7 reasons why the new Articulate Storyline is a Game-Changer for eLearning
MAY 2, 2012
The day after leaving Adobe, I had my first meeting with Arlyn Asch, Articulate CTO, who spent time with me going over Storyline and after an hour of talking to Arlyn and seeing what they were working on, it was a enough for me to believe that sure enough Storyline was going to be a game-changer. First, let me start by congratulating everyone who works for Articulate for the launch of Storyline.
FAQ: Flashcard Quiz Mobile App Boosts Performance Support
Float Mobile Learning
OCTOBER 29, 2014
Mobile Apps assessments DevLearn flashcard apps games gamification performance support Get more answers to your questions about our new beta launch from DevLearn.
eLearning is dead! Multi-screen learning is the next big thing.
JULY 19, 2015
Flash was never supported on iOS devices, nor is it supported on Android devices, and this year, Google announced that YouTube would stop serving its videos using the Flash plugin for anyone visiting the site using a modern browser.
The brand new Captivate 9 puts Adobe years ahead of the competition
AUGUST 21, 2015
The inclusion of Responsive Learning projects in Captivate 8 was a game-changer in my mind, and with the improvements made in version 9, things only continue get better. Most notably, it supports offline course playback and delayed reporting.
New to Mobile Learning Development: 3 Big Problems and 7 Solutions
has disavowed Flash and refuses to support it on. as built-in support for video). games, and so on. should check to see what version of SCORM their LMS supports and make sure the mo- bile authoring tool supports the same version.
Review on iPod Wins Game
mLearnopedia on Blogspot
MARCH 2, 2009
Looks like just-in-time mobile learning or mobile performance support to me. Both the Guardian Sportblog and The Daily Telegraph in stories today in the UK today credit the iPod for the United's football win. United's goalkeeping coach Eric Steele had made a compilation of video clips of Tottenham's players taking penalties in previous matches and put them onto an iPod so Foster could get a glimpse of where they were likely to put their spot-kicks.
Brooklyn Recovery Fund Turns a Nets Game into a Chance to Support Sandy Victims
NOVEMBER 16, 2012
The program is using text message donations from all over the country to support Brooklyn nonprofits that are working in the area to help those whose lives have been upended by Sandy’s devastation.
Mobile Learning in India
JULY 25, 2009
All of these learning processes can be supported through mobile phones. There are also innovative games based around SMS that have strong learning potential. There is a definite appeal in gaming for learning using mobile phones.
Five Practical Mobile Learning Tips
JULY 26, 2011
Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content.
Get Mobile to Implement Mobile Learning
Mobile Learning Edge
NOVEMBER 16, 2010
In an article from Float Mobile Learning , an mLearning firm based in Illinois, Scott McCormick suggests that to really discover what your firm requires in terms of mobile education and support, you have to get mobile yourself.
This Week in mLearning Podcast – A Review of Articulate Storyline [Episode 5]
MAY 14, 2012
g- Book release and blog book tour: “The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education” by Karl Kapp. 4- Articulate Storyline´s mobile story and challenges for the future (SCORM support, security, etc). 6- Apps of the week: Wolfenstein 3D (free game) and Zite (personalized magazine). Welcome episode #5 of our new podcast entitled “ This Week in mLearning. ” In case you missed previous episodes, you can find them HERE.
An Honest Assessment of Adobe Captivate 6 [First Impressions]
JUNE 16, 2012
I can’t tell you what that is because of confidentiality, but I can tell you that it would have been revolutionary and a real game-changer and without this, it’s tough for me to pick that one killer feature that I believe every product launch should come with.
Will Mobile Apps Change Training Forever?
SEPTEMBER 30, 2010
I think mobile applications are the game changer for training. For me, it shifts the focus from ‘Training’ to ‘Performance Support’. Evidently, the management believes the advantage of a performance support initiative is immediate, and promises better ROI.
