4 Challenges Designing Augmented Reality Applications for Smart Glasses
Float Mobile Learning
MAY 4, 2015
Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glassesThe transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology.
9 Ways Smart Glasses Can Increase Employee Productivity
Float Mobile Learning
APRIL 27, 2015
Enterprise applications for augmented reality are here, enabling businesses to be more productive. Mobile Apps Mobile Devices augmented reality enterprise mobile learning Epson Moverio Google Glass ODG R-6 smart glasses workplace performance
QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
Mobile phones and smartphones require a reader application to display information associated with a QR code, native on some of the newer models of phones. But the idea of using mobile devices to read these codes is newer and this use complements augmented reality applications of these devices.
Are the robots taking over? Augment your reality, don't lose it!
JANUARY 31, 2013
what's augmented reality all about - where's the meaning, and sense in that, and what could you do for learning ? [10 10 mins] And how soon with augmented reality be real? [14 awesome medical applications - same story as augmented reality. mUbuntu usage future devices learners as creators constructivism trends why mobile Augmented Reality MOOC mobimooc ARWhen is technology helping, and when does it hinder?
A List of Interesting Mobile Learning Links
MAY 28, 2012
Learning Through Situated Simulations: Exploring Mobile Augmented Reality. From netbooks and web applications to iPods, iPads, and podcasting, Tony has put together practical information for educators.
QR Codes: A Brief Reading List
The Mobile Learner
DECEMBER 11, 2010
I’ve had this growing interest lately in QR codes and their application to education. 1) 7 Things You Should Know About QR Codes : An Educase article that provides a nice overview of what QR codes are and their potential applications within education; 2) QR Code : Wikipedia’s article on QR Codes. augmented reality edushifts mobilelearning cell phones qrcodes
6 Steps To A Better Mobile Learning Strategy
AUGUST 16, 2012
Mobile learning works best when – short nuggets of ‘just-in-time’ information / training are delivered to augment learning or performance itself ( Clark Quinn ). Mobile learning is a relatively new domain and is rapidly evolving as well, which makes its implementation a not so easy task.
Austrian University studies Augmented Reality on mobile devices
APRIL 7, 2009
Daniel holds a Master in computer science and has been working on mobile augmented reality projects. Another application was a museum tour in which a virtual cartoon guide would explain them certain items whenever they looked through their mobile. Interactive gaming with this kind of augmented reality was also shown in a short movie where a PDA camera was used as an interface together with a real life map.
Enterprise Mobile Learning 2011 - Year in Review
DECEMBER 28, 2011
a.k.a. How On Target Were My 2011 Predictions? It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets.
Mark Power » Augmented Reality - A Game Changer in Mobile Learning?
OCTOBER 21, 2009
Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? There are 2 types of AR applications at the moment - Mobile & Desktop.
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
I speculate RIM’s first generation PlayBook tablet will also ship to mixed fanfare with enterprise learning customers due to the lack of available applications supporting off-grid learning. It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011.
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Voice: The Killer Application of Mobile Learning. 7 Things You Should Know About Augmented Reality. 7 Things You Should Know About Location-Aware Applications. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across.
Designing eLearning for iPads – Webinar Recording and Q&A
MARCH 26, 2013
We can build content, applications that are designed for the device and accessed from an LMS. – What are the most popular applications used to develop m/t learning? Does Upside2Go support augmented reality technology?
My 2012 Enterprise mLearning Predictions Recap
DECEMBER 31, 2012
There’s a large and growing chorus that tablets are the first and only viable way to deliver highly functional mobile experiences – from sales tools to performance support to line of business applications to learning – to our on-the-go enterprise workers.
Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond
FEBRUARY 24, 2010
As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared.
QR Codes and Mobile Learning
The Mobile Learner
NOVEMBER 17, 2010
I was recently reading an Educase article titled “ 7 Things You Should Know About QR Codes to learn more about QR codes and their application in education. Tags: Cell Phones in Education apps augmented reality edushifts mlearning mobilelearning mobile learning qr codes
Google Goggles will rock m-learning.
DECEMBER 7, 2009
Back in 2006, I made some predictions about where mobile learning might be heading, including the use of augmented reality or “Heads Up data displays to provide information on a learner’s environment and allow learning “in situ,.
The Fidelity of Mobile Technology continues to Deepen
mLearning is Good
SEPTEMBER 15, 2009
This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. These augmented reality technologies are very interesting when we consider the applications for learning and for productivity in general. If you haven’t seen this new technology being promoted by NVIDIA, you should check it out. link].
Location is the next big thing, how will m-learning take advantage?
mLearning is Good
AUGUST 25, 2009
There are also a number of tour-like applications for museums and galleries where location is used to inform learners about exhibits, etc. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility.
2010: mLearning Year in Review
DECEMBER 27, 2010
In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered. A.K.A. How our January 2010 Predictions Played Out!
Five Mobile Learning Implementation Tips | Upside Learning Blog
MARCH 4, 2010
Provide Tools (Applications) and Not Just Content – Mobile devices do render content; however they are far better as utilitarian tools. The newer ability to write applications for specific hardware also provides lots of possibilities.
