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Mobile Devices and 21st Century Skills: Part 1 – Communication

The Mobile Learner

Back in 2007 when I began this blog, the main thrust was sharing ideas about why mobile devices can improve teaching and learning. Now in 2013, not only has the use of mobile devices become much more widespread both in schools and society at large, but the attitudes toward the use of mobile devices for learning has changed. They need to augment their ideas.

Mobile Learning: A Quick SWOT Analysis

Upside Learning

Practical, affordable and exciting devices available to enable learning on mobile. Devices getting faster and better, with increasing memory and storage capacity making it possible for complex applications to reside on devices. It requires a skill-set that includes instructional and media design competencies for mobile device, and interface & user experience design skills.

The Future Of Mobile Learning

Upside Learning

Our interface to this world of data will likely be contained within our mobile devices. The gateway to this profusion has been mobile devices enabled with photo/video cameras and internet connections allowing quick sharing with the world-at-large. The gateway to such a system both inward and outward is almost certain to be a mobile personal computation device carried on the person.

Putting Handheld Devices to Work in Mobile Learning

Mobile Learning Edge

In his blog post from last week, Amit Carg, an eLearning professional and co-founder of Upside Learning , a learning solutions firm, identified three essential ways mobile devices can assist with the continued education of employees: 1. Micro-blogging and social media on mobile devices. 2. To add to the blend of learning/education. 2. To access information. 3. Augmented Reality. 4.

Mobile Learning should be more than converting Desktop eLearning to HTML5

mLearning Revolution

Mobile requires a different strategy, a different way of thinking about content, navigation and how to best utilize the device’s real estate and built-in mobile features like gps, camera, accelerometer, etc. Over the weekend, I was looking at the entries submitted to the Adobe Captivate HTML5 Contest, hosted by my former Adobe colleagues. The basic idea behind this contest is that Adobe Captivate 5.5 users create a project and then use the HTML5 Converter for Adobe Captivate to convert it into HTML5. The entry with the most votes wins. Please stay tuned. eLearning

Adobe 40

Flash Lite on More Mobile Devices Means More Mobile Devices with Rich E-Learning Content

mLearning is Good

This is a good thing if you’re hoping to develop or port e-Learning content to Windows Mobile Devices. Flash Lite is a subset of the desktop Flash environment and the version that will be on Windows Mobile will allow developers to utilize components like Flash Video and a significant portion of the ActionScript 3 programming language. Burst was built with Flash Lite 2.1,

The Mobile Learning Ecosystem I – 10 Important Questions

Upside Learning

Mobile technology penetration is racing ahead in the corporate workplace, with the BYOD (bring your own device) movement affecting companies in varied ways. Agents in the network must have the ability to utilize this energy to produce ‘objects’ of value. Thought you might find them interesting. We should assume something similar happens when we develop learning networks.

The Powerful Combination of Mobile Devices and Learning Apps

The Mobile Learner

In discussing the use of mobile devices, it is easy to forget that the educational and productive power of mobile devices comes through the integration of the devices with other tools. The mobile device, after all, is a hardware tool that makes certain tasks possible but the actualization of those tasks ultimately depends on the use of software or web tools.

Mobile Learning Guidelines - essential reading for learning leaders

moblearn

As they say in their report: This year the number of connected mobile devices, the vast majority of which are mobile phones, will surpass the world’s population for the first time in history. The learning potentials of mobile devices are impressive and, in many instances, well-established: they can help address a number of pressing educational needs in new and cost effective ways. In a world that is increasingly reliant on connectivity and access to information, these devices are not a passing fad. Those nice folks at UNESCO continue to champion mobile learning. enjoy!

Cloud Computing and mobility Part 2.

mLearning World

In part one we looked at how computing may just become a service utility in the same sense as electricity or water, and be accessible anywhere via wireless technologies. And available to devices that don’t have the processing power of decent laptops. The first is the availability of devices designed for this whole new category - a class that has only appeared in the last 18 months. Sometimes known as MID’s (Mobile Internet Devices), there are now major examples being sold by none other than Nokia, Sony and Apple. Not accessible on a desktop PC you can’t lug anywhere.

