6 Reasons Why Responsive Design Makes sense as the Future of e-Learning and m-Learning Design
MARCH 4, 2015
OMD research: viewers switch devices regularly while the TV is on (Image credit: Nathan Daniels). How many devices do you own? What about you, how many devices do you own? According to Cisco, by the end of 2014, the number of mobile-connected devices exceeded the number of people on earth, and by 2017, there will be nearly 1.4 mobile devices per capita. The Web. No
5 Key Considerations for Multi-Device Testing
OCTOBER 28, 2014
Ensuring that your multi-device eLearning runs consistently and smoothly across the identified range of devices, screen sizes, browsers, and platforms is crucial to deliver an engaging and consistent learning experience for your users. But the sheer number of device-OS-browser combinations and the set of test parameters which need to be checked for EACH combination make […]. Mobile Learning Responsive Learning Design Multi-device Testing
Introducing: mLearning Design Training [6-hr Workshop with RJ Jacquez]
NOVEMBER 30, 2012
This workshop is a result of months of research on mobile; mobile app design testing for best practices ; countless hours of consulting and lots of learning about design from trial and error. Here’s what you will learn in this action-packed workshop: Learn Key Mobile Learning Design Principles ( vs. eLearning design ). mLearning design best practices.
Instructional Design for Mobile Learning
Float Mobile Learning
OCTOBER 12, 2011
Mobile learning is about more than plopping mobile devices in front of students sitting in a classroom. Pedagogy and Learning Speaking Webinars augmented reality instructional designThis is one of the main messages delivered by Float mobile strategist Jeff Tillett [.].
New to Mobile Learning Development: 3 Big Problems and 7 Solutions
dissemination of the past, these devices are often being introduced in the workplace. do we take advantage of these devices to deploy learning content and how do we. devices? it locally on the device or is there some easier way? Different Devices? mobile devices in favor of longer battery life. smart phone device market and the outright. devices.
What is the future of #mLearning Design? Storyline’s native app vs. Captivate’s Responsive Design [Poll]
DECEMBER 22, 2014
Three years ago when I began focusing on mobile learning, I looked at the most popular rapid eLearning development tools and I was convinced there was very little chance they could re-invent themselves into decent mobile learning design tools. image credit: table xi. All of these I thought would make it extremely difficult for vendors to overcome. My Question to You.
4 Challenges Designing Augmented Reality Applications for Smart Glasses
Float Mobile Learning
MAY 4, 2015
The transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology. Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glasses
When Designing Mobile Learning, Think Less is More [#mLearning]
APRIL 30, 2012
Over the weekend I came across this fascinating article that really got me thinking about how we should approach the design of mobile learning (mLearning). With obvious constraints, such as smaller screens, different platforms and multiple devices to target, unreliable connections, etc. also believe that each new era in computing brings challenges and mobile is no different.
Product Design is about Emotional Experiences [Video]
NOVEMBER 7, 2013
One of the greatest outcomes from the constant use of mobile devices, apps and everything else in our lives that is slowly being connected to the internet is that for the first time, regular everyday users care about the ‘emotional experience’ of using products, apps, and everything else we come into contact throughout our days. Suddenly we have all become Interaction Designers!
A Lesson in Mobile Learning Design from Yelp [#mLearning]
AUGUST 27, 2013
” — Cennydd Bowles (@Cennydd) April 21, 2011. I see this happening everywhere, including in organizations planning a Learning Strategy around mobile devices and desktops. In other words there is such thing as an immobile mobile learner , someone who even though may have a PC within reach, would rather lean back with his or her Tablet or Smartphone and learn using those devices.
The Single Biggest Myth about Mobile Learning [#mLearning]
MARCH 10, 2015
Mobile Devices are too distracting for providing effective learning. Learning isn’t secured enough on mobile devices. However in this short post, I would like to share what I think is the biggest misunderstanding we need to correct in order to have a successful learning design strategy. Single Biggest Myth: Mobile Learning is ONLY About Mobile Devices. There it is!
The Future Of Learning Design
NOVEMBER 23, 2009
If you are intrigued by the future of learning design, you won’t want to miss the second half of this interview with Karl Kapp. Coach: What types of challenges do newer technologies, such as mobile and podcast, present to the instructional designer? Having said that, another challenge confronting instructional designers is to “think outside the classroom” paradigm.
Should Learning Designers Learn to Code? [Poll]
NOVEMBER 6, 2013
Book Review: Designing mLearning: tapping into the mobile revolution for organizational performance, by Clark Quinn
Mobile Learning Edge
FEBRUARY 14, 2011
This was followed by my book, The Mobile Learning Edge (McGraw-Hill, 2010), and, most recently, Clark Quinn’s new book on this topic, Designing mLearning: tapping into the mobile revolution for organizational performance (Pfeiffer, 2011). The volume edited by Norbert Pachler and his colleagues is a very academic book and is mostly about the use of mobile devices within the school system.
