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3 Augmented Reality Smart Glasses You Should Know About

Float Mobile Learning

Mobile Apps Mobile Devices Research Android augmented reality Epson Moverio Google Glass ODG R-6 smart glasses wearables Smart glasses can be used to improve employee performance. In this first of three posts, we review the hardware with which we''ve been experimenting.

4 Challenges Designing Augmented Reality Applications for Smart Glasses

Float Mobile Learning

The transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology. Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glasses

Blogphilosophy: Microsoft's #Hololens, the #augmented journey

Ignatia Webs

With Microsoft providing a glimpse into its hololens project (related to Windows 10 options), I felt it would be good to recap on augmented reality, and see what thoughts come to mind when thinking about the exiting hololens endeavor. History in the blink of an eye The concept of augmented reality has been around for quite some time. nice slide-deck on topic ). hololens computer.

#mLearn12 on #augmented reality with Elizabeth Fitzgerald

Ignatia Webs

Elizabeth Fitzgerald from Open University UK gives an overview of augmented learning state of the art. or will this risk information overload => maybe we need to curate the augmented environment. Do we need a new theory of augmented place? The slideshare of her presentation can be viewed here Augmented reality and mobile learning: the state of the art from Liz FitzGerald.

9 Ways Smart Glasses Can Increase Employee Productivity

Float Mobile Learning

Enterprise applications for augmented reality are here, enabling businesses to be more productive. Mobile Apps Mobile Devices augmented reality enterprise mobile learning Epson Moverio Google Glass ODG R-6 smart glasses workplace performanceFrom work site safety to sales, here's how smart glasses can help you.

Future of Mobile Learning - an interview with Geoff Stead


Here are a couple of extracts, or check out the full interview on   Q: We see a lot of promise in capabilities such as Mobile Augmented Reality, Near Field Communication (NFC), and QR Codes holding for ‘contextual mobile learning’. See  for more details.     Q: As we know, m-learning is not e-learning on a mobile device. app development Augmented Reality future devices trends What''s the future of mobile learning? What about NFC / iBeacons / Geofencing? Just do it!

QR Codes: Augmenting Augmented Reality | Instructional Design Fusions

mlearnopedia delicious

Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.

Horizon report is out: gesture based learning is in

Ignatia Webs

12 Time-to-Adoption: Two to Three Years Augmented Reality. gesture-based learning augmented learning augmented reality mobile learning eLearningWith the weekend coming up, the 2011 Horizon report is a good read (40 pages), or you can also access it through the educause link (click on the pdf-logo near the end of the page). Time-to-Adoption: One Year or Less Electronic Books.

Free #mobile learning webinars @imlws

Ignatia Webs

Augmented. 3D adl augmented learning games mLearning mobile mobile learning Next week the Advanced Distributed Learning (ADL) group will be providing a great set of speakers to any of you interested in mobile learning and its frontier use. It is a 3 day webinar series, starting on Tuesday 20 May until Thursday 22 May 2014. You can register for this seminar here. Mobile.

Mobile Augmented Reality – A Brief Overview

mLearning is Good

This combination of the real world with the virtual world is known as “Augmented Reality&#. . Wikipedia defines Augmented Reality as: [Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. At present, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented&# by the addition of computer-generated graphics.

Join the facilitators of the free course on #mLearning MobiMOOC

Ignatia Webs

Covered mLearning topics: augmented learning, mobile gaming, corporate mLearning, train-the-trainer, building a mLearning curriculum, global mLearning issues, ICT for development, mlearning strategies/pedagogies and we will start with a look at the basics of mLearning including how to set up a mobile learning project. Train-the-trainer : Jacqueline (Batchelor) from South Africa uses all of her blond haired charm to get every teacher trained simply by using mobile devices and … a lot of educational insight. The course wiki ( [link] ) is gradually taking shape. Interested?

5 Views of the Future of Mobile Learning

Mobile Learning Edge

James Clay’s presentation is all visuals, but takes us from the history of farming, through the development of classrooms, to the future based on augmented reality. It is notoriously hard to predict the future of anything, but predicting technology trends can be done if you look for products and services already in development. Some are clearly pushing the envelope more than others.

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Augmented Reality and On-Demand Learning

The Mobile Learner

In this blog, I have discussed a range of techniques for learning on the go from reading texts or listening to audiobooks on a mobile device to using built in cell phone tools such as a camera and access to web 2.0 Augmented Reality apps take this just-in-time, on-location learning to a new level. For those new to the concept of Augmented Reality, take a look at my July 25th, 2009 post on Augmented Reality. While I have experimented with a number of apps that incorporate Augmented Reality, one that I find really interesting right now is a service called Wikitude.

Not Just Mobile Learning, Mobile Everything

Upside Learning

When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. To appreciate the true potential of mobile devices we need to consider what Tomi Ahonen has to say. It allows Augmented Reality to be used in media. It brings two almost opposite words together. It is permanently carried almost everywhere you go.

