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QR Codes: Augmenting Augmented Reality | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.

10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

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Articulate for example has gone the native app route for deploying learning projects to tablets and HTML5 for smartphones like the iPhone and the Moto X. For the learner is yet another app to download to their smartphone and then there’s the issue of installing apps inside certain IT corporations. eLearning. — RJ Jacquez (@rjacquez) January 9, 2015. Responsive Projects.

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May Hot List: Mobile Learning Content

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Prof says courses/learning was accelerated #slide2learn - uLearning Blog , May 3, 2011 Glossary III: Rise of the Smartphones - Float Mobile Learning , May 12, 2011 Other Sources The following are the top items based on social signals. Best of Mobile Learning May 1, 2011 to May 31, 2011 Featured Sources The following are the top items from featured sources based on social signals.

New Mobile Augmented Reality browser

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Together with, they have created the “Worlds first&# AR-Browser for smartphones. I don’t know whether their claim about being first is really appropriate (see my earlier post [link] ), but nevertheless it looks really interesting. Tags: Mobile Education android augmented reality iphone Mobile Learning netherlands I stumbled upon an interesting article about the Dutch company SPRXmobile. The way it works is simple enough: open the browser and look at your surroundings with the camera lens and the smart phone display. Check out the short video on it. link].

Take A Leap Of Faith With Mobile Learning

Upside Learning

Think augmentation. With mobile, ‘augmentation’ should be the key theme. Clark Quinn in his book’ Designing mLearning: Tapping into the Mobile Revolution for Organisational Performance’, says “…mLearning should be viewed as augmenting your learning or performance…”, which, for me, captures the soul of mobile learning. So what ails mobile learning? Understanding Mobile.

Enterprise mLearning Predictions for 2011

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After years of BlackBerry dominance in the pockets and purses of enterprise personnel, iOS (Apple) and Android -based mobile phones and tablet devices will supplant RIM-supplied smartphones as the primary desired (and likely used) smart devices for mobile learning – at least in North America. Remember, there’s a reason we all use an app on our smartphones to access email, check our calendar, search our contacts and watch media clips instead of trying to log into a server somewhere to accomplish those same tasks. 4. mLearning Engagements Expand. Pad/Tablet Use Explodes !

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Mark Power » Augmented Reality - A Game Changer in Mobile Learning?

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Mark Power A JISC CETIS blog Contact Subscribe Meta Log in Entries RSS Comments RSS Augmented Reality - A Game Changer in Mobile Learning? Oct 20, 2009 augmented reality , mobile learning , mobile technologies I think we’re getting to the point where, by now, many of you will have found it hard to avoid hearing about the latest technology buzz. Still. Cheers!

Enterprise mLearning Predictions for 2012

mLearning Trends

By next December, the average corporate learner will likely have a capable smartphone and their desktop/laptop PLUS a media tablet and/or eBook reader and perhaps even a smart TV back at home that is web-connected and runs apps. feel the positive effects of the aforementioned evolutions will be more pronounced than similar advances in areas like augmented reality that will remain costly to design, produce and manage. 8. Here on the last day of the year, I offer my predications for the big and shaping trends we’ll see in the enterprise mobile learning space for 2012. Summary.

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Possibly the coolest dev job in m-learning?


In Cambridge we share the site with members of Qualcomm's research and development team - experts in augmented reality, app development, user experience design and gesture recognition. In fact, if you have a smartphone, we probably invented some of the bits inside it. Our Mobile Learning Lab will be in both Cambridge, UK, and San Diego, California. Right now, we are recruiting.

Mobiles, Artificial Intelligence and Cloud Computing Merge — MobileBeyond

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As mobile smart phone applications, mobile data, the wireless Internet and smartphones morphed into location aware systems, the need for augmented reality disappeared. Smartphone technology and wireless mobile applications migrated to the only necessary computing device–the human brain. All became real. Reality became anything people wanted it to be. Write comments below.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

We’ve certainly witnessed much of the inertia being driven at the grass roots level from executives, sales pros and other mobile-equipped employees sporting their own smartphones and tablets rather than in response to strategies being developed by the training department. Here’s the analysis of how it all played out. Prediction #1 - Mobile Learning Goes Mainstream. On Target But. Bullseye.

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Place-based Learning and Mobile Devices – Part I

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Some of the recent examples of this are most apparent with augmented reality. Tags: New Media augmented reality e-learning instructional design ipad mobile devices smartphones iPhone place-based learning smart phone Treasure maps, letterboxing, scavenger hunts and geocaching all leverage environmental markers to guide a participant from one location to another.

2010: mLearning Year in Review

mLearning Trends

From a content perspective, these new tablets take smartphone-oriented mobile learning and give it a better user experience plus they enable new and compelling long-form content types like readable PDFs as well as far more flexible ePUBs/eBook-style documents. A.K.A. How our January 2010 Predictions Played Out! Validated (“Double”). Validated (“Triple”). Validated (“Single”). Batter up

Location is the next big thing, how will m-learning take advantage?

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And with companies like Garmin teaming up with Asus to deliver smartphones, you know the industry is getting very serious about leveraging the location of mobile users. Tags: Mobile Learning m-Learning mobile landscape mobile learning market mobile technology mobile user experience instructional design m-learning effectiveness mobile augmented reality I keep reading and hearing more and more about how location and location based services will be the the next big wave in mobility. Let’s focus on how we can use location in our training and education.

