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A Mobile Game World

Upside Learning

Almost everyone on my commute who owns a smart-phone is using it for two things: playing games and social networking, or a combination of both – games on social networks, social network features in games. The games being played are nothing like the games played on PCs and consoles. Once or twice a week I commute to the office using public transport.

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20 Examples of Games or Gamification for Sales Training

Float Mobile Learning

Mobile Strategy games gamification sales enablement Gartner says 80% of gamified apps will fail to meet business objectives, but here are some apps and platforms to help you get started on the right path.

DevLearn 2011: Cloud computing, mobile learning, gaming

Float Mobile Learning

Conferences cloud computing DevLearn 2011 eLearning Guild gaming Jeff Tillett mobile learningDevLearn 2011 was bigger and better than ever. This year there were more attendees, more sessions and a bigger expo – not to mention the fact that it was held [.].

7 reasons why the new Articulate Storyline is a Game-Changer for eLearning

mLearning Revolution

The day after leaving Adobe, I had my first meeting with Arlyn Asch, Articulate CTO, who spent time with me going over Storyline and after an hour of talking to Arlyn and seeing what they were working on, it was a enough for me to believe that sure enough Storyline was going to be a game-changer. First, let me start by congratulating everyone who works for Articulate for the launch of Storyline. Undertaking a monumental job such as writing an application like Storyline from the ground up is no easy feat. However if there’s a company that can do it, that is certainly Articulate.

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New to Mobile Learning Development: 3 Big Problems and 7 Solutions

games, and so on. New to Mobile Learning Development: 3 Big Prob- lems and 7 Solutions Mobile Learning is Here to Stay With the introduction of the Apple iPhone and iPad, a mobile computing revolution. began. With competition from Google, Blackberry (RIM), Microsoft, and HP heating up. from all sides, smart phones and tablets are here to stay. Unlike prescribed IT hardware. devices? issues.

Alternative Reality Games (ARGs) as Mobile Learning

Float Mobile Learning

This month's issue of the Float Newsletter focuses on a type of game that is well suited for mobile learning, the Alternative Reality Game. Featured Newsletter

Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning

mLearning Revolution

My point is that in order for Captivate 6 to have been a game-changer in mLearning, the team in India could have just looked at what other Adobe teams were doing and copy their ideas right into Captivate 6. But I still went ahead and did it and even today after having further tested the new features, I stand by everything I wrote. That’s it. True mLearning a la Dreamweaver CS6.

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6 Fresh Ideas From #mLearnCon 2014

Float Mobile Learning

Conferences Experience API Industry News Newsletter augmented reality content strategy enterprise app store games gamification iBeacons LMS mLearnCon xAPI From the Experience API to gamification, and iBeacons to augmented reality, Dr. Gary Woodill finds several innovative trends at mLearnCon.

Serious game play for learning analytics

Steve Vosloo

The Department of Design, a collaboration between the Netherlands and South Africa, recently held a  Serious Gaming Festival  to explore how this field can impact planning, idea generation and collaboration. Marcus Vlaar,  one of the founders and Chief Creative Officer at  Ranj Serious Games , gave a fascinating keynote about  The Ancient Learning Method of the Future.

4 Ways to Nail Your Mobile Learning Game Plan at ASTD 2014

Float Mobile Learning

After setting your goals for enterprise mobile learning, learn about how to follow through with them at an event of this size. Conferences Mobile Strategy ASTD 2014 ASTD ICE mobile learning goals

Games 19

DevLearn 2011: Thought Leader Interviews

Float Mobile Learning

Conferences BJ Schone Brandon Carson cloud computing David Holcombe DevLearn 2011 eLearning Guild gaming Henry Ryng Jeff Tillett Koreen OlbrishI continued my four-year tradition of interviewing thought leaders again this year. It is a highlight for me. What better way to capture what is going on in the learning [.].

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Gaming is Getting Increasingly Mobile, Smartphones are Getting a Larger Slice of That Pie.

Float Mobile Learning

The general public is putting more and more entertainment focused games on their smartphones and mobile devices. As serious games and gamification gain traction in learning circles, it’s not a [.]. Apps Mobile Technology Other

Games are Serious Business, Too.

Float Mobile Learning

Click on the image to make it larger. Comic Featured

Games 7

Thoughts on Interactive Gaming

The Mobile Learner

I am going to deviate from my typical topic of conversation to share some experiences, reflections and conversations I have had of late concerning the use of interactive gaming in learning.  I will begin by admitting that I am an amateur gamer and a novice when it comes to understanding the role of gaming can play in helping kids learn.  Courtesy of Flickr user el3enawe.

The Violet Hour

Float Mobile Learning

Conferences 1871 Chicago games mobile experience design mobile games TechweekOn June 25th, I’ll be in Chicago speaking at the Float Mobile Learning Symposium as part of Techweek. The folks at Float asked me to write a blog post about [.].

