IPhone- User Interface Guidelines – Part III

Upside Learning

The guidelines document provides detailed information which you should check before creating graphics for your application. Related posts: IPhone- User Interface Guidelines – Part II IPhone- User Interface Guidelines- Part I How to Develop Cost Effective Game Applications for the iPhone. Tags: Mobile Learning IPhone Iphone Guidelines IPhone Interface mLearning

IPhone- User Interface Guidelines- Part I

Upside Learning

To assist the development of applications, Apple has provided the user interface guidelines document which provides information about types of applications you can develop and user interface guidelines to make effective applications. Tags: Mobile Learning IPhone Iphone Guidelines IPhone Interface mLearning The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device.

Mobile Learning Guidelines - essential reading for learning leaders

moblearn

Earlier this year we praised their grass-roots style Mobile Learning Series , and now they have taken that one step further by developing a set of guidelines for policy makers and learning leaders to help them benefit from m-learning. The guidelines were initiated (by several of my peers) at a workshop earlier this year, and are now consolidated into some great advice, available for all. The final Guidelines will be released in 2013.

IPhone- User Interface Guidelines – Part II

Upside Learning

Related posts: IPhone- User Interface Guidelines- Part I How to Develop Cost Effective Game Applications for the iPhone This Flash Player (Frash) Runs On iPad. Tags: Mobile Learning IPhone Iphone Guidelines IPhone Interface mLearning I have already covered the types of applications, fundamental human interface design principles and the iPhone OS environment in my first post of this series.

UNESCO Request for Input on Guidelines for Digital Inclusion – Your Weekend Long Reads

Steve Vosloo

UNESCO Guidelines for Digital Inclusion for Low-skilled and Low-literate People. Recognising that apps and services, if designed appropriately, can provide an entry point for low-skilled and low-literate people into digital usage and can support improved livelihoods and skills development, UNESCO is currently drafting a set of guidelines for more inclusive design of digital solutions. So this week there is one long read — the draft guidelines.

mLearning-World.com: Instructional Design Journals and Submission Guidelines

mLearning World

skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Friday, August 11, 2006 Instructional Design Journals and Submission Guidelines List of Instructional Design Journals and Submission Guidelines.

Best Practice Guidelines for Mobile Web Applications | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Best Practice Guidelines for Mobile Web Applications 19 07 2006 Source: [link] “The principal objective of recently issued working draft guidelines on Mobile Web by the W3C is to improve the user experience of the Web when accessed from mobile devices…This document covers best practices for delivering Web content to mobile devices.&#

MobiMOOC - free online m-learning course happening now!

moblearn

resources app development standards learners as creators publicity innovation guidelines why mobile free resourcesThere have been a flurry of reports in the news recently about MOOCs. Massive, Open, Online courses. Several notable startups have waded in (Coursera, Udacity, edX, Ted-ed), and the early results look impressive. But did you know that Mobile Learning was one of the early adopters? MobiMOOC 2011 started the ball rolling last year.

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Core Apps for iPad Teachers

moblearn

iPad learners as creators tablet primary school constructivism guidelines teacher tips free resources top tips Are you a teacher, using iPads in the classroom? Which tools, or apps do you use? Many conversations about mobile learning focus too much on the content itself. Starting from the distance learning / e-learning / content publishing end of the spectrum, and trying to find entire chunks of the curriculum that can be delivered via small screens.

Top tips for mlearning: wisdom of the crowd

moblearn

mobile in schools mobile learners as creators guidelines why mobile mobimooc top tips reportsLast week I ran a session at MobiMOOC2012 with educators and learning technologists from across the world, exploring different pedagogies, and learning theory often associated with mobile learning. Our aim was to explore the gap between the theory, and practice.

Wave Riding Theory - a fresh look at learning technology adoption

moblearn

usage global blended learning html5 publicity innovation guidelines trends why mobile MOOC mobimoocIs there a gap between mobile learning theory, and practice? How should teachers decide which approaches, technologies, or approaches to adopt with their mobile learning? As part of my session at MobiMOOC 2012 we explored some of the current theories often applied to m-learning, trying to map them to practice.