Cloud Computing: money and mobilty

mLearning World

Cloud computing then (also called utility computing) foresees that supplying this service will eventually look much like the other utility service providers we take for granted - such as power, electricity and water. This is where mobile devices come in. The next part of this article will examine just which mobile devices are leading this change, and what it means for mobile learning. cloud utility computing wireless computingby Jonathan Nalder mLearnxyz.net So what does mobile learning have to do with ‘cloud computing’? And just what is ‘cloud computing’?

Why Patients Want Their Doctors to Embrace Digital Communication

Mobile Commons

If utility companies can send text message reminders about upcoming bills, and airlines can send boarding passes to their passengers’ mobile phones, why are physicians still faxing and printing? There has to be a better way. Digital technologies, patients note, are widely used in almost every other industry to facilitate transactions and make processes more efficient.

Computers aren’t so special anymore, but the kids may be better off: An introduction to mobile ‘appliance computing’ in Queensland schools

uLearning Blog

This process can also be described as a move towards ‘appliance computing’, where the low cost and wide-spread use of mobile computers reaches a point where society views them as expected utilities, or everyday appliances in the same category as TVs, DVD players or microwaves. The second factor is the growth in availability of these devices in schools. How do we know this? see p20).

Feedback Goes Mobile

Mobile Learning Edge

We all know we are behind in mobile device utilization compared to most of Europe.   Are we also behind in understanding the value students are placing on freely communicating their thoughts, opinions and feedback? quick read of the Fast Company article attached, highlights a study of students and academics in the US and the interesting results of: - increased usage of mobile devices (in the last 5 years). - (obvious) decreases in the use of certain mobile functions. concerning censorship preferences by those surveyed. Articles Learning Technologies Reviews Social Media

Place-based Learning and Mobile Devices – Part I

mlearnopedia delicious

Utilizing the smart phone’s camera, GPS and real-time connection to a database allow any number of possibilities for a user to walk, point, and interpret. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone Some of the recent examples of this are most apparent with augmented reality.

Johns Hopkins Survey Finds Strong Potential for Text Message Interventions

Mobile Commons

All the participants had utilized the women’s health services at one of four branches of Johns Hopkins hospitals. Researchers have been publishing studies for years on the effectiveness of text messaging on improving healthcare outcomes. Now, a new survey by Johns Hopkins Medicine adds to this growing library of data. As the study’s senior author Wendy Bennett, M.D., M.P.H.,

Five Myths of Mobile Learning

mlearnopedia delicious

Devices lack in screen and key size and processing power - It’s said quite often that as compared to personal computers, mobile devices lack the large physical interface devices (keyboard, monitor, mouse, printer…) that personal computers provide. While mobile devices’ still don’t match personal computers interface capabilities, they’ve come a long way in a very short time. Today’s devices have large usable screens, and full QWERTY keyboards. When we use personal computers to learn the potential for distraction is equal.

John Hopkins Survey Finds Strong Potential for Text Message Interventions

Mobile Commons

All the participants had utilized the women’s health services at one of four branches of John Hopkins hospitals. Researchers have been publishing studies for years on the effectiveness of text messaging on improving healthcare outcomes. Now, a new survey by John Hopkins Medicine adds to this growing library of data. As the study’s senior author Wendy Bennett, M.D., M.P.H.,

Evaluating mHealth Solutions for Healthcare Organizations

Mobile Commons

According to a recent survey by the nonprofit Healthcare Information and Management Systems Society (HIMSS), nearly 90 percent of professionals working in healthcare organizations use mobile devices to engage their patients in clinical care. A revolution is underway in the healthcare industry, and it hinges on a technology that fits in your pocket. billion by 2018. Mobile Apps. Wearables.

IPhone- User Interface Guidelines- Part I

Upside Learning

The iPhone’s revolutionary user interface has changed the way we look at mobile devices. The iPhone SDK let’s you create native applications for the device. It can use all the native features of the device provided the API is available in SDK. The application is deployed on some other server and not on actual IPhone device. This is the first. It runs in safari browser.

