A Mobile Game World
JUNE 12, 2012
Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games. The games being played are nothing like the games played on PCs and consoles. Once or twice a week I commute to the office using public transport.
Reporting for Jury Duty: How SMS is Driving Civic Engagement
FEBRUARY 16, 2016
The jurors got a daily text for three days before their reporting date and a final text on the morning of this date. Macomb County, New York City and the state of California show that SMS could be a game-changing tool for civic engagement. The post Reporting for Jury Duty: How SMS is Driving Civic Engagement appeared first on Mobile Commons.
M-Learning Game Report
mLearnopedia on Blogspot
MARCH 5, 2009
Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park."
Serious game play for learning analytics
JULY 10, 2014
The Department of Design, a collaboration between the Netherlands and South Africa, recently held a Serious Gaming Festival to explore how this field can impact planning, idea generation and collaboration. Marcus Vlaar, one of the founders and Chief Creative Officer at Ranj Serious Games , gave a fascinating keynote about The Ancient Learning Method of the Future.
Why Text Messaging is the Optimal Tool for Patient Engagement: Interactivity
FEBRUARY 23, 2015
Polls, games, and quizzes make regular interactions more engaging. Quizzes and games are also great ways to encourage younger patients to play an active role in their personal wellness. Interactivity is a crucial factor in patient engagement because it facilitates the back and forth exchange that patients need in order to stay consistently engaged in healthy regular routines.
mLearning-World.com: The Learning Circuits Blog: Federation of American Scientists Bland Report on Harnessing the power of video games for learning
DECEMBER 7, 2006
► 07/04 - 07/11 (3) eLearning Kindle eBook From Toy to Tool: Cell Phones in Learning: Speak U. From mLearnopedia: April - June Hot List: Mobile L. ► 06/27 - 07/04 (2) Mobile Learning: A 4th Reading List Ignatia Webs: What to take into account when chosi. ► 06/20 - 06/27 (1) mLearnCon 2010: Dr. Mimi Ito – What the User Wants. ► 11/16 - 11/23 (1) Forget the laptop?
Great Infographic: The Mobile Developer Journey
Mobile Learning Edge
NOVEMBER 10, 2010
VisionMobile has other interesting reports and maps, as well as an atlas of the mobile industry listing over 1,100 players. In particular, take time to download the free report titled Developer Economics 2010 and Beyond. That is because it is still complicated. As time progresses, I expect that new tools will be invented that will make the job easier. WordPress Admin
US Mobile Learning Report from Ambient Insight
mLearning is Good
JANUARY 12, 2009
Take a look at this report overview from the Ambient Insight US Mobile Learning Market report. There are some good numbers in the overview, so you don’t necessarily need to order the report since it’s a bit expensive. It’s finally happening. I am starting to sense that people in the US are becoming more and more familiar and comfortable with mobility and mobile access to data, games and content in general. mobile learning. The overview shows the explosive growth of mobile learning from last year and well into the future.
SMS Nation: Americans Text a Lot, Score Tickets to Sports Games with SMS & Construction Text Updates
APRIL 30, 2015
The Washington Times covered a new report by Informate Mobile Intelligence that claims Americans text the most compared to other countries. The report found that the average American sends and receives 321 text messages per day, and spends 26 minutes per day on SMS. Alerts & Reminders Mobile Research Reports Text MessagingAmericans spend 26 minutes a day texting.
Making the classroom a playground for learning (Innovations Report)
JULY 30, 2008
Playing computer games in school may sound like the kids rule the classroom. But European researchers have shown that such games can be used to boost learning. What’s more, the special computer games developed by the eMapps.com project could help build communities of creative, networking children across Europe, especially in the new Member States. learing+2.0 mLearning
What I Learnt About Mobile Learning Design
FEBRUARY 25, 2011
I recently came across a report on the Deloitte website , which estimates that global Smartphone market sales will touch 375 million by the end of 2011. This means that there are going to be millions of Smartphone users out there, who can access mobile learning anywhere, at any time. That’s a huge market whose needs we can hardly afford to ignore. Limitations. Additional Resources.
Take A Leap Of Faith With Mobile Learning
FEBRUARY 25, 2013
The recently released Towards Maturity report ‘Mobile Learning at Work’ indicates that only 30% of organisations are incorporating mobile learning. Interestingly, these statistics are only marginally better than those reported by ASTD for the US market in May 2012. This article was originally published in Learning Technologies 2013’s special show guide issue. Understanding Mobile.
Will Mobile Apps Change Training Forever?
SEPTEMBER 30, 2010
think mobile applications are the game changer for training. Mashable reports that 1 in 4 adults in US now use mobile apps. Technology around us is evolving at a rapid pace and is in turn affecting a speedy evolution of learning technology. Work is changing and, to keep pace with it, training is changing too. Which of these technology changes will impact training the most? Why Mobile?
2014: A year in review
JANUARY 20, 2015
contributed to Education and Skills 2.0: New Targets and Innovative Approaches , a short book released at the World Economic Forum in Davos, as well as UNESCO’s Reading in the Mobile Era report, based on a project that I coordinated while at UNESCO. Finally, I was interviewed for UNICEF’s Children, ICT and Development: Capturing the potential, meeting the challenges report.