MobiMOOC 2011 - a summary

moblearn

m-learning in USA resources pedagogy mobile mobile events guidelines management reportsThe first ever MobiMOOC (Massively online course on mobile learning) happened earlier this year. Were you there? If not, we have saved all the links, and best bits into our MobiMOOC 2011 summary. MOOCs are Massive Open Online Courses, normally free to access.

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A Parent’s Guide to BYOD: 10 Questions Every Parent Should Ask Their BYOD School

Cell Phones in Learning

Schools that implement a Bring Your Own Device (BYOD) approach to technology have taken great care to develop strong policies and guidelines for students using their own devices. Most schools inform the parents, asking them to sign permission forms and BYOD policy guidelines, and spend much time justifying “why” they have a BYOD policy.

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M-Learning Goes Corporate and Succeeds

mLearning is Good

An important thing to note here is the fact that some of the findings reinforce many of the guidelines we’ve been given when designing mobile learning assets. Those guidelines include keeping your mobile learning assets between 5-15 minutes (small chunks) and the suggestion that you consider the fact that the learner may not have a good connection/or any connection to the Internet.

UNESCO Mobile Learning Week 2013 - free resources

moblearn

UNESCO has come out firmly in favour of mobile learning, and published a series of very well researched guidelines on how to make use of it. To quote them: The Symposium allowed UNESCO to launch its most important mobile learning publication to date: The Policy Guidelines for Mobile Learning. the Guidelines provide practical advice to policy makers seeking to transform increasingly ubiquitous and affordable mobile devices into tools for learning. The joy of momentum!

Difference between WCAG, Section 508 and ADA – Tools of Web Accessibility 

Kitaboo

For instance, WCAG ( Web Content Accessibility Guidelines ) is a compilation of accessibility guidelines for websites , and Section 508 is a federal law , whereas ADA is a civil rights law in the same ambit. WCAG: Launched in 2008, WCAG comprises a set of standards curated by the World Wide Web Consortium to give website owners as well as companies actionable guidelines for creating a digital world accessible to people with disabilities. The web is for everyone.

Training Plan For iPhone Application Development

Upside Learning

Upsidelearning Blog -Read series on IPhone-User interface guidelines 1-3. iPhone Human Interface Guidelines. Understand user interface guidelines. Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. There is lots of material available about iPhone development on the web but very little about how to go about it.

Introducing: mLearning Design Training [6-hr Workshop with RJ Jacquez]

mLearning Revolution

Touch Targets guidelines. After delivering my 6Hr Mobile Learning Workshop for companies for a few months, today I’m opening it up for Learning Professionals. Why Register for this Training? This workshop is a result of months of research on mobile; mobile app design testing for best practices ; countless hours of consulting and lots of learning about design from trial and error. You will immediately benefit from all of this in a one 6-hr session.

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Benefits of a Digital Library for Associations and Non-Profit Organizations

Kitaboo

These factors, which have been enumerated below, act as guidelines for the construction of a digital library. 7 Highly Effective Guidelines to Create an e-Report for Associations. e-Report for Associations"> 7 Highly Effective Guidelines to Create an e-Report for Associations.

K-12 Education in the Post-COVID Era

Kitaboo on EdTech

So, while schools may start in the fall as scheduled under new guidelines, further quarantine periods can no longer be ruled out. We will never look at disaster movies the same again. The last few weeks have suddenly made them seem just a little bit less far-fetched – the mask and glove-clad grocery shopping, the slightly dystopian feeling of driving on near-empty highways. Lives have been upended, and the future seems uncertain for millions.

How Can an Employee Onboarding Software Fill Your Orientation Gaps?

Kitaboo

With an online onboarding tool, you can provide an online document with all rules and guidelines presented in a neat and clutter-free manner, so that employees find themselves interested in going through the content. You can follow up the compliance guidelines with an online assessment, which the employee can complete within the first week of joining. What is an Employee Onboarding Software?

6 Reasons Why Associations & Nonprofits Need a Digital Archive

Kitaboo

Here are 7 effective guidelines to create an e-Report for associations. e-Report for Associations"> 7 Highly Effective Guidelines to Create an e-Report for Associations. There was a time when offices used to have cabinets piled with papers and files. It wasn’t until the early 2000s that these papers were converted to digital documents. Digitization not only saved ample amount of storage space in offices, but also eased the process of managing and organizing documents.