Designing eLearning for iPads – Webinar Recording and Q&A
MARCH 26, 2013
Early this month we ran two webinars on “Designing eLearning for Pads (tablet)” A big thank you to all of you who were able to join us! What is mLearning? A: mLearning or Mobile Learning is designed specifically for mobile devices, mostly for learners who are constantly on the move or do not have regular access to traditional learning methodologies. Read more. Q 26.
The Unique Affordances of Mobile Learning
Float Mobile Learning
NOVEMBER 13, 2013
With more than 20 unique affordances, mobile learning designers and developers should work toward understanding the potentially complex possibilities available to them. Mobile Development Mobile Devices Mobile Strategy cloud storage geolocation instructional design learning technologies mobile affordances mobile device cameras mobile device sensors
mLearning is Bigger than Mobile Devices. The “m” is for Multiscreen.
AUGUST 20, 2012
Here’s how Wikipedia defines mLearning today: Any sort of learning that happens when the learner is not at a fixed, predetermined location, or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies.  In other words mobile learning decreases limitation of learning location with the mobility of general portable devices.
Instructional Design for Mobile Learning – Webinar and Slides from David Metcalf
Float Mobile Learning
MAY 1, 2013
David Metcalf, one of the pioneers of mobile learning, and Director of the METIL Lab at the University of Central Florida, recently presented a webinar on instructional design for mobile learning. The acronym METIL stands for Mixed Emerging Technology Integration Lab, and signals the next move in mobile learning technologies – from mobile phones to a wide variety of devices with multiple form factors, operating systems and development platforms that all work together. Both David’s extensive deck of slides and a recording of the webinar are available for downloading.
Using Mobile Devices as Research Tools
Float Mobile Learning
MARCH 5, 2012
Because traditional e-learning has mostly been about presentations and activities designed by expert instructors, distributed to learners via desktop and laptop screens, we tend to forget the power of the
Mobile Learning Revolution – Round-Up Of Our Best mLearning Posts
JUNE 21, 2011
And as such mobile devices, with their appropriate size, features and functionalities, are poised to be the best performance support tools. What I Learnt About Mobile Learning Design. Mobile hardware has its own limitations and hence we need to adhere to some critical design conventions in order to make our mobile applications a success. See you there. What Is Mobile Learning?
7 Free Online Tools for CSS Optimization
JULY 5, 2013
If you truly want to develop learning, or any other type of content that can be viewed on multiple screens, including desktops and laptops, smartphones, tablets, as well as future devices, such as Google Glass, the only solid solution is by using Responsive Web Design principles. This is a brilliant resource for all web designers. This of course provides a bad user experience.
Designing for Multiple Screens in iOS
Float Mobile Learning
NOVEMBER 5, 2012
Devices running iOS now come in a pretty wide variety of flavors. Let's focus on one tool iOS developers have for efficiently designing layouts for multiple screens: autoresizing behaviors. iOS Mobile Development fragmentation Interface Builder Xcode
eLearning is dead! Multi-screen learning is the next big thing.
JULY 19, 2015
believe it’s critical for us to embrace this way of thinking when Designing mobile learning for multiple screens. The days of designing eLearning for the stationary desktop computer are long gone. How do we design for all of these sizes and resolutions? In order to design this type of learning, we may need to abandon many of the old comfort zones I mentioned above.
The brand new Captivate 9 puts Adobe years ahead of the competition
AUGUST 21, 2015
While Articulate continues to make small, trivial improvements to their apps, sadly most with emphasis on the old, traditional eLearning, Adobe has been working hard on innovating and solving big problems, that truly matter in today’s multi-screen and multi-device world. Responsive Learning Design. Recording directly from Mobile Devices. Adobe Captivate Draft for iPad.
Mobile Devices and 21st Century Skills: Part 2 – Knowledge Construction
The Mobile Learner
JULY 2, 2013
In the first post of this series on mobile devices and 21st century skills, I focused in the use of mobile devices in developing communication skills. We move now to a discussion in the use if mobile devices and knowledge construction. Similar to what is stated above, mobile devices can easily support information attainment by allowing students to access information online. Lessons designed for the development of 21st century skills have provide opportunities for students to use the information that they attain. This teaching mindset is now obsolete.
Designing Content for the Mobile Device
Mobile Learning Edge
MARCH 11, 2011
Food for thought on a Friday afternoon: The pervasiveness of mobile devices is ushering in a new age of learning pedagogies, making us examine and question how knowledge is organized and interrelated. So how do we evolve our text to be delivered in a way that is suitable for consumption on a mobile device and specifically, for learning? By delivering learning content in small, consumable portions, mobile learning enables users to access material through a method of quick reading, reviewing and testing.
Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy
OCTOBER 3, 2012
The presentation has some of the most impressive and concise slides I’ve seen on the topic of multiscreen development, and it’s by a German company called Precious Design Studio. Working for all those devices was interesting and challenging. Even more interesting, however, is the question how those devices relate to each other. Patterns for Multiscreen Strategies.