The Daily News Reports Bus Time’s Expansion into Manhattan
JANUARY 14, 2014
“MTA Bus Time is a game changer and a service that greatly enhances our customers’ experience with bus travel,” MTA Chairman Tom Prendergast said. Bus Time is expanding into Manhattan – and the Daily News has the story. The New York periodical interviewed MTA officials and excited commuters who are eagerly anticipating a more streamlined daily routine. “MTA Bus Time has turned your phone into a tool that tells you when to start walking to the bus stop so you can get there right when the bus does. Meet your bus, don’t wait for it.”
Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES
OCTOBER 7, 2009
“Pupils are using a whole range of devices that can be used on the Internet - mobile phones, gaming devices, MP3 players," he says. “You can see a situation where a student might take their mobile phone out of their bag to take a photograph of the equipment they’re using in a science experiment and then pasting the picture into their written report of the experiment.
Children and Mobile Learning
mLearning is Good
JANUARY 14, 2009
This is a pretty in-depth report from the Joan Ganz Cooney Center on m-learning with children. Pockets of Potential Report. Most of my attention has gone to corporate and adult mobile learning over the years, but looking through this report I can see a lot of similarities with k-12 mobile learning. Based on this report, it seems that those future adult learners will be much more acclimated to mobility and m-learning than the current generation of corporate learners (i.e. And of course, the children of today are the adult learners of tomorrow.
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. 2009 Horizon Report. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Apple Education. Marc Prensky Blog. Learning Org.
Mark Power » Augmented Reality - A Game Changer in Mobile Learning?
OCTOBER 21, 2009
Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. No, not Cloud Computing.
My 2012 Enterprise mLearning Predictions Recap
DECEMBER 31, 2012
Overall interest in enterprise mobile learning definitely accelerated in 2012 with various surveys reporting that more than a simple majority of Learning and Development teams are committed to identifying ways to implement mobile learning for their workers and perhaps even customers as soon as practical in their organizations. Here’s the analysis of how it all played out. On Target But.
Report on 2D Barcode usage – with user stories! | Mobile Learning
SEPTEMBER 3, 2006
player information during the hockey game) Shopping list application Shopping list web service View new video / song of an artist, or get a ring tone / logo for your mobile phone Subscribe to an advertising information about a product (example: soccer club merchandising) Buy the product Save event information Vote on a TV programme Sponsored TV programme More information or a trailer of a movie Record a TV program View TV News Print2Audio As I’ve previously blogged , many of these user stories can be translated directly into engaging and interactive learning activities.
Of Mobile Devices, Apps, Games and Casual Mobile Learning - Classroom 2.0
APRIL 4, 2010
partnered with a couple of grad students to design and program an app to teach boolean logic while playing a fun robot shooter game the only difference being that that our "guns" were logic gates, and the bit that the player had to shoot based on 2 random 1/0 input bits was the bit that matched the "rogue bot" moving towards the gate "gun". Tags: Stanford iPhone games Hosts" CR 2.0
Mobile Messaging News Roundup
MAY 20, 2016
Karan Brar Reveals the Text Message He Totally Regrets Sending – Actor Karan Brar talks about his Context Clues campaign (which encourages students to read over the summer with a fun texting mystery game) with our awesome customer DoSomething. Have you used our multiple choice functionality for surveys, games, or quizzes? Industry News The TCPA As Great Uniter?
mLearning Demand Is Growing
JULY 29, 2010
This is in line with the recently released Ambient Insight Report which forecasts US market for mobile learning products and services to be growing at a five-year compound annual growth rate (CAGR) of 21.7%. The Horizon Report 2010 on Mobile Computing also points out some interesting trends that will alter the way we live and learn. You can read more about it here.
Horizon 2009 Report « Electric Archaeology: Digital Media for Learning and Research
FEBRUARY 14, 2009
The Horizon Reports describe the continuing work of the New Media Consortium (NMC)’s Horizon Project, a long-running qualitative research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within learning-focused organizations. The report includes numerous links and examples of emerging projects that really push the boundaries. Follow this link to find resources tagged for this topic and this edition of the Horizon Report, including the ones listed here. ‘CIL XV.1
eModeration Station » Mobile learning #1: The big picture
APRIL 14, 2010
The 2010 Horizon Report predicts that mobile technology will be mainstream by the end of this year. This Guardian Weekly article , for example, reports on the massive rise of mobile phone use in Africa. 2 The language learning picture. And let’s not forget digital cameras, gaming consoles, and standard mobile phones! Subscribe to the comments for this post? Tweet This!
Creating a Successful Customer Journey with Text Messaging
APRIL 17, 2015
A new report by Salesforce highlights the direction that marketers are headed – and where they should go if they’re not there already – for a successful 2015. The report points out that mobile is “the most important and crucial technology” for marketers to focus on in order for customers to have a successful customer journey. Mobile is a crucial part of the customer’s journey.
