4 Challenges Designing Augmented Reality Applications for Smart Glasses
Float Mobile Learning
MAY 4, 2015
The transition from desktop to mobile computing required a new approach, and so does the transition from traditional mobile devices to smart glasses and other wearable technology. Mobile Devices Mobile Strategy augmented reality Google Glass intent ODG R-6 smart glasses
What I Learnt About Mobile Learning Design
FEBRUARY 25, 2011
Mobile hardware has its own limitations and hence we need to adhere to some critical design conventions in order to make our mobile applications a success. Usage Pattern: When people use an application on their Smartphone, it’s most likely that they have a particular task in mind. Chances are that they’re also on the move while accessing the application on their phone.
A Lesson in Mobile Learning Design from Yelp [#mLearning]
AUGUST 27, 2013
Yelpers can now contribute their useful, funny and cool reviews directly from their Yelp mobile application available today on iOS and coming soon to Android. I love this tweet, because it epitomizes how most people view the mobile experience, often as the “light” version of the desktop: “It looks like you’re on a train. Send to Kindle.
The Future Of Learning Design
NOVEMBER 23, 2009
If you are intrigued by the future of learning design, you won’t want to miss the second half of this interview with Karl Kapp. Coach: What types of challenges do newer technologies, such as mobile and podcast, present to the instructional designer? Having said that, another challenge confronting instructional designers is to “think outside the classroom” paradigm.
Rapid Prototyping for Mobile Learning Applications – I
AUGUST 12, 2010
However as we started development on mobile learning applications, the game changed drastically. Storyboards were sorely inadequate to describe application features and states. And while design documents did well at containing technical details, they couldn’t give a feel for the user experience. As learning designers being able to model the learning experience is very important, and creating a prototype is ideal to test out basic design ideas. What we needed was ’something’ that let us model the features and functions of a mobile application.
5 Rapid-Fire Tips For Effective Mobile Learning Development
Float Mobile Learning
OCTOBER 12, 2015
View this post and slide deck to learn more about how you can develop your future applications in the mobile enterprise. Conferences Mobile Development Mobile Strategy User Experience mLearnCon Online Learning Conference UI user-centered design UX
Mobile Learning Revolution – Round-Up Of Our Best mLearning Posts
JUNE 21, 2011
What I Learnt About Mobile Learning Design. Mobile hardware has its own limitations and hence we need to adhere to some critical design conventions in order to make our mobile applications a success. Mobile Learning mLearning Mobile Learning Design Mobile Technology SWOT Analysis Workplace LearningMobile Learning has been on our minds and for all the right reasons.
Training Plan For iPhone Application Development
AUGUST 20, 2010
Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. Design patterns like MVC-2, Delegate. Simple application. 3. iPhone User Interface Design. 5. IPhone user interface design. Develop application using in built table control. Develop complete application. Design patterns used in IPhone development. Reading The Core Application Design. Key Practices for iPhone Application Development. Time Required- 30 Person Days. #.
Enterprise Mobility and Mobile Learning
mLearning is Good
JANUARY 3, 2013
This is all good for us as mobile learning technologists, designers and developers. My current focus is on building an enterprise application for my company. like the idea of working on internal applications for a number of reasons. First, enterprise applications can really allow you to focus on the problems you see on an every day basis within your organization.
The brand new Captivate 9 puts Adobe years ahead of the competition
AUGUST 21, 2015
remember using it and thinking, wow this would be amazing as a way to start designing learning experiences on the go and then continue developing these on the desktop and that is exactly what Adobe Captivate Draft for iPad is. Responsive Learning Design. recently wrote a post, where I made a case from why Responsive Web Design is the future of Learning Design.
Think Multiscreen (vs. iPad-only) when developing an mLearning Strategy
OCTOBER 3, 2012
The presentation has some of the most impressive and concise slides I’ve seen on the topic of multiscreen development, and it’s by a German company called Precious Design Studio. What does it mean for the digital products and services we are designing, when PCs, smartphones, TVs and other electronic devices are connected? Coherence in Multiscreen Learning Design.
Rapid Prototyping For Mobile Learning Applications – II
AUGUST 19, 2010
As I mentioned in my last post about Rapid Prototyping mobile apps , I’ll be discussing levels of fidelity and how you could determine which level works for your mobile application design project. When considering prototyping, think of the aspects of the applications that you’d typically want to model. To my mind there are three: Visual – how the application will look –an application’s look and feel is important, and is the one aspect that clients and stakeholders notice. In the initial iterations of the design cycle, the fidelity need not be pixel perfect.
Rapid Prototyping For Mobile Learning Applications
AUGUST 27, 2010
The Updside Learning Solutions blog has three great articles on rapid prototyping for Mobile Learning applications. Part 2 explores the levels of fidelity and how to determine which level works for the mobile application design project. Part 1 covers the initial needs assessments and questions you should ask before beginning. Part 3 covers what to consider when choosing a prototyping tool. Education for the iPod Generation.