Ensuring Continuity in Learning in the Times of COVID-19

Kitaboo on EdTech

Guidelines to help employees access various training materials. Over the past few weeks, all you must be hearing about is COVID-19 and how governments of different countries are coping with it. Every sector, no matter what products or services it deals in, is highly impacted due to this pandemic. As state-imposed lockdowns continue to hamper business activities, companies are finding out ways to mold themselves in this ‘new normal’ situation.

SCORM Implementation Strategies For Mobile: mLearnCon

Upside Learning

For additional information, you may also like to read IPhone human interface guidelines and things to consider before implementing SCORM. Recently, the first mLearnCon covering the A-Z in mobile learning was held in San Diego. Amit had summarized about it in his posts on How To Create Successful M-Learning Strategy: mLearnCon – Part I and Part II and Interesting Mobile Statistic. While going through the session list, I noticed one session on SCORM Implementation Strategies for Mobile.

Best eBook Publishing Strategies Every Publisher Must Know!

Kitaboo

Prepress Guidelines Before You Publish an eBook. Publishers need to adapt to the changing industry trends followed by an acrobatic digital book/ebook publishing strategy. Digital publishing has become the new norm for publishers today. Every print edition is almost always accompanied by its digital version. While digitization has definitely benefited publishers, it has also brought along an overwhelming number of competitors in the market.

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MobiMOOC 2012: Mind the Gap

moblearn

I'll add a youtube link later when that comes online too Our main approach was to: explore briefly some of the academic theory, and frameworks often mentioned in mobile learning discuss the challenges in really making use of them, practically work together to propose some suggestions / guidelines look at a few real life examples. This morning I completed the second of two online presentations as part of MobiMOOC 2012 (an online, free to access course on mobile learning).

Use Smartphones in class, say school principals

moblearn

They actively encourage schools to accept smartphones, and social networking as part their educational provision, and offer a range of guidelines and advice to different levels of practitioner. The National Association of Secondary School Principals have been trying to make sense of the whirlwind that is Social and Mobile Technologies. They have just released a position statement , summarizing their thoughts on the matter … and it is surprisingly good!

Mobile Learning Shootout at Training 09 Expo Learning Trends Lab

mLearnopedia on Blogspot

The guidelines were: We don’t want to tell you exactly how to structure your materials. Last week in Atlanta vendors competed in a Mobile Learning Tools Shootout In January we tasked the vendors with taking a mobile demonstration site, [link] , to the next level. I had created this initial site last year to demonstrate a quick and easy mobile performance support site. Please feel free to create it anyway you’d like utilizing the features of your tool.

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Post-COVID Trends in L&D for Employee Training

Kitaboo

Since the social distancing guidelines require classroom capacity to be greatly reduced, it will lead to smaller classrooms, more sessions, and more expenses to the business. COVID-19 is changing the way employees learn and work across the world.

How Can Societies Digitize Publishing and Delivery Process

Kitaboo

7 Highly Effective Guidelines to Create an e-Report for Associations. Internet, and thus, by extension, digitization, has changed the way things have been working before their advent. The concept of moving online has even driven every industry towards digitization. Of course, it has been rightfully done so given the advantages linked to digitization. Although it benefits all sectors we work in, we will focus on nonprofit organizations and publishing in this article.

From eLearning to mLearning: The Top 5 Challenges beyond Technology

mLearning Revolution

Take Microsoft’s design guidelines for their Windows Phone 7 platforms for example, which recommends that each touch target be at least 9mm in size and that there be at least a 2mm space between actions. Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 vision.

Social Media Smarts for New and Veteran Teachers

Cell Phones in Learning

We spend time developing guidelines to follow as new teachers using social media for personal use. Guidelines for create and keep a positive digital identity as a K-12 teacher 1) Set Strong Privacy Settings On any social media profile where you are using it for personal use, set the strongest possible privacy settings. Part of my job is to prepare new teachers to be digitally cognizant in their K-12 job.

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5 Reasons Why Publishers should opt for eBook Distribution Services

Kitaboo

Strict adherence to the guidelines and requirements spelt out by different eBook sellers and stores, thus, minimizing the risk of rejections. The online world has given us many virtual extensions that have transformed the way we deal with the world around us. One such offshoot that has altered the course of information access and distribution forever is digital content.

