Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning

mLearning Revolution

My point is that in order for Captivate 6 to have been a game-changer in mLearning, the team in India could have just looked at what other Adobe teams were doing and copy their ideas right into Captivate 6.

Adobe 53

Latest issue of the International Journal of Interactive Mobile Technologies available

Mobile Learning Edge

Here is the Table of Contents: Mobile Tourist Guide – An Intelligent Wireless System to Improve Tourism, using Semantic Web. Using Mobile Devices and Gaming as a Means of Building Vocabulary.

Trending Sources

Mobile Learning in India

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According to TRAI, there are 286 million wireless subscribers in India, June 2008, of which 76 million were capable of accessing data services. There are also innovative games based around SMS that have strong learning potential.

mLearning-World.com: The Learning Circuits Blog: Federation of American Scientists Bland Report on Harnessing the power of video games for learning

mLearning World

► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

This one was spot-on and even I was amazed how quickly the omnipresent BlackBerry wireless handset, the standard issue weapon of choice for mobile enterprise workers, started to lose its’ place inside every corporate pocket and purse. a.k.a. How On Target Were My 2011 Predictions?

2010: mLearning Year in Review

mLearning Trends

That said, the degree with which some of our past predictions came to pass proved quite varied whereas some truths were validated akin to a “base hit” in the game of baseball whereas others were “doubles” or “triples” and even a “home run” and “strikeout” or two! A.K.A.

mLearning-World.com: Sony PSP as Educational Handheld?

mLearning World

Ive never been much of a gamer, and only recently have I delved into Second Life, however, with more and more educational games being made for the Sony PSP, Ive decided its time to jump into the foray.

mLearning-World.com: Educational Development for the Gameboy Generation

mLearning World

Portable video game devices could hold the key to creating easy to use interactive training programs. Devices such as the Nintendo DS raise the bar even higher by providing collaborative gaming. Two games are currently available to try out including a math and spelling skills game.

Embracing Mobile To Educate For Tomorrow | MobileBehavior

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Mobile Pair Share encourages wireless collaboration through storytelling.

IT To Go: Free IT Podcasts | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact IT To Go: Free IT Podcasts 28 06 2006 Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology.

Language practice using mobile phones | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Language practice using mobile phones 1 09 2006 Ewan McIntosh highlights a post by Lynne from Tobermoryhs , where she relates “how her students have been practicing French speaking skills on their mobile phones, including a great game – how long can you spend speaking on the phone… in the foreign language&#.

Going Mobile: Debating and Using Cellphones in School - The Learning Network Blog - NYTimes.com

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They might also look at statistics about cellphone use, such as BigTime Wireless’s Ten Eye-Opening Cellphone Infographics and the International Telecommunications Union’s Cellphone Statistics from Around the World. Any ways sometimes kids put games on them and play them in class.

CellCast Takes Top Honors at DemoFest 2010

mLearning Trends

The awards were given in support of our entry titled " mLearning: Learning on the Go " in the Sales Training category that OnPoint jointly submitted for consideration with CellCast customer Verizon Wireless.

Instructional Design for Mediated Education | Blog | Location-Based Learning

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And there are all sorts of learning games where learners may coordinate activities; these may involve geo-caching and other spatialized fun. She defined location-based learning as “a type of knowledge transfer based on location-based intelligence enabled by wirelessly networked interfaces and sensors adapting to the presence of the user at a specific location.” “A Privacy concerns (which arise with wireless connectivity) for users are fairly low but may change in the future.

Reflections on WES 2010

mLearning Trends

from the Blackeyed Peas and a few others with plenty of fun and games and drinks to lubricate conversation.

RIM 1

Cloud Computing and mobility Part 2.

mLearning World

In part one we looked at how computing may just become a service utility in the same sense as electricity or water, and be accessible anywhere via wireless technologies. Likewise the smaller (and yet to prove itself) Sony Mylo resembles a PSP, but is built for messaging and VOIP rather than gaming. Not accessible on a desktop PC you can’t lug anywhere. And available to devices that don’t have the processing power of decent laptops. But is this what we see happening around us?

Mobile Learning Part 6

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One issue that quickly emerged was that the local wireless network had trouble handling 400 people trying to access it simultaneously. One solution that seemed to help was to ask iPhone users to turn off their wireless and use their 3G cellular connections.

Reflections on the 2008 RCAC Symposium

The Mobile Learner

When we buy a new TV, we are shopping for the creative experiences presented by visual artists - kids are doing the same thing when they are shopping for video games. Countries that we in North America may see as less developed as we are have better technology infrastructure than us - Mexico to bring broadband to every house by 2012, Macedonia is a completely wireless country, etc.

mLearning-World.com: Elliot Masies Learning 2007 Conference

mLearning World

► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f.

mLearning-World.com: Nokia gets educational with M4Girls pilot project. | GoMo News

mLearning World

Reportedly, the initiative will be piloted in two South African schools, and students lucky enough to take advantage will have access to educational games and other material created to meet the needs of the national curriculum according to Engadget Mobile.

mLearning-World.com: Top 10 Freeware Apps for M-Learning- from mLearning @edublogs

mLearning World

BUZZeeBee (formerly ProximityMail ) for Windows Mobile PDAs: allows spontaneous, ad-hoc creation of wirelessly connected, proximal messaging groups, using free Bluetooth technology.

mLearning-World.com: 480 x 320 is the new 1024 x 768 (From Clark Quinns Learnlets Blog)

mLearning World

Similarly, the growth area in handhelds are so-called ‘converged’ devices: smartphones or wireless-enabled PDAs. Anyone game?