Rapid Prototyping For Mobile Learning Applications – III
AUGUST 27, 2010
In this, my last post in the series (continuing from Part I and Part II ), I explore what questions we’ve been asking when considering rapid prototyping tools (not just purely for mobile applications) and what we’ve learnt from it. You’ll certainly want to ask some questions before investing a rapid prototyping tool for mobile applications. Can it be adapted across a variety of design projects? How can comments and changes be logged in the design? While the design team will be the primary users, it’ll need support from all quarters to be up and functioning smoothly.
QR Codes: Augmenting Augmented Reality | Instructional Design Fusions
SEPTEMBER 26, 2010
Instructional Design Fusions Skip to content Home About Archives ← Exploratree: A Metacognition Tool QR Codes: Augmenting Augmented Reality Posted on September 26, 2010 by diannerees | 1 Comment QR code for this blog QR (Quick Response) codes are a type of data matrix barcode made up of a pattern of black squares on a white background, with larger squares at three corners.
Five Practical Mobile Learning Tips
JULY 26, 2011
Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Make sure to KISS, demand low information density – whether it’s an application, or a content look-up, the need to keep is simple straightforward is very important given the context of use.
8 Things we MUST do in 2013 to seize the potential of mLearning
DECEMBER 13, 2012
Mobile changes everything from the way we learn new things by interacting with information on our mobile devices, to the way we design the next generation of learning experiences for the mobile learner. We need to design for this truth. Existing eLearning development tools do exactly what they were designed to do, namely help us rapidly develop eLearning courses for the desktop.
Native Apps vs. Mobile Web: Pros and Cons [infographic]
JUNE 8, 2012
Recently a number of companies have come out with tools, that enable us to create these cool graphics with little knowlege of design, my favorite is [link]. The decision between building a mobile website or a mobile application is ultimately a decision unique to your business. If I’m becoming a huge fan of infographics, they are everywhere. What do you think? Send to Kindle.
15 Authoring Tools For mEnabling Your eLearning For iPads
JANUARY 30, 2013
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Voice: The Killer Application of Mobile Learning. Things You Should Know About Location-Aware Applications. Tags: Learning Technology Mobile Learning Design Mobile Technology I’ve spent an inordinately long time writing a whitepaper on mobile learning trying to expound our thoughts about it and how it might be used in the workplace. I’ve been doing some research around it and I’ve documented some of the better links I’ve come across. Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance.
Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning
MAY 29, 2012
This is why I strongly believe the lack of Flash on iOS devices is a blessing in disguise, because it forces us to find new ways of developing learning experiences for mobile users, as well as to embrace new technologies, such as HTML5 and new principles, such as Responsive Web Design and thinking mobile-first. We need to get out of our comfort zone and explore mobile applications and learn about what these apps do well and apply these principles to our mLearning design. Let me explain. But what about the experience for mobile users? Absolutely we can. So there you have it.
Mobile Learning: A Quick SWOT Analysis
APRIL 11, 2011
This has been possible due to a variety of factors – better, faster, cheaper smartphones, the advent of tablet computers, and an increasing awareness of the benefits and applicability of mobile learning. Devices getting faster and better, with increasing memory and storage capacity making it possible for complex applications to reside on devices. Weaknesses. Due to lack of Flash.
7 reasons why the new Articulate Storyline is a Game-Changer for eLearning
MAY 2, 2012
Undertaking a monumental job such as writing an application like Storyline from the ground up is no easy feat. It was almost like using a beautifully designed iPad app. If there’s one thing Articulate knows is helping customers design eLearning and it shows in the way they developed Storyline. Storyline is a standalone application that isn’t built on top of PowerPoint, however if you know how to use PowerPoint you are going to feel comfortable using Storyline. First, let me start by congratulating everyone who works for Articulate for the launch of Storyline.
Tappestry: Kicking the Informal Learning (Tin) Can
Mobile Learning Edge
DECEMBER 17, 2012
Tappestry is positioned as the first social network designed specifically for learning. Twitter has opened up my knowledge base – as a strategist and designer it allows me to learn and draw inspiration from an incredibly diverse set of people and disciplines, as it is a communication tool that has been embedded into people lives. A review by Jessica Knox.
A List of Interesting Mobile Learning Links
MAY 28, 2012
Seriously Mobile: A Community For Mobile Designers To Learn From Each Other. From netbooks and web applications to iPods, iPads, and podcasting, Tony has put together practical information for educators. Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. Do note some of these link up to dated articles.