Embracing Mobile To Educate For Tomorrow | MobileBehavior

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We have been using smartphones in the classroom.  Mobile Behavior: an Omnicom Group Company Home People Blog Work Events Press About Us May 12, 2010 by Caleb Embracing Mobile To Educate For Tomorrow The classroom was traditionally a controlled environment; when wireless technology began to invade, skewing the rules of time and space, teachers panicked. The solution lies in perspective.

Wearable Tech – The New Frontier for Learning

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From the more advanced technology of augmented reality applications to simple text messaging (SMS), people are learning and learning to use their mobile phones and tablets for learning in the moment of need. Wearable technology is an extension of mobile technology, beyond the smartphone and tablet. (This editor from the motley fool sums up how I see the current state of wearables.).

Mobile Learning: A 3rd Reading List

The Mobile Learner

The title says it all. 7) 100 Free iPhone Apps That Will Make You Smarter – This truly is a subjective list but I present it here as it is a long list and you will likely be able to find a few jems. 50 Fun iPhone Apps to Get Kids Reading and Learning – The iPhone and iPod Touch can be both a entertainment and learning device.  10) Are Cellphones the Next Paper and Pencil – a user forum where educators and other interested parties discuss the implications and the future of cell phones in learning.

The future is mobile, but will it be participatory or proprietary?

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Mobile learning will be increasingly rich, pervasive, and personal, finding its way into nearly every facet of life—any time, any place, anybody, loaded with place-based GPS data and user tags, a new facet of reality augmenting our understanding of our lives and our world. Tags: mobile devices smartphones mobile learning participation Zittrain starts his story in 1890, when the U.S.

E-learning in the Mobile World and the Right Business Model to Deliver It

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Smartphones like the iPhone and Palm Pre are quickly building a loyal following of application developers and end-users. In many ways, the popularity of the iPhone and these educational “mini” apps lends credence to the idea that smartphones will continue to take on increased importance in the educational media space. Have you seen the new Verizon netbook ? sign of things to come?

Mobile Learning: A 4th Reading List

The Mobile Learner

Here are 10 of the more recent articles and blog posts that I have read concerning mobile learning. Bonus Poscast: Jesse at TEDx : Jesse Brown from TVO’s Search Engine talks about digital comics in the classroom. 9) 12 Interesting Ways to Use an iPod Touch in the Classroom : A google docs page providing various tips on utilizing an iPod Touch for Learning. 10) Why Mobile Innovation is Blowing Away PC’s : A Techcrunch article comparing innovation trends between mobile devices and PC and a discussion about why mobile will surpass PC’s. Mobile Learning: A 3rd Reading List.

E-Learning Queen: Mobile Learning: Is It Doing What It’s Supposed To?

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Smartphones and other handheld devices are much more powerful and more flexible than ever. However, being social networking, simulations, and augmented reality activities need to be designed with care as they can quickly devolve into unfocused activities that do not contribute to achieving learning goals. Who is the Queen? You are, dear reader. in Geology, M.A. and Ph.D. in English.

Stickybits: Scan your mobile world for social learning | Instructional Design Fusions

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Instructional Design Fusions Skip to content Home About Archives ← QR Codes: Augmenting Augmented Reality Stickybits: Scan your mobile world for social learning Posted on September 28, 2010 by diannerees | Leave a comment In my last post , I described instructional strategies for using QR codes, particularly in augmented reality applications. Bookmark the permalink.

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My mLearning Predictions for 2010

mLearning Trends

Mobile learning projects delivered in established and emerging global markets will outnumber those delivered in North America (USA/Canada) due to greater interest, faster uptake and willingness to leverage mlearning on both basic feature phones as well as advanced smartphones. In the smartphone realm, mobile web-delivered content will prove to be a less compelling mlearning experience as compared to mobile application-delivered content (at least through 2010). So, these pages and all future posts will likely stay in that vein. Knock, Knock!! Who's there? Mobile. Mobile Who?

Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES

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There’s a huge untapped resource staring us in the face.&# He adds that many pupils now use their own laptops and netbooks in schools, and it’s hard to know where a netbook ends and a large smartphone begins. The school has worked with Hallam CLC on a project that has seen pupils using smartphones loaded with Wildknowledge ecological software to record field data.

Mobile for Learning—Technically We’re Close; Culturally, Not so Much » Spotlight

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Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Mobile for Learning—Technically We’re Close; Culturally, Not so Much By Heather Chaplin at 10:10 am on February 15, 2010 in Games , Media Literacy , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment GPS-enabled smartphones and better broadband have opened up a new world of possibilities for game designers. GPS opens the doors for all kinds of learning-based applications, perhaps most intriguingly: augmented reality games.

Relevant Science: "Mobile Learning: Trends and Challenges"

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Tuesday March 23, 2010 2:05 Moderator: Katie Ash 2:06 Moderator: Katie Ash: This might be an interesting question for you guys considering Marks school is using laptops and Shawns project uses smartphones. skip to main | skip to sidebar Relevant Science Comments and links to reports on science, and its applications. Please start submitting them now. The chat itself will begin at 2 p.m.

Futures of Learning

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Increasingly, museums are seeking to augment the visitor experience through the use of mobile media. New multimedia tours with their diverse voices and interactive functions are one way that museums are literally passing control into the visitors’ hands, providing a greater array of potential connections that require the visitor to select, categorize, and create. lives. 2006, March). 2000).