4 Challenges Designing Augmented Reality Applications for Smart Glasses
Float Mobile Learning
MAY 4, 2015
The transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology. Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glasses
What I Learnt About Mobile Learning Design
FEBRUARY 25, 2011
Mobile hardware has its own limitations and hence we need to adhere to some critical design conventions in order to make our mobile applications a success. Usage Pattern: When people use an application on their Smartphone, it’s most likely that they have a particular task in mind. Chances are that they’re also on the move while accessing the application on their phone.
#Mobile instructional #design is getting a push, join in!
JANUARY 31, 2013
For those interested in adding to the creation of a mobile instructional design model. As a growing number of mobile innovations become available in the learning space, education and training technology thought leaders are now interested in how to effectively design for a variety of mobile learning scenarios. It was not optimized for instructional designers and content developers.
A Lesson in Mobile Learning Design from Yelp [#mLearning]
AUGUST 27, 2013
Yelpers can now contribute their useful, funny and cool reviews directly from their Yelp mobile application available today on iOS and coming soon to Android. I love this tweet, because it epitomizes how most people view the mobile experience, often as the “light” version of the desktop: “It looks like you’re on a train. Send to Kindle.
The Future Of Learning Design
NOVEMBER 23, 2009
If you are intrigued by the future of learning design, you won’t want to miss the second half of this interview with Karl Kapp. Coach: What types of challenges do newer technologies, such as mobile and podcast, present to the instructional designer? Having said that, another challenge confronting instructional designers is to “think outside the classroom” paradigm.
A Mobile Learning Decision Path for Instructional Designers tasked with developing #mLearning [Download]
JULY 6, 2013
Application of Decision Paths to Sample Projects … 105. Finally, here’s what Jason Haag from ADL wrote on his blog: New Job Aid Available for Instructional Designers: The Mobile Learning Decision Path (MLDP). Design requirements for desktop e-learning applications are different than the design requirements for mobile learning applications.
Get money for your #educational idea #HASTAC #MacArthur Foundation Digital Media and Learning Competition 4 accepts stage one applications
OCTOBER 19, 2011
So get your stage one application in order and send it out. Stage One applications are now due November 14th , see information below. Institutional/organizational applicants from outside of the UnitedStates are welcome to apply in any stage. I f you are part of an educational organization (institute, ngo.) You do not need to be based in US to take part in this competition.
5 Rapid-Fire Tips For Effective Mobile Learning Development
Float Mobile Learning
OCTOBER 12, 2015
View this post and slide deck to learn more about how you can develop your future applications in the mobile enterprise. Conferences Mobile Development Mobile Strategy User Experience mLearnCon Online Learning Conference UI user-centered design UX
Rapid Prototyping For Mobile Learning Applications – III
AUGUST 27, 2010
In this, my last post in the series (continuing from Part I and Part II ), I explore what questions we’ve been asking when considering rapid prototyping tools (not just purely for mobile applications) and what we’ve learnt from it. You’ll certainly want to ask some questions before investing a rapid prototyping tool for mobile applications. Can it be adapted across a variety of design projects? How can comments and changes be logged in the design? While the design team will be the primary users, it’ll need support from all quarters to be up and functioning smoothly.
#MOOC disasters are human and part of educational innovation and why sandboxes are good
FEBRUARY 7, 2013
With the Coursera course on the Fundamentals of Online Education: Planning and Application going down due to a mix of unfortunate events, sceptics of MOOC's feel strengthened. Trust the kindness and wisdom of strangers Another option would be to trust the kindness and wisdom of strangers, even if a course design fails. Fatimah, the way I see it you took a blow for all of us explorers.
Training Plan For iPhone Application Development
AUGUST 20, 2010
Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. Design patterns like MVC-2, Delegate. Simple application. 3. iPhone User Interface Design. 5. IPhone user interface design. Develop application using in built table control. Develop complete application. Design patterns used in IPhone development. Reading The Core Application Design. Key Practices for iPhone Application Development. Time Required- 30 Person Days. #.
Enterprise Mobility and Mobile Learning
mLearning is Good
JANUARY 3, 2013
This is all good for us as mobile learning technologists, designers and developers. My current focus is on building an enterprise application for my company. like the idea of working on internal applications for a number of reasons. First, enterprise applications can really allow you to focus on the problems you see on an every day basis within your organization.
Rapid Prototyping For Mobile Learning Applications
AUGUST 27, 2010
The Updside Learning Solutions blog has three great articles on rapid prototyping for Mobile Learning applications. Part 2 explores the levels of fidelity and how to determine which level works for the mobile application design project. Part 1 covers the initial needs assessments and questions you should ask before beginning. Part 3 covers what to consider when choosing a prototyping tool. Education for the iPod Generation.