Augmented Reality (AR) – The Future of Mobility?

The Mobile Learner

This blog is all about how mobile devices can be incorporated in classrooms today to help students learn.  In many ways, this blog is about the present as I’ve always looked to be as practical as possible to offer ideas for readers in incorporating this technology now. Recently I’ve been introduced to the concept of Augmented Reality (AR) and have been intreagued. Tags: Uncategorized AR augmented reality Below is a video demonstrating the possibility of AR: Initially, I thought AR was a concept for the future and decided to wait before I began commenting on it. 

In 2015 augmented learning in a ubiquitous learning environment will be fact

Ignatia Webs

These investments will embrace the new learning opportunities that result from adapting a new sense of learning: augmented learning, and a new way of learning: ubiquitous learning. Augmented learning Through augmented learning a completely new layer is added to the real and virtual learning that is happening right now. ARToolKit ). qrcodes, mobile internet, wifi,).

10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

mLearning Revolution

In the early days of mobile, many companies tried to cater to their mobile users by creating two versions of their web site, one for desktop users and a lighter, less powerful mobile version for users coming to their site using a mobile device. “ Smart multi-device design needs to be fluid in the way water is, whatever container you put water into, water becomes that container.

AR mobile quest part 1: first steps taken for mobile augmented reality with Android phone

Ignatia Webs

So I decided to take hold of all the steps leading up to a new Augmented Reality (AR) mobile learning application. Well the technical logic behind it is quite complex, but in simple terms: if you have a compass on your mobile phone and you have a GPS possibility, the phone will be able to calculate where you are standing AND in which direction you are aiming your mobile device.

A List of Interesting Mobile Learning Links

Upside Learning

Learning Through Situated Simulations: Exploring Mobile Augmented Reality. The State of Mobile America , Lee Rainie provides a look at some of the most recent survey results obtained by the Pew Internet Project on mobile computing and the use of handheld devices. Do note some of these link up to dated articles. Why You Need A Mobile Learning Strategy. Mobile Learning Portal.

Tech Innovation Now Led by Hot New Bands

Mobile Learning Edge

It works best using Google’s Chrome browser, but its connection to mobile is that it demonstrates some of the new possibilities of HTML5, a standard that will be supported by all new mobile devices, including Apple. Ten years ago internet innovation was led by the pornography industry, as they tried to figure out ways to entice you to sign up for their sites.

Austrian University studies Augmented Reality on mobile devices

mLearning Blog

Daniel holds a Master in computer science and has been working on mobile augmented reality projects. Interactive gaming with this kind of augmented reality was also shown in a short movie where a PDA camera was used as an interface together with a real life map. Tags: Mobile Learning Add new tag AR augmented reality austria research software This Monday I attended an extremely interesting presentation by Daniel Wagner of the Graz University of Technology. He showed a few stunning demonstrations on what a combination between reality and a digital camera can create.

6 Steps To A Better Mobile Learning Strategy

Upside Learning

Audience profile: How do your learners use their mobile devices? Decide on Devices & Platforms to Support. Built on these varied platforms are an even larger number of different devices and a large proportion amongst them do not use any operating system. No wonder it is complex to choose any particular device for mobile learning. Establish the Need. Ask yourself -.

Top 7 Myths Of Mobile Learning

Upside Learning

This is the most common misconception about mlearning which leads you to evaluate how to implement elearning on mobile devices. Sure some ‘learning’ can be delivered on mobile phones especially when spacing learning events/interventions or as part of a blended program – one of the three ways in which mobile devices can broadly be used in workplace learning.

Putting Handheld Devices to Work in Mobile Learning

Mobile Learning Edge

In his blog post from last week, Amit Carg, an eLearning professional and co-founder of Upside Learning , a learning solutions firm, identified three essential ways mobile devices can assist with the continued education of employees: 1. Micro-blogging and social media on mobile devices. 2. Augmented Reality. 4. To add to the blend of learning/education. 2. Multimodal input. 9.

Take A Leap Of Faith With Mobile Learning

Upside Learning

Now, even though bandwidths have improved and devices have become more capable, mobile learning is still struggling to take off. The most important reason for the low uptake of mobile learning, until now, has been the lack of understanding of mobile devices and mobile learning. Invariably, it forces you to focus on how to deliver learning on mobile devices. Think augmentation.

Free eBook on #mobile learning in context

Ignatia Webs

The eLearning Guild keeps distributing relevant and updated eLearning information with an amazingly high frequency. They keep providing me with information that helps me keep an eye on corporate training based regularly on academic evidence-based findings and I love it. You do not to provide your contact details to get to the download page of the eBook. How I wished I could be there!