mLearning-World.com: m-Learning: Microlearning

mLearning World

Please come to my New Weblog for download Mobiles Softwares, Games and codes.(if ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f.

mLearning-World.com: eLearning DevCon Day 2 Recap

mLearning World

Instant Development of PDA/Mobile Games for eLearning ( Dan Lim )- Dan Lim gave a very impressive demonstration of how to develop games for PDAs or other mobile enable devices.

mLearning-World.com: How Can Mobile Help Teachers?

mLearning World

I have bought my wife many PDAs but the difference in the Zire Z22 is that it is SIMPLE- no games to distract her, no Bluetooth, no Internet browser.

mLearning-World.com: Everything is a Learning Tool!

mLearning World

A stick can be a part of a word game that helps students remember skills. (S=Sell, ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f.

mLearning-World.com: Choose the Right Door

mLearning World

The Playground - Learning through gaming- for Gen X and Gen Y who grew up on Nintendo and Playstation, this door offers a way to learn though the channels programmed since childhood.

mLearning-World.com: The Tao of Design

mLearning World

With an unlimited budget and resources we would be tempted to include more than we need- simply because we can and we think that the more we include (be it games, simulations, etc) would improve quality.

mLearning-World.com: Ethics and Mobile Learning: Should We Worry? (from the eLearning Queen)

mLearning World

Types of serious games, simulations. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Monday, September 25, 2006 Ethics and Mobile Learning: Should We Worry?

Enabling Mobile Learning | eLearning Blog // Don’t Waste Your Time …

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These experiences will rest, in turn, on a foundation of converged network and device technologies, wireless services, rights management, content management, search management, and transactional processing power. Games in the Classroom … are you sure?

iPhone gets on the 'Oregon Trail' | Crave - CNET

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Thing is, I could relay pretty much every detail of the game Black Belt (a game I was addicted to at the time), but my minds eye is coming up short on Oregon Trail images. Topics: Games and gear Tags: Oregon Trail , iPhone , iPhone app Share: Digg Del.icio.us

Mobile for Learning—Technically We’re Close; Culturally, Not so Much » Spotlight

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Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Mobile for Learning—Technically We’re Close; Culturally, Not so Much By Heather Chaplin at 10:10 am on February 15, 2010 in Games , Media Literacy , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment GPS-enabled smartphones and better broadband have opened up a new world of possibilities for game designers. Tags: Games mobilelearning

Four R’s Model and Mobile Learning Activities | Mobile Learning

mLearning

They can also recommend and share resources, for example, linking mobile devices (usually wirelessly) and sending a file from one to the other. Other products also allow file exchange, and operate on the longer-distance (100m) 802.11b wireless protocol.

Views from the Vanguard of Using Mobile Media for Learning » Spotlight

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Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Views from the Vanguard of Using Mobile Media for Learning By Heather Chaplin at 10:30 am on February 15, 2010 in Games , Digital Divide , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment Game designers talk about the future of mobile technologies for learning and how they are creating the kinds of personalized, active learning experiences educators used to only dream of.

Mobile Solutions for Corporate Sectors - EduTek n Social Media Advisor

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« Curriculum Designing and Evaluation for Autonomous Colleges | Main 12/27/2009 Mobile Solutions for Corporate Sectors In this blog, I want to point out that wireless mobile technology along with internet enable people to access and exchange information with others easily.

Stephen Downes – School 2.0 | Mobile Learning

mLearning

technorati tags: m-learning , mlearning , mobilelearning , mobile-learning , stephen , downes , stephendownes , school2.0 , education , learning , teaching , training , tafe , vte , vet , clcommunity , networkedlearning Blogged with Flock « Keitai – The Future of PDAs Escher Mobile – Game-based mobile learning » Actions Comments rss Trackback Information Date : 16 October 2006 Categories : Applications , Pedagogy , Social , Web 2.0

Palm Z22 Vidcast | Mobile Learning

mLearning

I like the idea of games being used to practice using the stylus, and the polls and quizzes are quite cool. The Genie in the Bottle: Unleashing the hidden power of personal mobile devices for learning (November 2009) Categories Applications Audio Podcasting Interactive Flash Flash Lite Photo Video Wireless Assessment Events General Mobile Mobile Phone 2D Barcodes Moblogging SMS WAP Netbook PDA Pedagogy Recall Record Reinterpret Relate Situated Social Products Web 2.0

Palm Z22 Vidcast | Mobile Learning

mLearning

I like the idea of games being used to practice using the stylus, and the polls and quizzes are quite cool. The Genie in the Bottle: Unleashing the hidden power of personal mobile devices for learning (November 2009) Categories Applications Audio Podcasting Interactive Flash Flash Lite Photo Video Wireless Assessment Events General Mobile Mobile Phone 2D Barcodes Moblogging SMS WAP Netbook PDA Pedagogy Recall Record Reinterpret Relate Situated Social Products Web 2.0

Faster Wi-Fi coming to cell phones, thanks to Broadcom - OCRegister.com

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starts free mobile games offer Verizon’s FiOS expands in more Southern California cities 911 still works if you discontinue phone service PC Club: Tips on removing ‘Antivirus 2009′ malware Another digital TV transition test in O.C.,

StudyCell – Mobile Phone Flashcards | Mobile Learning

mLearning

Their site, at [link] , allows students to download a number of free “flashcard&# games to their mobile phone, which will test them on subjects including several languages, mathematics, and even movie trivia. What may particularly interest other educators is that you can even create your own flashcards games, online, for free.