A Mobile Game World

Upside Learning

Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games. The games being played are nothing like the games played on PCs and consoles. There is a stepping away from the ‘hardcore’ gaming metaphor to a more accessible and casual mobile gaming metaphor.

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20 Examples of Games or Gamification for Sales Training

Float Mobile Learning

Mobile Strategy games gamification sales enablement Gartner says 80% of gamified apps will fail to meet business objectives, but here are some apps and platforms to help you get started on the right path.

Kris Rockwell: Expanding What a Mobile Game Can Be

Float Mobile Learning

Mobile gaming expert Kris Rockwell explains why games are successful, returning to social gaming and how content can be engaging. Conferences Pedagogy and Learning User Experience 1871 Chicago Float Mobile Learning Symposium 2012 Kris Rockwell mobile games serious games Techweek

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DevLearn 2011: Cloud computing, mobile learning, gaming

Float Mobile Learning

Conferences cloud computing DevLearn 2011 eLearning Guild gaming Jeff Tillett mobile learningDevLearn 2011 was bigger and better than ever. This year there were more attendees, more sessions and a bigger expo – not to mention the fact that it was held [.].

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Upside2Go – Changing The Game

Upside Learning

“There is only one thing stronger than all the armies of the world: and that is an idea whose time has come.” – Victor Hugo. At Upside Learning, we believe that this is the right time to leverage mobile learning at the workplace. We worked hard, came up with ideas, criticized them, went back to the drawing board, and came back with better ideas. Upside2Go – our mobile learning solution, is the culmination of our innovation process. Upside2Go is a novel platform for mobile learning.

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Alternative Reality Games (ARGs) as Mobile Learning

Float Mobile Learning

This month's issue of the Float Newsletter focuses on a type of game that is well suited for mobile learning, the Alternative Reality Game. Featured Newsletter

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Why Tablets Are A Game Changer

Upside Learning

Over the last couple of years, we’ve witnessed a sharp decline in the proportion of Flash-based eLearning that we create for our clients and partners. And with a team of over 100 dedicated to custom eLearning development, we sure do quite a bit of eLearning development. In the last 6 months, Flash-based courses have been [.]. Mobile Learning eLearning On Tablets Tablet Learning

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Games are Serious Business, Too.

Float Mobile Learning

Click on the image to make it larger. Comic Featured

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M-Learning Game Report

mLearnopedia on Blogspot

Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park."

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Thoughts on Interactive Gaming

The Mobile Learner

I am going to deviate from my typical topic of conversation to share some experiences, reflections and conversations I have had of late concerning the use of interactive gaming in learning. I will begin by admitting that I am an amateur gamer and a novice when it comes to understanding the role of gaming can play in helping kids learn. WOW has gaming come a long way! In addition, I’ve been commenting on David Warlick’s recent blog post on the issue of gaming.

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Review on iPod Wins Game

mLearnopedia on Blogspot

Both the Guardian Sportblog and The Daily Telegraph in stories today in the UK today credit the iPod for the United's football win. United's goalkeeping coach Eric Steele had made a compilation of video clips of Tottenham's players taking penalties in previous matches and put them onto an iPod so Foster could get a glimpse of where they were likely to put their spot-kicks. In the final moments before the shoot-out Foster could be seen intensely studying the iPod with Steele.

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Mobile quiz tests Games knowledge

mLearning World

From: The Standard - Hong Kong's First FREE English Newspaper AN INTER-SCHOOL mobile quiz contest organized by the Department of Electrical and Electronic Engineering at Hong Kong University that aims to promote mobile learning as well as to celebrate the Beijing Olympic Games is now open to registration by schools.

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4 Ways to Nail Your Mobile Learning Game Plan at ASTD 2014

Float Mobile Learning

After setting your goals for enterprise mobile learning, learn about how to follow through with them at an event of this size. Conferences Mobile Strategy ASTD 2014 ASTD ICE mobile learning goals

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7 reasons why the new Articulate Storyline is a Game-Changer for eLearning

mLearning Revolution

The day after leaving Adobe, I had my first meeting with Arlyn Asch, Articulate CTO, who spent time with me going over Storyline and after an hour of talking to Arlyn and seeing what they were working on, it was a enough for me to believe that sure enough Storyline was going to be a game-changer. First, let me start by congratulating everyone who works for Articulate for the launch of Storyline.

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Gaming is Getting Increasingly Mobile, Smartphones are Getting a Larger Slice of That Pie.

Float Mobile Learning

The general public is putting more and more entertainment focused games on their smartphones and mobile devices. As serious games and gamification gain traction in learning circles, it’s not a [.]. Apps Mobile Technology Other

Would you like to play a Cell Phone review game?