JUNE 10, 2010
This website includes not only experiences and reports on the St Mary’s projects, but also links to other case studies, and news articles on topic. Now teachers are complaining about the amount of time and effort they spend punishing the kids, confiscating their devices, and reporting them to their parents. Get them to report back regularly to the class. And voila! Web 2.0
Erik Duval’s Weblog
MAY 4, 2009
Posted in Uncategorized | 5 Comments » Snowflakes at Time Magazine 25 March 2009 by erikduval As reported by the IHT , Time is experimenting with snowflaking their magazines: I expect much more experimentation in this space. Erik Duval’s Weblog Learning Objects, Metadata, Interoperability and … me! Yes, the room was great (the view, the coffee, the fruit, …). And for you?
Embracing Mobile To Educate For Tomorrow | MobileBehavior
MAY 29, 2010
Cameraphones are put to use during Math Geometry Hunt to find and capture a variety of geometric figures to then report back to class. What better solution than to ban cellphones altogether? But while mobile phones have been blamed for an increase in exam cheating , SMS has been praised for helping students learn to spell. The solution lies in perspective. At St. Scott Newcomb, a St.
The future of education in Africa is mobile (BBC article)
AUGUST 28, 2012
Numbers game. The report also predicts that there will be an increased blurring of the boundaries between learning, working and living. In addition to education basics such as literacy and numeracy, the reports says, there will be a need for digital and information literacy, as well as critical thinking and online communication skills. Education systems are under stress.
Going Mobile: Debating and Using Cellphones in School - The Learning Network Blog - NYTimes.com
APRIL 24, 2010
Why does the reporter see an “innovation gap between the rich and poor countries of the world? Science: Instead of writing research reports, students create educational podcasts on science or health topics with their cell or home phones using Gabcast , a service that allows users to record podcasts using their phones. Politics Education Bay Area Chicago N.Y. If so, how?
Language practice using mobile phones | Mobile Learning
SEPTEMBER 1, 2006
Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Language practice using mobile phones 1 09 2006 Ewan McIntosh highlights a post by Lynne from Tobermoryhs , where she relates “how her students have been practicing French speaking skills on their mobile phones, including a great game – how long can you spend speaking on the phone… in the foreign language. Report: Sydney AUC iPhone SDK Workshop Video Recording and Streaming on ALL iPhones Google Goggles will rock m-learning. Ubiquette.
IT To Go: Free IT Podcasts | Mobile Learning
JUNE 27, 2006
Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact IT To Go: Free IT Podcasts 28 06 2006 Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology. Report: Sydney AUC iPhone SDK Workshop Video Recording and Streaming on ALL iPhones Google Goggles will rock m-learning. Ubiquette. learning device for $60.
Top 5 Mobile Articles to Read This Week
FEBRUARY 14, 2017
Poor John Cornyn: His pesky constituents keep calling Cornyn, the three-term senator from Texas, reported that his offices were flooded with constituent calls opposing the nomination of Michigan billionaire Betsy DeVos as U.S. JOINGO — a top provider of mobile engagement solutions for the casino gaming industry — announced that it has signed agreements with over 50 casino properties. 5.
New Research on Teens and Cell Phones and What it Means for BYOD Schools
Cell Phones in Learning
APRIL 27, 2015
Digital Divide: Racial/Ethnic 85% of African American teenagers own or have access to smartphone 71% of White or Hispanic teenagers own or have access to smartphone African-American and Hispanic youth report more frequent internet use than white teens, going online African Americans and Hispanic teenagers more likely to use messaging Apps on Smartphones (46%) compared to While teenagers (24%).
7 Tips for Engaging Donors on the Move
MAY 31, 2016
For example, you could engage supporters with: An interactive trivia game. The campaign immersed high school students in the day of the life of a civil rights activist through the form of a choose-your-own-adventure-style game. It’s becoming clearer and clearer every day. Mobile isn’t just a fad; it’s here to stay! Their conclusion was drawn from a study of nonprofit email campaigns.
The Pearson years: A brief review
SEPTEMBER 29, 2016
contributed to Education and Skills 2.0: New Targets and Innovative Approaches , a short book released at the World Economic Forum in Davos in 2014, as well as UNESCO’s Reading in the Mobile Era report, based on a project that I coordinated while first at UNESCO. have done this through delivery on key projects, strategy development and thought leadership. Project delivery. Reader+. Pulse.
M-Learning Decisions: Web App or Native App?
mLearning is Good
DECEMBER 7, 2009
But the newer WebKit based browsers are so capable that many people can’t tell the difference between a well developed mobile web application and a native application (with the exception for gaming and 3D graphics where native applications still have a pretty big performance edge). InformationWeek is releasing it’s InformationWeek Anylitics report: “Air Pressure: Why IT Must Sort Out App Mobilization Challenges , which is free for a limited time. You can find the report through the link for the article of the same name here. “Native Vs. Web.
eModeration Station » Mobile learning #2: The issues
MAY 4, 2010
Why not get them using these for learning? A few of your learners have asked you to recommend apps, games and other mobile-friendly content they can use out of class. to play games, to listen to podcasts, to learn vocabulary…) on the move and in their spare time? Get them to report back regularly to the class. Subscribe to the comments for this post? Tweet This! Where to start?