10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]
JANUARY 12, 2015
When comparing the two big players in the rapid eLearning market, Articulate and Adobe, they approach mobile learning design very differently. The Future of the Web is Responsive Design! Luckily more and more companies are now re-building their web sites using a Mobile-first mentality and a Responsive Design approach. eLearning. — RJ Jacquez (@rjacquez) January 9, 2015.
M-learning device for $60.
FEBRUARY 18, 2010
It features a 4.3-inch colour touchscreen, QWERTY keyboard, rugged design and over 100 downloadable titles. programmable, touchscreen mobile learning device with a QWERTY keyboard for $60!? The FLiP , made by V-Tech, is an e-book reader targeted at children aged 3-7. FLiP e-book reader. Things are getting very exciting for mobile learning. Products
Future of Mobile Learning - an interview with Geoff Stead
JANUARY 28, 2014
See worklearnmobile.org/articles/mobile-museum-tours-apps-and-indoor-positioning for more details. Q: As we know, m-learning is not e-learning on a mobile device. Learning designers who have been masters in designing e-learning interventions for years are facing a major challenge with transitioning to mobile. app development Augmented Reality future devices trends What''s the future of mobile learning? Which trends should we be watching, and which ones are nonsense? What about NFC / iBeacons / Geofencing? How to get started with m-learning? Where is the learner?
How To mEnable Your eLearning
JUNE 11, 2013
With the advent of mobile devices, there is a natural desire in L&D folks to put (or even push) some of their organization's existing eLearning onto mobile devices (mobile phones, tablets, and everything in between) too. Related Posts: Designing eLearning For iPads (LT 2013 – Slide Deck) eLearning – Responsive & Responsible eLearning on iPads – 10 Bright Ideas Tablet Learning – Neither Mobile Learning Nor… Have You mEnabled Your eLearning For iPads? Mobile Learning eLearning to Mobile Devices eLearning To Tablets mEnable Your eLearning
QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.
iPhone5 review in 26 words or less
SEPTEMBER 21, 2012
Why would I talk about a consumer device like the iPhone here at uLearning Blog? Basically because it sets a bar each year for how much advanced computing can be squeezed into a soon to become even more ubiquitous device. uLearning design iPhone reviewSmartphones are today’s PCs and give us an idea where tomorrow’s computing may be heading. •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••.
8 Things we MUST do in 2013 to seize the potential of mLearning
DECEMBER 13, 2012
This year we have seen technology companies introduce a myriad of mobile devices of all sizes, prices and operating systems. Mobile changes everything from the way we learn new things by interacting with information on our mobile devices, to the way we design the next generation of learning experiences for the mobile learner. The more devices you have for testing, the better.
A User-Centered Approach to Mobile Web Design
Mobile Learning Edge
MAY 15, 2011
Lyndon Cerejo at Smashing Magazine has posted a useful article on how to do user-centered mobile web design. The “mobile web is the term used for designing websites that can be easily read on mobile devices, as opposed to “mobile apps which are discrete progams that can be downloaded from an “app store to run on mobile devices.
Enterprise Mobility and Mobile Learning
mLearning is Good
JANUARY 3, 2013
This is all good for us as mobile learning technologists, designers and developers. And since employees are most likely to have their mobile device with them at all times, their situational awareness would be improved by using your application on their device. Enterprise Mobility. Many predictions for 2013 include the rise of enterprise mobility.
Five Practical Mobile Learning Tips
JULY 26, 2011
Also factor in their use of and comfort with mobile devices. Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Have a target device, allow for graceful degradation. Ask if there will be a real benefit for the user. Content pull?
Mobile Devices as Musical Devices
The Mobile Learner
APRIL 19, 2010
Using an iPhone as a musical device is an interesting application of a cell phone. While known as a music player designed to allow users to consume music, developers have created apps that can transform the iPhone into a musical device to create music as well. This, however, is not the only way to use an iPhone as a musical device. The video below profiles experiments being conducted at Stanford University in using a mobile device such as an iPhone/iPod Touch to create a mobile phone orchestra.
5 Reasons To Pay Attention To Google Glass
OCTOBER 9, 2013
We've been paying close attention to Google Glass, it is a unique wearable device that offers plenty for learning designers to be excited about. Five reasons we think Glass is going to matter: Ubiquitous – always on, always there – we left computers behind on our desks when we left home or work, we carried […]. Future Learning Mobile Learning Google Glass
From eLearning to mLearning: The Top 5 Challenges beyond Technology
OCTOBER 9, 2012
However unlike some people who think that things like the price tag of a mobile device or its battery are holding mobile learning back from full adoption, I’m convinced technology has little to do with what’s holding us back from crossing the chasm. In my opinion, this is a big challenge for Instructional Designers everywhere. vision. Mobile Challenges. Send to Kindle.