Games 19

Can web apps swing the internet game back from native apps?

uLearning Blog

Tizen shows off the potential of HTML5 #WebApps: [link]. Future mlearn apps mobile Samsung Tizen web apps

DoSomething.org’s New Text Message Game Lets Young People See Through the Eyes of a Civil Rights Activist

Mobile Commons

The game barrages you with moments like this, small acts of assault and humiliation, which you cannot avoid no matter what actions you choose. The game doesn’t just look backwards at history, however. The post DoSomething.org’s New Text Message Game Lets Young People See Through the Eyes of a Civil Rights Activist appeared first on Mobile Commons. It’s best to avoid them.

M-Learning Game Report

mLearnopedia on Blogspot

Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park."

The brand new Captivate 9 puts Adobe years ahead of the competition

mLearning Revolution

The inclusion of Responsive Learning projects in Captivate 8 was a game-changer in my mind, and with the improvements made in version 9, things only continue get better. What a difference three short years make in technology. However, about a year ago I started to notice the tables turning. Adobe Captivate Draft for iPad. It really is impressive. Incidentally, Adobe Captivate Draft on iPad.

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eLearning On Tablets – Free eBook

Upside Learning

We truly believe tablets are a game changer and that there is strong merit in delivering eLearning on tablets. Tablets are no longer limited to entertainment purposes like watching video or playing games; but now are a part of organizational L&D activities across businesses large and small. The tablet market is showing exponential growth with […]. eLearning Technology Mobile Learning

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eLearning is dead! Multi-screen learning is the next big thing.

mLearning Revolution

To say that Mobile has been a game-changer in our lives is an understatement. iA Single Experience across multiple screens, as illustrated in the image above, is the world we live in today! single experience across multiple screens is the holy grail of computing these days. believe it’s critical for us to embrace this way of thinking when Designing mobile learning for multiple screens.

5 Factors to Consider While Choosing an App Type for Learning

Upside Learning

Today, there’s an app for just about anything; from shopping to news to games, learning and beyond! And there are different types of apps that you can create – native, hybrid, or web. ‘Which of these is the right app type for you?’ ’ We believe the below mentioned factors can help you in selecting the […]. Mobile Learning Hybrid Apps Native Apps Native Apps or Hybrid Apps Native Apps or Hybrid Apps or Web Apps Native Apps or Web Apps Native vs Web vs Hybrid Web Apps

Would you like to play a Cell Phone review game?

Cell Phones in Learning

One of the most popular ways to reveiw material in classrooms today is to use a jeoprady type game. On the mLearning-world.com blog , they suggest using cell phones as game "buzzers" and using Microsoft applications to help collect and store data. It might be a fun way to play an old review game. There was always some confusion over who had their hand up first.

6 Reasons Why Responsive Design Makes sense as the Future of e-Learning and m-Learning Design

mLearning Revolution

To say that Mobile has been a game-changer in our lives is an understatement. OMD research: viewers switch devices regularly while the TV is on (Image credit: Nathan Daniels). How many devices do you own? For me, the answer is a whole lot, perhaps too many. What about you, how many devices do you own? If you answered more than one, we are not alone here. mobile devices per capita. The Web. No

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3 Reasons Why You Should (And Shouldn’t) Gamify Your Mobile Apps

Float Mobile Learning

Get the full Slideshare presentation from Scott’s presentation on using game elements in mobile learning apps at Learning Solutions 2015. Conferences Mobile Apps Mobile Strategy gamification Learning Solutions

Review on iPod Wins Game

mLearnopedia on Blogspot

Both the Guardian Sportblog and The Daily Telegraph in stories today in the UK today credit the iPod for the United's football win. United's goalkeeping coach Eric Steele had made a compilation of video clips of Tottenham's players taking penalties in previous matches and put them onto an iPod so Foster could get a glimpse of where they were likely to put their spot-kicks. In the final moments before the shoot-out Foster could be seen intensely studying the iPod with Steele. It was time well spent." Looks like just-in-time mobile learning or mobile performance support to me. Agree?

Mobile quiz tests Games knowledge

mLearning World

From: The Standard - Hong Kong's First FREE English Newspaper AN INTER-SCHOOL mobile quiz contest organized by the Department of Electrical and Electronic Engineering at Hong Kong University that aims to promote mobile learning as well as to celebrate the Beijing Olympic Games is now open to registration by schools. Primary and secondary school students will be able to test their knowledge of the Olympics and about HKU, while also deepening their understanding of mobile learning through the contest, HKU hopes. The student who answers the most questions will be declared the champion.

Latest issue of the International Journal of Interactive Mobile Technologies available

Mobile Learning Edge

Using Mobile Devices and Gaming as a Means of Building Vocabulary. The International Journal of Interactive Mobile Technologies (iJIM) (Volume 5, Issue 4, 2011) has just published its latest issue. Most of the articles are on mobile learning. Here is the Table of Contents: Mobile Tourist Guide – An Intelligent Wireless System to Improve Tourism, using Semantic Web. Nevena Mileva).

