literally passing control into the visitors’ hands, providing a greater array of potential connections that require the visitor to select, categorize, and create. lives. 2006, March). 2000).