Mobile Learning Revolution – Round-Up Of Our Best mLearning Posts
JUNE 21, 2011
What I Learnt About Mobile Learning Design. Mobile hardware has its own limitations and hence we need to adhere to some critical design conventions in order to make our mobile applications a success. Mobile Learning mLearning Mobile Learning Design Mobile Technology SWOT Analysis Workplace LearningMobile Learning has been on our minds and for all the right reasons.
Rapid Prototyping For Mobile Learning Applications – II
AUGUST 19, 2010
As I mentioned in my last post about Rapid Prototyping mobile apps , I’ll be discussing levels of fidelity and how you could determine which level works for your mobile application design project. When considering prototyping, think of the aspects of the applications that you’d typically want to model. To my mind there are three: Visual – how the application will look –an application’s look and feel is important, and is the one aspect that clients and stakeholders notice. In the initial iterations of the design cycle, the fidelity need not be pixel perfect.
The brand new Captivate 9 puts Adobe years ahead of the competition
AUGUST 21, 2015
remember using it and thinking, wow this would be amazing as a way to start designing learning experiences on the go and then continue developing these on the desktop and that is exactly what Adobe Captivate Draft for iPad is. Responsive Learning Design. recently wrote a post, where I made a case from why Responsive Web Design is the future of Learning Design.
Our iPhone for Moodle web application aks for your feedback
MARCH 19, 2010
An open community that can give support while developing any type of application is a strong benefit for any endeavor. We found two main developers that really made a difference: Hiroki Inoue from Learning Design located in Japan and Dale Mugford from BraveNewCode located in Canada. All along people tested the web application. Free for all to download, adapt and share.
Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy
OCTOBER 3, 2012
The presentation has some of the most impressive and concise slides I’ve seen on the topic of multiscreen development, and it’s by a German company called Precious Design Studio. What does it mean for the digital products and services we are designing, when PCs, smartphones, TVs and other electronic devices are connected? Coherence in Multiscreen Learning Design.
QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.
Is SMS the Quintessential User Interface Design?
SEPTEMBER 11, 2015
And while bigger budgets for mobile might imply the development of mobile apps, a new article by Wired Magazine points out that companies may have to look no further for a unique interface or well designed app. As Wired Magazine points out, chat is a universal UI, and an elegant design solution to fit every mobile marketer’s need. Why is that? Sound too good to be true?
8 Things we MUST do in 2013 to seize the potential of mLearning
DECEMBER 13, 2012
Mobile changes everything from the way we learn new things by interacting with information on our mobile devices, to the way we design the next generation of learning experiences for the mobile learner. We need to design for this truth. Existing eLearning development tools do exactly what they were designed to do, namely help us rapidly develop eLearning courses for the desktop.
#EDEN09 workshop OER design
JUNE 11, 2009
The workshop will introduce participants to use a range of tools, methods and approaches to designing and evaluating open education resources (OERs). Participants will have achance to try out some of the tools that have been developed as part of the OLnet and to discuss relevance and application to their own practice. Now, I know you think 'I know what design is.'
Five Practical Mobile Learning Tips
JULY 26, 2011
Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Make sure to KISS, demand low information density – whether it’s an application, or a content look-up, the need to keep is simple straightforward is very important given the context of use.
15 Authoring Tools For mEnabling Your eLearning For iPads
JANUARY 30, 2013
Native Apps vs. Mobile Web: Pros and Cons [infographic]
JUNE 8, 2012
Recently a number of companies have come out with tools, that enable us to create these cool graphics with little knowlege of design, my favorite is [link]. The decision between building a mobile website or a mobile application is ultimately a decision unique to your business. If I’m becoming a huge fan of infographics, they are everywhere. What do you think? Send to Kindle.
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Voice: The Killer Application of Mobile Learning. Things You Should Know About Location-Aware Applications. Tags: Learning Technology Mobile Learning Design Mobile Technology I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance.
Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning
MAY 29, 2012
This is why I strongly believe the lack of Flash on iOS devices is a blessing in disguise, because it forces us to find new ways of developing learning experiences for mobile users, as well as to embrace new technologies, such as HTML5 and new principles, such as Responsive Web Design and thinking mobile-first. We need to get out of our comfort zone and explore mobile applications and learn about what these apps do well and apply these principles to our mLearning design. Let me explain. But what about the experience for mobile users? Absolutely we can. So there you have it.
iPad Apps for Visual Creativity
AUGUST 11, 2010
There’s a pretty decent post over at the AppStorm blog, which has posted its reviews for the “ 30 Essential iPad Apps for Designers and Creatives “ Adobe Ideas 1.0 The apps described in this article are great for designing charts, diagrams, graphics, illustrations, images… and more. for iPad (a free app on the iTunes Store).
Mobile Learning: A Quick SWOT Analysis
APRIL 11, 2011
This has been possible due to a variety of factors – better, faster, cheaper smartphones, the advent of tablet computers, and an increasing awareness of the benefits and applicability of mobile learning. Devices getting faster and better, with increasing memory and storage capacity making it possible for complex applications to reside on devices. Weaknesses. Due to lack of Flash.