Cell Phones in Learning

One of the most popular ways to reveiw material in classrooms today is to use a jeoprady type game. On the mLearning-world.com blog , they suggest using cell phones as game "buzzers" and using Microsoft applications to help collect and store data. It might be a fun way to play an old review game. When I started teaching I would use an overhead and have student's raise their hands when they knew the answer. There was always some confusion over who had their hand up first.

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Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning

mLearning Revolution

So considering Captivate is an Adobe product, this is where my high expectations came from because I thought Captivate would follow suit and show the eLearning and mLearning community something awesome, something that would have made Captivate a game-changer, especially for developing great mobile learning experiences. I don’t know about you but that would have been a real game-changer for mLearning.

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FAQ: Flashcard Quiz Mobile App Boosts Performance Support

Float Mobile Learning

Mobile Apps assessments DevLearn flashcard apps games gamification performance support Get more answers to your questions about our new beta launch from DevLearn.

Strengthen Vocabulary Learning with Gaming and Text Messaging!

Cell Phones in Learning

Jumbli asks viewers (anyone can play it is free) to participate in a game of super-scrabble. The game lasts a few minutes (great for an activity after a test or quiz to keep students learning but not bothering others). When the game is over (it starts and stops continiously) the winning words will appear. The same group (Locamoda) that developed one of my favorite resources Wiffiti , has also developed Jumbli.

Games 100

Strengthen Vocabulary Learning with Gaming and Text Messaging!

Cell Phones in Learning

Jumbli asks viewers (anyone can play it is free) to participate in a game of super-scrabble. The game lasts a few minutes (great for an activity after a test or quiz to keep students learning but not bothering others). When the game is over (it starts and stops continiously) the winning words will appear. The same group (Locamoda) that developed one of my favorite resources Wiffiti , has also developed Jumbli.

Games 100

Would you like to play a Cell Phone review game?

Cell Phones in Learning

One of the most popular ways to review material in classrooms today is to use a jeopardy type game. On the mLearning-world.com blog , they suggest using cell phones as game "buzzers" and using Microsoft applications to help collect and store data. It might be a fun way to play an old review game. When I started teaching I would use an overhead and have student's raise their hands when they knew the answer. There was always some confusion over who had their hand up first.

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The Violet Hour

Float Mobile Learning

Conferences 1871 Chicago games mobile experience design mobile games TechweekOn June 25th, I’ll be in Chicago speaking at the Float Mobile Learning Symposium as part of Techweek. The folks at Float asked me to write a blog post about [.].

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6 Fresh Ideas From #mLearnCon 2014

Float Mobile Learning

Conferences Experience API Industry News Newsletter augmented reality content strategy enterprise app store games gamification iBeacons LMS mLearnCon xAPI From the Experience API to gamification, and iBeacons to augmented reality, Dr. Gary Woodill finds several innovative trends at mLearnCon.

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Can web apps swing the internet game back from native apps?

uLearning Blog

Tizen shows off the potential of HTML5 #WebApps: [link]. Future mlearn apps mobile Samsung Tizen web apps

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mLearning-World.com: The Learning Circuits Blog: Federation of American Scientists Bland Report on Harnessing the power of video games for learning

mLearning World

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DevLearn 2011: Thought Leader Interviews

Float Mobile Learning

Conferences BJ Schone Brandon Carson cloud computing David Holcombe DevLearn 2011 eLearning Guild gaming Henry Ryng Jeff Tillett Koreen OlbrishI continued my four-year tradition of interviewing thought leaders again this year. It is a highlight for me. What better way to capture what is going on in the learning [.].

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Playing the ‘yes, And…’ rather than ‘yes, But…’ game with Maxx (ie. Don’t block creativity)

uLearning Blog

via tweetie. Posted via web from Jonathan Nalder’s posterous.

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Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES

mlearnopedia delicious

skip to main | skip to sidebar FUTURE-MAKING SERIOUS GAMES THE BEST OF SERIOUS GAMES THAT CHALLENGE US TO PLAY AT BUILDING A BETTER FUTURE Tuesday, October 06, 2009 Serious Games as Mobile Learning At School Via: Learning and Teaching Through Technology - Sheffield School Pioneers Mobile Phones For Learning Students at Notre Dame High School in Sheffield will soon be enabled to use their personal mobile devices - including mobile phones - in the classroom and around the school.

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Children and Mobile Learning

mLearning is Good

Tags: mobile gaming Mobile Learning mobile landscape us mobile learning mobile learning market m-Learning mobile technology Blogroll

GPS Mission: For once a free, fun and working GPS game

mLearning Blog

Today I reviewed GPS Mission on the iPhone, which is a GPS-based user-powered mobile game. Bottom line: All in all the game is programmed and structured very well and would be a great addition for all interactive mobile learning. Once registered the user can access or create missions around his locations. For instance, I saw that someone created a photo safari around my town.

Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

mlearnopedia delicious

Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? and “it’s not a game-changer, it’s a fad!&#. It’s an exciting technology and one that - like Cameron’s 3D in cinema - will be a game-changer (imo), not simply a fad, given the opportunities it will open up to enable and enhance the immersive delivery of rich content to mobile platforms.

Results of the FP6 Mobile Game-based Learning Project Available from SourceForge

mlearnopedia delicious

The platform created to enable the respective game models is now available as Open Source under the European Public License (EUPL). The mobile Game-Based Learning project (mGBL) consisted of eleven partner organisations from Austria, Croatia, Great Britain, Italy, and Slovenia, who joined forces to develop a platform for the presentation of playful and emotional educational content for use on mobile devices. Tags: tools games

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Play and Learn

Mobile Learning Edge

Ranked the 16th best TED lecture in 2010 — one better than Bill Gates — she’s changing the way we learn and offering playtime for adults via ARG (alternate reality games). Industry Learning Technologies ARG gaming m-learning QR codes smartphonesHeard of Jane McGonigal yet? Jane’s latest, Find the Future at NYPL , blends research and writing with an overnight scavenger hunt at New York Public Library’s Stephen A. Schwarzman Building.

Of Mobile Devices, Apps, Games and Casual Mobile Learning - Classroom 2.0

mlearnopedia delicious

Shows Wiki Workshops Chat All Blog Posts My Blog Add a Blog Post Of Mobile Devices, Apps, Games and Casual Mobile Learning Posted by Shuchi Grover on March 27, 2010 at 6:00pm View Shuchi Grover's blog With fresh inspiration from a course I just finished here at Stanford on "Casual Learning Technologies for the iPhone" in which we designed casual apps for kids and adults, Ive authored a 2-part article for Smartbean. Tags: Stanford iPhone games Ning Create a Ning Network!

Games 28

Flash Player On Devices – Going Mobile Just Got Easier

mLearning is Good

Many simulations use Flash, many games available in e-Learning courses use Flash and Flash is used a lot to deliver graphics, animations and different kinds of user experiences that are not able to be produced with HTML, JavaScript or any other traditional web technology. Tags: Mobile Learning m-Learning mobile gaming mobile landscape mobile learning market mobile technology mobile user experience us mobile learning mLearning mobile content development Mobile Flash Player

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The Fidelity of Mobile Technology continues to Deepen

mLearning is Good

So I will again offer up a scenario, and I would like to point out that this level of augmented reality is really a new step in interactivity, one we haven’t seen with gaming systems or computer-based simulations because it allows us to map the virtual world into the physical space at any place or time, you are not tethered to a living room or classroom. If you haven’t seen this new technology being promoted by NVIDIA, you should check it out. link].

iPhone App Math : An M- Learning Fractions Game for Kids for Mobile Learning in Classrooms

mlearnopedia delicious

Tags: education math iPhone ipodtouch iPods.

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Even the US Military wants mobile APPs!

moblearn

Tags: open source m-learning in USA App Stores phone games gPhone google applications android

Flash Lite on More Mobile Devices Means More Mobile Devices with Rich E-Learning Content

mLearning is Good

Think simulations, games and other traditional Flash e-Learning on your mobile device. Microsoft is now licensing Flash Lite for Windows Mobile. This is a good thing if you’re hoping to develop or port e-Learning content to Windows Mobile Devices. Flash Lite is a subset of the desktop Flash environment and the version that will be on Windows Mobile will allow developers to utilize components like Flash Video and a significant portion of the ActionScript 3 programming language.

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Mobile Learning in India

mlearnopedia delicious

There are also innovative games based around SMS that have strong learning potential. There is a definite appeal in gaming for learning using mobile phones. Currently, several companies are experimenting with game-based learning technology for mobiles. With increasingly capable hardware and connectivity available and dropping costs, it’s only a matter of time before learning games on mobile become commonplace.

eLearning On Tablets – Free eBook

Upside Learning

We truly believe tablets are a game changer and that there is strong merit in delivering eLearning on tablets. Tablets are no longer limited to entertainment purposes like watching video or playing games; but now are a part of organizational L&D activities across businesses large and small. The tablet market is showing exponential growth with […]. eLearning Technology Mobile Learning

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It’s All Coming Together, Enabling Mobile Learning

mLearning is Good

=. What do these two things have in common? Answer: there’s talk of both of them being extinct in years to come. I would lose much less sleep over the extinction of the old mobile phone though. As I try to keep you up to date on the goings on in the mobile industry, first I have to say again that these events are enablers, not facilitators of mobile learning (i.e. events in the industry will not in and of themselves somehow magically create good m-Learning).

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Sean McCracken Wins the $10,000 Rackspace Google Glass Developer Contest

Float Mobile Learning

Augmented reality and gaming developer says winning project, Psyclops, is like a mix between Space Invaders and Missile Command. Mobile Apps Pedagogy and Learning augmented reality Google Glass

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