The Future Of Learning Design

mlearnopedia delicious

And, it turns out, the most under utilized. It is not a huge leap to think the next natural step would be to tie it to mobile devices. If you are intrigued by the future of learning design, you won’t want to miss the second half of this interview with Karl Kapp. In case you missed the first half, see Games and Simulations. Learning initiatives are not altruistic for companies.

Embracing Mobile To Educate For Tomorrow | MobileBehavior

mlearnopedia delicious

Schools are slowly beginning to realize that the future lies in mobile communication and utility; instead of building resistance, they are opting to design curricula supporting it, preparing todays youth for a designed tomorrow. Every student in our school district from 3rd grade to 6th grade has their own mobile learning device!  We will be adding seventh grade next year.  At  St.

Ken Robinson: Changing Educational Paradigms

The Mobile Learner

His message is relevant here as the utilization of mobile devices for learning is only possible when we understand the current state of education and that change is in order.  The video below is an animation and visualization of Sir Ken Robinson’s talk on Changing Educational Paradigms.  Above and beyond the message provided by Mr. Robinson, the animated visualization is a great way to connect to the message in different way.  Enjoy!

Considerations on What mLearning Now Means

The Mobile Learner

Back in 2007, when I began this blog, the posts often focused on ways educators and students could utilize mobile devices for learning in an attempt to make it’s use ubiquitous. Now, a mere six years later, use of mobile devices is becoming ubiquitous and soon their use will be common place. Considering this new reality, I’ve been asking myself the following question: “What does mLearning look like when use if mobile devices is ubiquitous?” ” It has come to the point now where neither the device nor the platform matters.

Why 1:1 May Not Be Necessary

The Mobile Learner

Having one device per child in a learning environment is a luxury dreamed about for decades. With the growing ubiquity of handheld devices in the hands of school aged children and the prevalence of BYOD policies, 1:1 is now attainable. The approach some teachers have taken is experimenting with engaging students with the devices is through a learning centre approach. As a support tool, mobile devices seem to be a natural fit when the teacher uses a learning centre format to engage students in inquiry. edushifts mlearning mobilelearning 1:1

mLearning: ‘Using Your Senses’

mLearning is Good

desktop and mobile device). So I don’t discount the value of mobile courseware, I just think that the design community often forgets to think about the differentiation between mobile devices and desktop computers. Besides the always on, always connected, always with you nature of mobile devices, they also have a number of different sensors that we can utilize in our learning design. Sometimes learner’s needs are met by simply having content available in multiple places (i.e. So how can you start to use these in your designs? link].

Mobile Learning: A 4th Reading List

The Mobile Learner

Bonus Poscast: Jesse at TEDx : Jesse Brown from TVO’s Search Engine talks about digital comics in the classroom. 9) 12 Interesting Ways to Use an iPod Touch in the Classroom : A google docs page providing various tips on utilizing an iPod Touch for Learning. 10) Why Mobile Innovation is Blowing Away PC’s : A Techcrunch article comparing innovation trends between mobile devices and PC and a discussion about why mobile will surpass PC’s. Here are 10 of the more recent articles and blog posts that I have read concerning mobile learning.

Training Plan For iPhone Application Development

Upside Learning

Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. This training plan if properly implemented can help you create productive and utility kind of applications. There is lots of material available about iPhone development on the web but very little about how to go about it. While working on IPhone development I have collected some links and we thought of creating a training plan for iPhone development for other Upsiders. Design patterns like MVC-2, Delegate. Topic. NavBar.

Cell Phones in Education Part 5: Instant Feedback

The Mobile Learner

In that blog post, I suggested that real-time feed-back is being utilized by presenters and industry to gauge the experience of their audiences or their customers.  I also suggested that using tools that provide real-time feedback can allow teachers to gauge the understanding of students during a lesson.  In that blog post, I suggested that social networking sites can be a tool to allow for that type of feedback.  Therefore, everyday tools such as cell phones and text messaging can be utilized to gain that precious feedback required to ensure that students are learning. 

iPods in Education Part 14: Enhanced Science Education

The Mobile Learner

True, mobile devices work well across the curriculum.  While I myself am not an expert in the field, I find the possibilities so exciting that I feel the need to add a bit to the conversation about using mobile devices in science instruction. In addition, there are the built in apps that can be utilized during study: scientific calculator. There are many digital tools that students can utilize that can assist them in their scientific learning.  This time, I’d like to branch out and look at some uses in science.  Firstly, I go to the apps.  notes app.