Embracing Mobile To Educate For Tomorrow | MobileBehavior
MAY 29, 2010
August Hot List: Mobile Learning Content
mLearnopedia on Blogspot
SEPTEMBER 9, 2010
Best of Mobile Learning August 1, 2010 to August 31, 2010 Featured Sources The following are the top items from featured sources based on social signals. open academic education: people with an open PhD and master? Yes, they do it!
March Hot List: Mobile Learning Content
mLearnopedia on Blogspot
APRIL 12, 2010
Our iPhone for Moodle web application aks for your feedback - Ignatia Webs , March 19, 2010 The Back-Channel Effect: Are Educators Ready for Real-Time Feedback? -
Wearable Tech – The New Frontier for Learning
mLearning is Good
FEBRUARY 4, 2014
From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need.
Place-based Learning and Mobile Devices – Part I
OCTOBER 11, 2010
Some of the recent examples of this are most apparent with augmented reality. Here at Oregon State University, we recently finished a place-based tree tour iPhone application and many of these instructional issues helped us define our design and development process.
E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?
SEPTEMBER 26, 2010
Colleges and universities are using mobile applications for their online MBA programs , sustainability studies programs and project management , literature courses , and more.
Instructional Design for Mediated Education | Blog | Location-Based Learning
JANUARY 10, 2010
Personally, I am hoping that this year will involve some spatialized augmented-reality projects. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. Some apps that this presenter mention were Google Goggles (an application on Android 1.6+-enabled
Stickybits: Scan your mobile world for social learning | Instructional Design Fusions
SEPTEMBER 29, 2010
But lest you think that QR codes are the only way to code the physical world, we’ll take a look at another type of scanning application in this post. But instructional designers are creative folks; let’s see if we can use these new features to create better learning applications.
Panlibus » Blog Archive » Mobile learning: What exactly is it?
SEPTEMBER 22, 2009
The application of augmented reality technologies to the learning environment is a good example of this. Panlibus Search Subscribe Updates Follow us on: Panlibus Podcasts All UK Focused Talis The Library 2.0
My mLearning Predictions for 2010
JANUARY 2, 2010
Moreover, cross-market trends in mobile applications, content, devices, web access and general awareness are now unstoppable and every organization must now move beyond the "pondering stage" and into the "action stage". In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010).
Smart Mobs » Blog Archive » Roland’s Sunday Smart Trends #251
FEBRUARY 22, 2009
Kramer This week’s “Roland’s Sunday Smart Trends focuses on Mobile augmented reality , a phenomenon in which “real and “virtual experiences merge. The practical application of mobile augmented reality is taking on many forms. This week we will highlight two applications Wikitude and Zcapes. The practical application of mobile augmented reality is taking on many forms. Tags: Android future augmented
ZXing Open Source Barcode Library
JANUARY 17, 2008
If it succeeds in its aims, it looks like it could become one of the best, most flexible readers available, and because it’s open source, it should be possible to incorporate it into related educational projects such as integration with augmented reality learning resources. ZXing’s successful implementation to power the Facebook QR Codes application demonstrates its early potential.
Ubiquitous Learning 2.0: FACEBOOK - Mobile
SEPTEMBER 21, 2009
Facebook has built its mobile application, Facebook Mobile, to serve the needs of its mobile users. Augmented Reality Augmented Reality (AR) is a blending of the real and virtual worlds into a "mixed reality" environment. skip to main | skip to sidebar Ubiquitous Learning 2.0
Mobile phones as cultural resources for learning | Personalising Learning with the iPod Touch
NOVEMBER 18, 2009
under: mLearning « Southgate Community School District, Michigan Futurelab: Augmented Reality » Responses - [.]
EduGeek Journal » Blog Archive » Mobile Pedagogy And Mobile Devices
SEPTEMBER 16, 2010
Augmented reality tests – students go to a Biology lab or Art museum whatever, and as they walk around questions pop-up that require them to examine what is in front of them and then answer. You know – real world application and not just disconnected multiple choice questions.
The future is mobile, but will it be participatory or proprietary?
APRIL 9, 2010
Mobile learning will be increasingly rich, pervasive, and personal, finding its way into nearly every facet of life—any time, any place, anybody, loaded with place-based GPS data and user tags, a new facet of reality augmenting our understanding of our lives and our world.
E-learning in the Mobile World and the Right Business Model to Deliver It
JUNE 9, 2009
Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. No worries, the iPhone has an E-book application for under ten dollars and a growing list of book titles.
Horizon 2009 Report « Electric Archaeology: Digital Media for Learning and Research
FEBRUARY 14, 2009
Two items that caught my eye - my thinking being these would be immediately applicable to archaeology - were the sections on ‘mobiles’ and ‘geo-coded everything’ Some examples already in the pipeline: Mobile MaaP [link] Columbia University’s Mapping the African American Past (MAAP) website now includes a mobile version designed to be viewed using the iPhone or iPod Touch. Calais includes an open API, so developers can create custom semantic-aware applications.
ELI 2010 Spring Focus Session on Mobile Learning - portfolio
MARCH 8, 2010
Most places to date are concentrating on the infrastructure needed to support and develop mobile applications. Augment our existing web technologies to include pushing websites out to mobile devices. portfolio Brett Bixlers online professional portfolio.