5 Point Guide to Publishing a Research Paper in a STEM Journal

Kitaboo

But a few guidelines on how to approach the issue and proceed in a direction that will convince journal editors to publish your research are given below. In the field of STEM (Science, Technology, Engineering, Mathematics), academic writing and publishing of papers in a reputed journal emerge as one of the most competitive engagements for many aspirants. Today, innumerable academic STEM publishing journals have surfaced, but simultaneously, the number of applicants has also soared.

The State of Rapid Development Tools for Mobile Learning: Webinar Recording Now Available

mLearning Revolution

We also discussed our take on the importance of mobile learning templates and adherence to standard and guidelines in order to avoid another “death by PowerPoint” scenario in mobile learning. If you were not able to attend our Webinar yesterday on mLearning and the state of rapid development tools for mobile learning, the recording is now available.

Creating Successful m-Learning Strategy – Part 3

Upside Learning

IPhone- User Interface Guidelines- Part I , Part 2 , Part 3. This is the 3 rd and final post of the series on creating successful m-learning strategy based on the workshop I attended at mLearnCon. You can read Part 1 and Part 2 here. In this part I am covering the Tool and Techniques discussed in the workshop. The moment you start thinking about tools the varied platforms and their differences come up as real challenges.

Open Standards for m-learning?

moblearn

If you are looking for guidelines on how to ensure longevity for your content without locking into one mega platform, or system, you have come to the right place. As enthusiasm for m-learning grows around the world, and more mobile content gets developed, the problem of "re-use" keeps growing. If I build for an iPhone, what about Android? How can I ensure that all possible learners benefit from my awesome app?

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The UNESCO years: A brief review

Steve Vosloo

We also published the UNESCO Policy Guidelines for Mobile Learning. I co-authored the guidelines and managed a broad consultation process from experts, the general public and 20 Member States as they provided input to refine the final product. From 2011 to 2013 I was the Senior Project Officer in mobile learning at UNESCO headquarters in Paris.

Looking for funding for cell phone projects?

Cell Phones in Learning

Reading the guidelines for the grant , I found that improving "literacy" is one of their chief funding areas. While updating my own phone at Verizon, I came across a grant fund that they have called the Verizon Foundation. This is specifically for non-profits who are interested in using technology to improve society. You can apply for the grant between Jan 1st (Happy New Year!!!) and Nov.

Looking for funding for cell phone projects?

Cell Phones in Learning

Reading the guidelines for the grant , I found that improving "literacy" is one of their chief funding areas. While updating my own phone at Verizon, I came across a grant fund that they have called the Verizon Foundation. This is specifically for non-profits who are interested in using technology to improve society. You can apply for the grant between Jan 1st (Happy New Year!!!) and Nov.

10 mLearning Lessons I Learned from reading Mobile First by Luke Wroblewski [Book Review]

mLearning Revolution

Take Microsoft’s design guidelines for their Windows Phone 7 platforms for example, which recommends that each touch target be at least 9mm in size and that there be at least a 2mm space between actions. I love Mobile and everything that it represents. I like the physicality of touch, the idea that nothing gets in the way of me and my content, no keyboard, no mouse, no stylus, no usb ports for a microphone or webcam to connect to, nothing but touch. I enjoy the simplicity of mobile.

Corporate M-Learning Realized!!

mLearning is Good

Overall, I found this case study very insightful and I think corporate learning professionals should look at some of the lessons learned and design practices as guidelines to create a successful mobile learning program. Mobile Learning. Those who read my posts know that my biggest area of interest is corporate mobile learning. I look at it as an interest within an interst.

In ICT4D We’re Principled, But Are We Practiced Enough? – Your Weekend Long Reads

Steve Vosloo

Don’t get me wrong, the ICT4D community has come a long way in enlisting tech for social good, and the lessons — many learned the hard way — have matured our various guidelines and recommendations. Last month CO.DESIGN published the 10 New Principles of Good Design (thanks Air-bel Center for the link). The article, which is based on a set of industrial design principles from the 1970s, makes for important reading.