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Are the robots taking over? Augment your reality, don't lose it!

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what's augmented reality all about - where's the meaning, and sense in that, and what could you do for learning ? [10 mins] And how soon with augmented reality be real? [14 mins] Nic the AR cynic - "is technology swamping our humanity"? Using technology to help me, but not letting it remove my humanity - we need to learn new social skills about living with always on technology. Adding a bit of "social" into a very dispersed virtual learning environment. awesome medical applications - same story as augmented reality. 7.30] Thinking about touch screens.

QR Codes: Augmenting Augmented Reality | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.

A Look Back at Our Predictions for the Mobile Landscape

Float Mobile Learning

Android Featured Newsletter augmented reality BlackBerry enterprise app store gamification Ice Cream Sandwich Jelly Bean mobile research predictive analytics RIM social networkingSee how we stack up in the predictions we made for 2012.

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matthewbuckland.com » The future of social networking – a concept investigation

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The future of social networking – a concept investigation Posted by matt on October 01, 2009 If youre new here, you may want to subscribe to my blog and get updates either via email or via RSS. It’s an investigation into how social networking may work in the future, focusing on mobile and augmented reality (AR). But you can see how valuable (and scary) this could be when applied to a social networking paradigm. Augmented reality is just a type of interfacing. Tags: augmentedreality future social Thanks for visiting! Where are the cliques.

Mobile Augmented Reality – A Brief Overview

mLearning is Good

This combination of the real world with the virtual world is known as “Augmented Reality&#. . Wikipedia defines Augmented Reality as: [Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. At present, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented&# by the addition of computer-generated graphics.

Tech Innovation Now Led by Hot New Bands

Mobile Learning Edge

But, as Bill Tancer showed in his 2008 book  Click , the number of people visiting porn sites has gone down as the use of social media has gone up. The other example is from The Black Eyed Peas who have released an app for the iPhone that includes an immersive 360 degree, augmented reality music video that puts you in the middle of a party, dancing to the music.

New Mobile Augmented Reality browser

mLearning Blog

In addition to the “real&# environment, the user also sees additional information such as apartments available for sale, the location of friends or events via a social network and other locations of interest. Tags: Mobile Education android augmented reality iphone Mobile Learning netherlands I stumbled upon an interesting article about the Dutch company SPRXmobile. The way it works is simple enough: open the browser and look at your surroundings with the camera lens and the smart phone display. Needless to say that this is extremely interesting for mobile learning. link].

A brief update on Augmented Reality

mLearning Blog

Augmented Reality has been on the map for quite a while now, but at the ETH (Zurichs renowned University) we were allowed to have an upclose look at what some companies are doing. especially enjoyed the fact, that social- and or public tagging is already availablee. Be my guest to comment on that one… Tags: Mobile Education augmented reality iphone ipod Mobile Learning school software wikipedia Mobile Monday at Zurich was interesting from a mobile learning perspective. Unfortunately, this is not yet available for the iPhone.  link]. link]. link]. link].

6 Steps To A Better Mobile Learning Strategy

Upside Learning

Experience suggests that mlearning works best in enhancing the social, informal, just-in-time, and performance support solutions/initiatives. Does your learning strategy include a mix of social, informal, and performance support already? Culture : Is there a culture of sharing, commenting, social learning in your organization? 3. Establish the Need. Ask yourself -.

Take A Leap Of Faith With Mobile Learning

Upside Learning

Think augmentation. With mobile, ‘augmentation’ should be the key theme. Clark Quinn in his book’ Designing mLearning: Tapping into the Mobile Revolution for Organisational Performance’, says “…mLearning should be viewed as augmenting your learning or performance…”, which, for me, captures the soul of mobile learning. It’s your informal & social learning hub if you like.

QR Codes: A Brief Reading List

The Mobile Learner

augmented reality edushifts mobilelearning cell phones qrcodesI’ve had this growing interest lately in QR codes and their application to education.  I’m quickly coming to the realization at how useful QR codes can be in education and how these little graphical icons can make mobile learning a little easier for teachers to incorporate with students.  Just Scan my QR Code : An article on using QR codes for personal advertising – this can work to advertise a school or a school program as well; 10) Qurify : We will end this list with a free QR code generator.

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

HTML5 web apps might be ideal for consumer-centric marketing efforts, mobile games and some social tools but these experiences are one-dimensional compared with the full-on, multi-functional mLearning experiences mixing formal and informal interactions, performance tools, ready access to information and experts, gaming systems and more. Private Social Networks Win Over Public. a.k.a.

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Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

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Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS WordPress.org Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!