The New Adobe Captivate 7 Marches Backwards into the Future [Review]
JUNE 9, 2013
Shortly after publishing the above review, I followed it up with another post entitled Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning , where I shared some ways in which Captivate could help take instructional designers to the next level.
Mobile Learning – What It Can Do For A Global Workforce
FEBRUARY 21, 2011
Using phones, they browse the web, connect on social networks, share photos and videos, make purchases, play games, and keep track of what they care for through dedicated apps. Puts training and performance support where the actual work takes place. ?
Take A Leap Of Faith With Mobile Learning
FEBRUARY 25, 2013
Mobile’ is a unique device that brings together the capabilities of numerous disparate devices – like a phone, a camera, an audio/ video player & recorder, a computer, eBook reader, a GPS device, a game console – all in the palm of your hand. Support portal for sales (Field Force).
Mobile Learning Edge
JANUARY 7, 2011
Below are excerpts from three of my favourites; the list includes discussion of increased informal learning, gaming and less resistance to mobile-based education. Embedded in the individual predictions is the continued tension between the economic value of mobile learning, along with negative perception of personal social media tools in play at work, and the value of immediate and quality support for an evolving workforce.
Is Mobile Learning A Reality Now?
MARCH 23, 2011
The growth in use and acceptance of intelligent mobile devices in the corporate arena has meant that it was inevitable that the learning industry would eventually embrace these devices to deliver new kinds of learning and support that can be used at the point of need.
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
True, mobile apps are harder to create and to support but the value derived from an installed app proves far more beneficial and powerful for the typical enterprise customer, especially those looking to support their own defined workforces versus a broad general audience… Near Bullseye.
So…How Do You Build eLearning For iPads?
JANUARY 23, 2013
A native app is software written for mobile devices for performing a specific task, e.g. a game, calendar, music player, etc. But where you need to support a wide range of devices and platforms, and don’t need either offline access or device specific features the Web app is ideal.
Upside2Go – Now On BlackBerry!
OCTOBER 3, 2011
And we changed the game ; changed the way people looked at mobile learning and the way they experienced learning on the go. Today we expand the reach of Upside2Go to change this game further. We launched Upside2Go (for the iPhone) back in February this year.
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. Flash will still not be supported on iOS devices in 2011 but this fact will matter far less over time.
Leveraging Mobile Learning For Sales Training
JULY 3, 2012
What makes Upside2Go a good Performance Support System? It seamlessly integrates all the components of the performance support system. Upside2Go : Puts training and performance support where the actual work takes place (Learning on the go).
2014: A year in review
JANUARY 20, 2015
Strategic advisor to Project Literacy , Pearson’s 5-year global social impact campaign, launched in Sept 2014, that aims to support literacy develop in a mobile age.
Enterprise mLearning Predictions for 2012
DECEMBER 30, 2011
The many advantages of mobile web apps – like cross platform OS support for iOS, Android and others – will still be mitigated in key areas like security, off-line storage, sync updates, access to device features like cameras (although this is improving in the spec) plus critical infosec concerns like SSO support when disconnected and remote wipe capabilities that just don’t work in mobile web apps yet.
Designing eLearning for iPads – Webinar Recording and Q&A
MARCH 26, 2013
By using a mobile device as a learning platform, one can leverage its unique features such as camera, audio/ video player & recorder, computing device, eBook reader, GPS, gaming compatibility etc. It seems that some of what you're calling eLearning is really performance support.
My 2012 Enterprise mLearning Predictions Recap
DECEMBER 31, 2012
We do sense that mobile web apps will start to take their rightful place when looking to support an organization’s external learners (e.g., The latest mobile devices support a wide array of new features that will ignite some nifty innovations in the learning space throughout 2012.
Current trends in Learning Technologies: a bluffer's guide
APRIL 26, 2013
Make sure they are supporting real learning. Game based learning: This has been described as the "next big thing" for at least the past 10 years. A fun game ruined by lame learning. Both for supporting learners in new, and meaningful ways.