Top 5 SMS Articles to Read This Week

Mobile Commons

KakaoTalk’s domestic glory falls short overseas Kakao, by prioritizing domestic business, didn’t have enough ability to utilize resources overseas. Have We Reached The Tipping Point Of The App Era? By sending a text message, brands can now allow for a customer to click a link and jump right into an “app” that doesn’t have to be downloaded and installed on your smartphone.

Addressing Some More Critiques of Mobile Learning

The Mobile Learner

While the above are likely the most common critiques of mobile learning, there are many more critiques and other issues that need to be addressed.  In this blog post, I will continue addressing these critiques and issues by looking at the root causes of the perceived problems with using allowing mobile devices into the classroom. This is not a new phenomena. 

M-Learning Decisions: Web App or Native App?

mLearning is Good

Native applications are great and can benefit from the performance gains of being on a device. It also doesn’t hurt that so many devices nowadays are Wi-Fi enabled. Native applications–those built using languages such as C++ or Java that execute locally on the device–provide the most responsive user experience while allowing offline operation. In addition, the application will work only for one particular platform, meaning that companies need to build or buy different versions for BlackBerry, Google, and iPhone devices. “Native Vs. Web.

The Back-Channel Effect: Are Educators Ready for Real-Time Feedback?

The Mobile Learner

Powered by modern devices that allow for instant communication by many people at the same time, the back-channel provides an opportunity not only for instant feedback, but also allows for students to supplement what is being taught by sharing their own ideas on a topic. That’s where using mobile devices comes in. The back-channel, however, is a completely new phenomena.

E-learning in the Mobile World and the Right Business Model to Deliver It

mlearnopedia delicious

I think it is safe to say that for most of us the personal computer is the first place we go when we are looking for web-based information; however, new web-ready mobile devices are emerging with increased speed and are blurring the line of what traditionally constitutes a viable endpoint for digital content. Have you seen the new Verizon netbook ? Is it a laptop, a souped-up PDA?

CellCast Takes Top Honors at DemoFest 2010

mLearning Trends

OnPoint worked with Verizon Wireless on a project designed to provide their outbound sales teams with greater and easier access to regular sales practices, production/solution previews, and updated business communications; the solution utilized OnPoint’s CellCast® mobile learning platform to make that content available via a variety of company-issued smartphones.

Cell Phones in Education Part 2: Assistive Technology

The Mobile Learner

While that may well have been the case in the past, today’s devices come with “assistive&# software that can be utilized to the advantage of everyone. These devices allow students to access learning materials in different forms either through auditory means as through an mp3 recording of a book or visually by text on a screen (i.e.

RIM 2

mLearning Content Types - Level 6: Rich Media

mLearning Trends

The CellCast Server then automatically processes each uploaded source file using the CellCast Transcoding Engine – an included feature/service that encodes and generates compatible media files for each of the defined mobile devices within an enterprise. Level 6 Content Types The CellCast Solution supports media-based content in podcast audio and video formats.

This Edu-Netbook *might* be the best yet.

mLearning

The Mirus Schoolbook Convertible looks like it’s a decent step forward in the design of a low-cost mobile computing device for education. The finger-responsive touch screen is particularly useful in an educational tablet computer because of the device’s utility as an ebook reader.  Mirus Schoolmate convertible netbook/tablet: designed for learning.

This Edu-Netbook *might* be the best yet.

mLearning

The Mirus Schoolbook Convertible looks like it’s a decent step forward in the design of a low-cost mobile computing device for education. The finger-responsive touch screen is particularly useful in an educational tablet computer because if the device’s utility as an ebook reader.  Mirus Schoolmate convertible netbook/tablet: designed for learning.