Enterprise mLearning Predictions for 2011

mLearning Trends

Private Social Networks Win Over Public. There’s no denying the power and reach of social networking in the technology space but we remain convinced that PUBLIC SOCIAL sites like Facebook , Linkedin , Twitter , Flickr and YouTube all have diminished value as part of an enterprise learning community when compared with the various PRIVATE SOCIAL sites and applications now available. As such, most business-centric social interactions must to seamlessly integrated into the enterprise learning environment and at every mobile access point too. 7. Buyer, beware! 9.

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Enterprise mLearning Predictions for 2012

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives. feel the positive effects of the aforementioned evolutions will be more pronounced than similar advances in areas like augmented reality that will remain costly to design, produce and manage. 8. So, in no certain order, here are my predictions… 1. Access Points Diversify.

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Top 50 Mobile Learning Resources

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Things You Should Know About Augmented Reality. In putting this list together, I used Tony Karrer’s eLearning Learning site extensively to match links that are also popular based on social signals. I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. If you’re considering mobile learning in any shape or form, I’d suggest you give these a browse. Apple Education. Kapp Notes.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives. Here’s the analysis of how it all played out. On Target But. Bullseye. Near Bullseye.

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Stickybits: Scan your mobile world for social learning | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← QR Codes: Augmenting Augmented Reality Stickybits: Scan your mobile world for social learning Posted on September 28, 2010 by diannerees | Leave a comment In my last post , I described instructional strategies for using QR codes, particularly in augmented reality applications. Bookmark the permalink.

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Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond

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As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared. Global chat rooms, once called social media , emerged as billions of silent discussions criss-crossed space and time, eliminating distance, a world of timeless conversations. All became real. Write comments below.

Mobile Devices and 21st Century Skills: Part 1 – Communication

The Mobile Learner

They need to augment their ideas. Social media is great at connecting people to ideas, but those ideas need to be flushed out, developed, connected to other ideas and supported with facts for anyone to pay attention. Back in 2007 when I began this blog, the main thrust was sharing ideas about why mobile devices can improve teaching and learning.

2010: mLearning Year in Review

mLearning Trends

Traditional "e"-learning vendors will all jump into the "m"-learning and social networking spaces with "first generation" offerings they believe will address the mobile requirements of their customers and prospects; these early efforts will prove largely ineffective as evidenced by their many iterative and incremental updates, retries and course corrections. A.K.A. Validated (“Double”).

Embracing Mobile To Educate For Tomorrow | MobileBehavior

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Cellphones" are now "mobile devices," their evolution brought them from being a simple social tool to a powerful digital Swiss Army knife. What better solution than to ban cellphones altogether? But while mobile phones have been  blamed for an increase in exam cheating ,  SMS has been praised for helping students learn to spell. The solution lies in perspective. At  St. Scott Newcomb, a St.

October Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning October 1, 2010 to October 31, 2010 Featured Sources The following are the top items from featured sources based on social signals. PLENK2010 the future of education, my vision of the future - Ignatia Webs , October 15, 2010 Sad News.Drop.io Removed Voice Recording Feature, but There Are Some Good Alternatives!

September Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning September 1, 2010 to September 30, 2010 Featured Sources The following are the top items from featured sources based on social signals. Reusing eLearning material (OER) from other sources or not, asks UNESCO. Three reasons why I hesitate - Ignatia Webs , September 22, 2010 Will Mobile Apps Change Training Forever?

The mobile future

mLearning Blog

According to Schärer and Wieser, some of the mega trends of 2010 are the more increased use of social networks on mobile phones, location-based services and augmented reality. believe that location-based learning especially in combination with games and augmented reality might be something extremely popular for the next coming years. Especially when augmented reality finally performs fast enough so we don’t get bored waiting for stuff to pop up on our mobile screen.  .  . Some of these, obviously aren’t even on the market. In Europe that is.

Five Mobile Learning Implementation Tips | Upside Learning Blog

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Include Elements of Collaboration – Mobile devices have unprecedented adoption levels simply because their ability to provide synchronous communication makes them unparalleled social tools. Geo-location based tools, social networking tools, access to search and information databases, customized calculators, newsreaders, games, simulations – the options are quite varied. Re-use!

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October Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning October 1, 2009 to October 31, 2009 Featured Sources The following are the top items from featured sources based on social signals. Augmented Reality and On-Demand Learning- The Mobile Learner , October 17, 2009 Mobile Learning Tools #2 - mLearnopedia on Blogspot , October 2, 2009 CCK09: does Connectivism want to change the world?

June Hot List: Mobile Learning Content Community

mLearnopedia on Blogspot

Top Posts The following are the top posts from featured sources based on social signals. Here is the monthly top ten list for cc.mlearnopedia.com from June. Enjoy.

December Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning December 1, 2010 to December 31, 2010 Featured Sources The following are the top items from featured sources based on social signals. QR Codes: A Brief Reading List - The Mobile Learner , December 11, 2010 Three Ways to Use Mobile Devices in Workplace Learning - Upside Learning , December 9, 2010 QR Codes and Beyond? uLearning Blog , December 15, 2010 How to Learn?

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March Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning March 1-31, 2010 Featured Sources The following are the top items from featured sources based on social signals. For Students Without Internet at Home - Cell Phones in Learning , March 16, 2010 A brief update on Augmented Reality - mLearning Blog , March 11, 2010 Other Sources The following are the top items based on social signals.

Putting Handheld Devices to Work in Mobile Learning

Mobile Learning Edge

Micro-blogging and social media on mobile devices. 2. Augmented Reality. 4. In his blog post from last week, Amit Carg, an eLearning professional and co-founder of Upside Learning , a learning solutions firm, identified three essential ways mobile devices can assist with the continued education of employees: 1. To add to the blend of learning/education. 2. To access information. 3.

August Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning August 1, 2010 to August 31, 2010 Featured Sources The following are the top items from featured sources based on social signals. open academic education: people with an open PhD and master? Yes, they do it!

November Hot List: Mobile Learning Content

mLearnopedia on Blogspot

Best of Mobile Learning November 1, 2009 to November 30, 2009 Featured Sources The following are the top items from featured sources based on social signals. eLearning report: Review of Learning 2.0

E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?

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skip to main | skip to sidebar E-Learning Queen E-Learning Queen focuses on distance training and education, from instructional design to e-learning and mobile solutions, and pays attention to psychological, social, and cultural factors. The edublog emphasizes real-world e-learning issues and appropriate uses of emerging technologies. Who is the Queen? You are, dear reader. in Geology, M.A.

Instructional Design for Mediated Education | Blog | Location-Based Learning

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One reads of digital installations as parts of student social spaces and libraries. Personally, I am hoping that this year will involve some spatialized augmented-reality projects. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. One reads of examples of location-based learning in architectural classes where students may experience what a neighborhood may have looked like decades ago. These ideas were strengthened in a recent webinar. Wiki Mania!

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My mLearning Predictions for 2010

mLearning Trends

Traditional "e"-learning vendors will all jump into the "m"-learning and social networking spaces with "first generation" offerings they believe will address the mobile requirements of their customers and prospects; these early efforts will prove largely ineffective as evidenced by their many iterative and incremental updates, retrys and course corrections. Augmented reality applications for mobile learning will begin to appear but because solution development is expensive, technically challenging, and device dependent, AR will capture more headlines than actual budgets. Mobile.

Smart Mobs » Blog Archive » Roland’s Sunday Smart Trends #251

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The next social revolution Mobile communication, pervasive computing, wireless networks, collective action. Kramer This week’s “Roland’s Sunday Smart Trends&# focuses on Mobile augmented reality , a phenomenon in which “real&# and “virtual&# experiences merge.  The practical application of mobile augmented reality is taking on many forms. Smart Mobs Zcape This week’s “Roland’s Sunday Smart Trends&# focuses on Mobile augmented reality, a phenomenon in which “real&# and “virtual&# experiences merge.  Suggestions?

Mobile phones as cultural resources for learning | Personalising Learning with the iPod Touch

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under: mLearning « Southgate Community School District, Michigan Futurelab: Augmented Reality » Responses - [.] “Outside the classroom learners are building up new rich media literacies as they create their own habitus of learning in everyday life. We propose that schools should, and ultimately must, recognise and embrace this change. Theme: Ocean Mist by Ed Merritt.

EduGeek Journal » Blog Archive » Mobile Pedagogy And Mobile Devices

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Augmented reality tests – students go to a Biology lab or Art museum whatever, and as they walk around questions pop-up that require them to examine what is in front of them and then answer.  There are little snippets here and there – but nothing that really seems to leverage the possibilities of a mobile device. Why not make lectures more interactive? Why, you ask?  Web 3.0

Developing a SixthSense for Mobile Learning

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believe that developments like SixthSense, and other Augmented Reality options for accessing information at the point of need, will accelerate the move from training by courses to discrete just-in-time learning experiences. Some folks at MIT are working on a technology that could have dramatic implications for mobile learning and information retrieval. They call it SixthSense. Demoed in a TED presentation Pranav Mistry has created an inexpensive wearable system that can project information about real world objects onto any surface. What do you think? All Rights Reserved.