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Book Review: Designing mLearning: tapping into the mobile revolution for organizational performance, by Clark Quinn

Mobile Learning Edge

The volume edited by Norbert Pachler and his colleagues is a very academic book and is mostly about the use of mobile devices within the school system. Mobile learning is, at core, about augmentation ,&# he states, adding, “mLearning is really about assisting our ability to do.&# The past six months has seen the publication of three new books on mobile learning. Springer, 2010).

Mobile Devices and 21st Century Skills: Part 1 – Communication

The Mobile Learner

Back in 2007 when I began this blog, the main thrust was sharing ideas about why mobile devices can improve teaching and learning. Now in 2013, not only has the use of mobile devices become much more widespread both in schools and society at large, but the attitudes toward the use of mobile devices for learning has changed. They need to augment their ideas.

Some Thoughts On Tablet Learning (aka Elearning On iPads)

Upside Learning

Given that the iPad is intended to be a mobile device it is easy to call any learning happening on it to be mlearning. The easiest way to answer this question would be to say Yes, after all the iPad as well as any other tablet, are mobile devices and mLearning is mostly about mobile devices. There’s no doubt the iPad has been a phenomenal success. However, it’s not that simple.

Selecting meaningful #socialmedia tools for a #MOOC or #PLN

Ignatia Webs

augmented learning). Mindmeister Augmented reality additions Great for adding authentic information to geo-located spaces. Real life: seeing archeological history unfold itself over centuries, simply by looking at your mobile device. Wikitude Layar Junaio Hoppala augmentation. A big part of setting up an open, online course (e.g. MOOC), or gearing up for a Personal Learning Network (PLN) is the selection of meaning social media tools. added some examples to each group, but those are just the ones that immediately came to mind. nice way to meaningfully stay in touch.

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Two days before free, open, online #mLearning course #MobiMOOC launches

Ignatia Webs

Apart from the three topics mentioned below there will also be: corporate mLearning, mHealth, augmented reality, mobile gaming, mobile activism in education, train-the-trainer, mLearning pedagogy and theory, mLearning for development, mobile tools. Okay, I admit, as organizer of MobiMOOC I am at this point feeling both very anxious ("I will never get everything done in time!),

#MobiMOOC free, online course on #mLearning runs 8 – 30 September 2012 choose your favorite topics

Ignatia Webs

Specifics: Course name and description: MobiMOOC is a Massive, Open Online Course (MOOC) with a focus on learning with mobile devices (mLearning). The course will look at specific fields where mobile devices can be used and are used to increase learning and training. In 2011 the first MobiMOOC ran from April - May 2011. This is the first mail to get the word of mouth going.

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. Device Diversity is the “New Normal”. a.k.a. Prediction #2.

#Mobile instructional #design is getting a push, join in!

Ignatia Webs

In a 2011 conference paper, ADL proposed research to investigate instructional design (ID) theories and models for mobile content as the development of training solutions are believed to require new approaches to address both the unique affordances and the design constraints exhibited by mobile devices. For those interested in adding to the creation of a mobile instructional design model.

Enterprise mLearning Predictions for 2011

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. 2. Device Diversity is the “New Normal”. devices – each with tens of thousands of available apps – will help fuel continued adoption of Apple and Google-designed tablets in the learning space. 5. mLearning Engagements Expand. Pad/Tablet Use Explodes !

Place-based Learning and Mobile Devices – Part I

mlearnopedia delicious

Some of the recent examples of this are most apparent with augmented reality. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone Treasure maps, letterboxing, scavenger hunts and geocaching all leverage environmental markers to guide a participant from one location to another.

Enterprise mLearning Predictions for 2012

mLearning Trends

The acceptance of mobile learning within the business community probably won’t happen with much fanfare, it will just happen and be accepted as a “norm” wherein the market no longer asks “should we offer learning to our employees (or partners or customers) via mobile device?” There will be more types of devices and ways to connect with our mobile learning world in 2012. The ability to move seamlessly from one device experience to another will be critical with complete synchronization of our learning progress, status, achievements, etc. Mobile Learning Goes Mainstream.

unesco: opportunities, threats & challenges of #mLearning #mlw2013

Ignatia Webs

The ability to study how learners are using their mobiles for learning, results in studies with learners, surveying how they use mobile devices for language learning. Looking at the use of mobile devices by immigrants coming from Afghanistan. so an overall lively use of mobile devices. And I will try and get hold of the slides and add a link when possible.

Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

mlearnopedia delicious

Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!

#unesco_mlw Mike Sharples on #mLearning pedagogies

Ignatia Webs

We need to look at education that could not be done in traditional education before, that is the strength of learning with mobile devices. One important remark: the public empowerment potential of mobile devices is an incredible strong point for learning (formal and informal). Constructive learning with mobile devices for meaningful, collaborative learning first they solve the problem themselves, then they discuss with peers to see what the others did and how this works or not with their own solution, after that the teacher gives feedback. It is an iterative process.