10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

mLearning Revolution

With Captivate 8, Adobe commoditizes the creation of best-in-class mobile learning, without having to know much about the technology behind the scenes, and to me this is a game-changer in the transition from e-Learning to m-Learning! The more I test #AdobeCaptivate 8 for my Review, the more I realize this is the version for #mLearning I’ve been waiting for! Responsive Projects.

Mobile Learning in India

mlearnopedia delicious

There are also innovative games based around SMS that have strong learning potential. 3. There is a definite appeal in gaming for learning using mobile phones. Currently, several companies are experimenting with game-based learning technology for mobiles. The increasing ubiquity of the mobile phone begs for it to be used as a learning tool.

Get People to Do What You Want Them To by Turning Your Everyday Outreach into a Game

Mobile Commons

They turned doing good into a game. The basic idea is that by using the techniques and mechanics that make video games fun and addictive – points, badges, levels, and leaderboards – you can make everything from brushing your teeth each night to solving global problems both enjoyable and achievable. And mobile messaging may be the perfect platform to bring those games to everyone. How Cities and Corporations Use Game Mechanics for Good Behavior. Essentially, Fourqquare has transformed going out into your community into a giant game. It’s called “gamification.”

Strengthen Vocabulary Learning with Gaming and Text Messaging!

Cell Phones in Learning

Jumbli asks viewers (anyone can play it is free) to participate in a game of super-scrabble. The game lasts a few minutes (great for an activity after a test or quiz to keep students learning but not bothering others). When the game is over (it starts and stops continiously) the winning words will appear. Jumbli is a billboard (it really is in Times Square) with letters on it.

Strengthen Vocabulary Learning with Gaming and Text Messaging!

Cell Phones in Learning

Jumbli asks viewers (anyone can play it is free) to participate in a game of super-scrabble. The game lasts a few minutes (great for an activity after a test or quiz to keep students learning but not bothering others). When the game is over (it starts and stops continiously) the winning words will appear. Jumbli is a billboard (it really is in Times Square) with letters on it.

Would you like to play a Cell Phone review game?

Cell Phones in Learning

One of the most popular ways to review material in classrooms today is to use a jeopardy type game. On the mLearning-world.com blog , they suggest using cell phones as game "buzzers" and using Microsoft applications to help collect and store data. It might be a fun way to play an old review game. There was always some confusion over who had their hand up first.

Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy

mLearning Revolution

Right now, we have the traditional desktop PCs and Laptops, Tablets and Smartphones, but it’s not too early to start thinking also about smart TVs, game consoles and dashboards in cars, and why not the foldable screens of the future. One thing I stress in my mLearning workshops is the fact that having an iPad-only strategy for Learning is not a thorough mLearning Strategy.

Going Mobile: Transforming Metrix Group

Mobile Learning Edge

Learning Through Mobile Games. Several members of the Metrix Group team will be presenting at the eLated event on November 22nd. We have been working on individual professional development projects that have transformed our knowledge base in order to prepare for the increasing demand that we have from our clients for mobile learning projects. The topic we will be speaking about include: Performance Model for Digital Learning Consultant. Primer on Digital Learning. Developing Collective Intelligence with Mobile Technologies. Responsive Design for Multiple Mobile Device Form Factors.

Not Just Mobile Learning, Mobile Everything

Upside Learning

Mobiles devices today are extremely capable – working as a phone, camera, audio/video recorder, mp3 / video player, computer, internet device, GPS device, eBook readers, game console, bar code, QR code scanner, motion sensor and more. When our clients consider mobile learning, we often find them stuck in trying to deliver learning (training) on mobile devices. Mobile Learning

Boom Town: Another win for HTML5. A good thing for mLearning [video]

mLearning Revolution

I’m not a coder, nor am I much of a gamer but I would imagine that with all the interactivity that games include, it must be fairly complicated to develop one. Perhaps this is why game developers have thus far gravitated toward developing games as native apps. Yesterday,  appMobi  showed off  Boom Town , a game built entirely in HTML5. Part of this is by design.

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

code into HTML (though no Flash games yet). 8. Last week I asked if you had thought about mEnabling your eLearning for iPads (mEnabling, is what we are calling the process of getting your existing eLearning to run on iPads and other tablets) but didn’t really tell you how? So here’s a few – 15 actually! Adobe Edge Animate. And the icing on the cake? It’s free! 2. Articulate Storyline.

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Tablets will replace PCs but not in the way you Think

mLearning Revolution

There are plenty of articles that include a long list of things Tablets still need in order to replace our PCs, here’s an interesting one that lists 8 things Tablets still can’t do , among them, the need for more storage (probably why Microsoft is putting USB ports on the Surface), not great for games (really?), What are you thoughts? Send to Kindle.