7 reasons why the new Articulate Storyline is a Game-Changer for eLearning
MAY 2, 2012
Undertaking a monumental job such as writing an application like Storyline from the ground up is no easy feat. It was almost like using a beautifully designed iPad app. If there’s one thing Articulate knows is helping customers design eLearning and it shows in the way they developed Storyline. Storyline is a standalone application that isn’t built on top of PowerPoint, however if you know how to use PowerPoint you are going to feel comfortable using Storyline. First, let me start by congratulating everyone who works for Articulate for the launch of Storyline.
Instructional Design for Mediated Education | Blog | Location-Based Learning
JANUARY 10, 2010
IDOS Blog IDT Roundtable Search Instructional Design for Mediated Education Blog Entry Location-Based Learning by Eruditio Loginquitas One comment 07 January 2010 In higher education, the uses of location-based learning seem to be limited to particular projects. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. Some apps that this presenter mention were Google Goggles (an application on Android 1.6+-enabled Wiki Mania! © All Rights Reserved.
A List of Interesting Mobile Learning Links
MAY 28, 2012
Seriously Mobile: A Community For Mobile Designers To Learn From Each Other. From netbooks and web applications to iPods, iPads, and podcasting, Tony has put together practical information for educators. Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. Do note some of these link up to dated articles.
Tappestry: Kicking the Informal Learning (Tin) Can
Mobile Learning Edge
DECEMBER 17, 2012
Tappestry is positioned as the first social network designed specifically for learning. Twitter has opened up my knowledge base – as a strategist and designer it allows me to learn and draw inspiration from an incredibly diverse set of people and disciplines, as it is a communication tool that has been embedded into people lives. A review by Jessica Knox.
The New Articulate Storyline iPad App and mLearning [VIDEOS]
MAY 11, 2012
Mayra Aixa Villar: As Instructional Designers, every day, we look for that spark of inspiration that can help us design our next eLearning project. We strongly believe in simple but still engaging designs, and for that reason, we’re always trying to find creative ideas to present learning content in order to get our message across. Send to Kindle.
Free book increasing access through #mlearning
DECEMBER 3, 2013
What to expect: Part I describes considerations for, and approaches to, designing mobile learning materials. PART I: Designing Mobile Learning Chapter 1 A Diachronic Overview of Technology Contributing to Mobile Learning: A Shift Towards Student-Centred Pedagogies. Helen Crompton Chapter 2 Educational Standards for Mobile Learning and Mobile Application Development.
Learning Solutions #LScon: Aaron Silvers and Elaine Raybourn on Applying Transmedia Storytelling Techniques for eLearning and Training
MARCH 23, 2012
The program synopsis: A growing number of courses, devices, applications, tasks, and responsibilities compete for learners' limited attention. education books instructional design eLearning conferencesLive from the Learning Solutions magazine conference. There are people you just want to meet, one of which is Aaron Silvers. great book on helping teachers to develop as leaders.
Do Learners on Mobile really know what they want in mLearning?
JUNE 24, 2012
really liked the tweet and immediately ReTweeted it: Ask how your audience is using mobile devices, then design for them ~ Lasher #mLearnCon — Jay Lambert (@LambertJay) June 21, 2012. In fact, I’m not even sure the customer even articulated the answer correctly when asked, and thus the way the so called “mLearning feature” is being implemented in the latest version of eLearning applications. While I was tracking the #mLearnCon hashtag on Twitter last week, I saw this tweet from Jay, whom I believe was attending Lasher’s session. What are your thoughts?
10 mLearning Lessons I Learned from reading Mobile First by Luke Wroblewski [Book Review]
JULY 25, 2012
There’s so much to like about this book on the mobile-first movement, but here are 10 lessons I personally found applicable to all of us in mLearning: Lesson 1: The Future is Mobile and Mobile Learning — Hopefully you aren’t too surprised by this truth but it’s worth mentioning it. I love Mobile and everything that it represents. enjoy the simplicity of mobile.
Going Mobile: Transforming Metrix Group
Mobile Learning Edge
NOVEMBER 7, 2012
Responsive Design for Multiple Mobile Device Form Factors. Mobile Application Management/Mobile Device Management. Several members of the Metrix Group team will be presenting at the eLated event on November 22nd. We have been working on individual professional development projects that have transformed our knowledge base in order to prepare for the increasing demand that we have from our clients for mobile learning projects. The topic we will be speaking about include: Performance Model for Digital Learning Consultant. Primer on Digital Learning. Learning Through Mobile Games.
Mobile Learning – The Third Dimension
MARCH 19, 2013
Another instance and application of mobile learning and performance support! It gives us the ability to extend our learning and training into the area of “application” of learning and the opportunity to see the results of training and learning. An organization’s ability to learn, and translate that learning into action rapidly, is the ultimate competitive advantage. But it will!