Mark Power » Augmented Reality - A Game Changer in Mobile Learning?
OCTOBER 21, 2009
Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? and “it’s not a game-changer, it’s a fad!.
GPS Mission: For once a free, fun and working GPS game
FEBRUARY 18, 2009
Today I reviewed GPS Mission on the iPhone, which is a GPS-based user-powered mobile game. Bottom line: All in all the game is programmed and structured very well and would be a great addition for all interactive mobile learning. What is especially great about the software is that Germany-based developer Orbster GmbH took the time to support the iPhone 3G, Nokia Symbian and Windows Mobile phones and not only “one of the above.
7 Creative Ideas to Keep Your Nonprofit Mobile Subscribers Engaged
OCTOBER 20, 2014
A personal story can inspire your subscribers and encourage them to help support your cause. When top football recruit Michael Sam announced he was gay last March, the Human Rights Campaign immediately texted their subscribers so they could show their support.
Flash Lite on More Mobile Devices Means More Mobile Devices with Rich E-Learning Content
mLearning is Good
MARCH 30, 2008
Think simulations, games and other traditional Flash e-Learning on your mobile device. Burst is a demonstration and performance support tool, but if you look at the capabilities of Flash Lite, you can imagine that it could be used to develop several different learning solutions
2010: mLearning Year in Review
DECEMBER 27, 2010
That said, the degree with which some of our past predictions came to pass proved quite varied whereas some truths were validated akin to a “base hit” in the game of baseball whereas others were “doubles” or “triples” and even a “home run” and “strikeout” or two! lack of Flash support).
Five Mobile Learning Implementation Tips | Upside Learning Blog
MARCH 4, 2010
We see this as true of an increasing number of devices, and eventually perhaps all will support some form of tethering. Compatibility and support for varied protocols and platforms. Both synchronous and asynchronous modes of communication should be supported.
Results of the FP6 Mobile Game-based Learning Project Available from SourceForge
DECEMBER 23, 2008
The platform created to enable the respective game models is now available as Open Source under the European Public License (EUPL). The mobile Game-Based Learning project (mGBL) consisted of eleven partner organisations from Austria, Croatia, Great Britain, Italy, and Slovenia, who joined forces to develop a platform for the presentation of playful and emotional educational content for use on mobile devices. Tags: tools games
Mobile iEducator | the world of mobile learning
OCTOBER 12, 2009
To start him off I had opened Preschool Arcade to the easiest game – the shape matching. He figured out the game before I did. He was occupied for at least ten minutes then found his way to the home screen and chose the arcade game with numbers.
Back Again + Captivate 8 Review (Summary: WOW!)
MAY 27, 2014
I have experienced all of these challenges from the front lines of enterprise mobile Ed Tech and while new challenges arise all the time, yesterday’s complaints have largely been squelched and progressive organizations of all sizes have attained fantastic, measurable results mobile learning, performance support and business communications. First off, my apologies to all subscribers for being absent for so long in posting anything new to this blog.
How Media Consumption is Changing
The Mobile Learner
AUGUST 20, 2013
While the Internet has been mainstream for around 20 years, only recently have we had the infrastructure in place to support the type of communication needed to challenge the dominance of the network television framework.
5 Reasons You Should Check Out Upside2Go’s New Version
MAY 21, 2013
A first, major release since Upside2Go’s launch back in 2011, the new version takes mLearning delivery and performance support to a whole new level. Below are the top 5 reasons for you to check out the all new Upside2Go: 1.Deliver The Best Content With SCORM And External Course Support.
Five Myths of Mobile Learning
AUGUST 24, 2009
Additionally, they also include features to aid in pointing/clicking on screen, with the latest devices including multi-touch haptic support. You wouldn’t want to try some just-in-time learning at your team’s football game or the annual office cocktail party, there is enough cause for distraction in such situations. This is the standard myth that accompanies the advent of a game-changing technology.