Going Mobile: Transforming Metrix Group
Mobile Learning Edge
NOVEMBER 7, 2012
Responsive Design for Multiple Mobile Device Form Factors. Mobile Application Management/Mobile Device Management. Several members of the Metrix Group team will be presenting at the eLated event on November 22nd. We have been working on individual professional development projects that have transformed our knowledge base in order to prepare for the increasing demand that we have from our clients for mobile learning projects. The topic we will be speaking about include: Performance Model for Digital Learning Consultant. Primer on Digital Learning. Learning Through Mobile Games.
The New Articulate Storyline iPad App and mLearning [VIDEOS]
MAY 11, 2012
Mayra Aixa Villar: As Instructional Designers, every day, we look for that spark of inspiration that can help us design our next eLearning project. We strongly believe in simple but still engaging designs, and for that reason, we’re always trying to find creative ideas to present learning content in order to get our message across. Send to Kindle.
Is SMS the Quintessential User Interface Design?
SEPTEMBER 11, 2015
And while bigger budgets for mobile might imply the development of mobile apps, a new article by Wired Magazine points out that companies may have to look no further for a unique interface or well designed app. As Wired Magazine points out, chat is a universal UI, and an elegant design solution to fit every mobile marketer’s need. Why is that? Sound too good to be true?
JIT Performance Support Mobile App Development
AUGUST 2, 2011
I mentioned before in one of my posts about the growing use of smart phones application as a form of Just-in-Time performance support; as mentioned before ; I feel eventually technology will enable individuals and not just companies/departments to deliver applications. When developing applications for just-in-time performance support, here are some items I keep on my checklist.
iPad Apps for Visual Creativity
AUGUST 11, 2010
There’s a pretty decent post over at the AppStorm blog, which has posted its reviews for the “ 30 Essential iPad Apps for Designers and Creatives “ Adobe Ideas 1.0 The apps described in this article are great for designing charts, diagrams, graphics, illustrations, images… and more. for iPad (a free app on the iTunes Store).
Do Learners on Mobile really know what they want in mLearning?
JUNE 24, 2012
really liked the tweet and immediately ReTweeted it: Ask how your audience is using mobile devices, then design for them ~ Lasher #mLearnCon — Jay Lambert (@LambertJay) June 21, 2012. In fact, I’m not even sure the customer even articulated the answer correctly when asked, and thus the way the so called “mLearning feature” is being implemented in the latest version of eLearning applications. While I was tracking the #mLearnCon hashtag on Twitter last week, I saw this tweet from Jay, whom I believe was attending Lasher’s session. What are your thoughts?
10 mLearning Lessons I Learned from reading Mobile First by Luke Wroblewski [Book Review]
JULY 25, 2012
There’s so much to like about this book on the mobile-first movement, but here are 10 lessons I personally found applicable to all of us in mLearning: Lesson 1: The Future is Mobile and Mobile Learning — Hopefully you aren’t too surprised by this truth but it’s worth mentioning it. I love Mobile and everything that it represents. enjoy the simplicity of mobile.
Instructional Design for Mediated Education | Blog | Location-Based Learning
JANUARY 10, 2010
IDOS Blog IDT Roundtable Search Instructional Design for Mediated Education Blog Entry Location-Based Learning by Eruditio Loginquitas One comment 07 January 2010 In higher education, the uses of location-based learning seem to be limited to particular projects. They have been physically embodied from the beginning, and the nuances of learning in that space may be exploited with the design of various types of augmented reality learning. Some apps that this presenter mention were Google Goggles (an application on Android 1.6+-enabled Wiki Mania! © All Rights Reserved.
MIT Launches a new Center for Mobile Learning
Mobile Learning Edge
AUGUST 16, 2011
MIT has launched a new Center for Mobile Learning that “will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies. . The project is housed in MIT’s famous Media Lab, and is funded with seed money from Google. To read the press release, click here
The Future Of Mobile Learning
OCTOBER 4, 2012
Being able to leverage this user generated content for a variety of learning application is something learning designers will need to master soon. Last week Amit and I made a small presentation to the Mobile Learning MOOC (MobiMOOC) about the possibilities in the future of mobile learning. You can find our presentation here. Ubiquitous and pervasive computing.
Design a mobile application, win a scholarship « The Point of It All
APRIL 22, 2009
Hire a stripper to go in your place » Design a mobile application, win a scholarship Attention all full-time students and staff! Full-Time Students: If you’re interested in developing creative and innovative mobile learning, mobile identity, and student system integration applications, then this is the contest for you! Tags: design student contest
mLearning-World.com: The Tao of Design
JANUARY 8, 2007
skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Monday, January 08, 2007 The Tao of Design The Learning Circuits Blog: once again challenges us with a Big Question Quality vs. Speed What are the trade offs between quality learning programs and rapid e-learning and how do you decide? How much time are you spending on the raw development?
5 Rapid Authoring Tools To Publish Courses For Your iPads
MAY 3, 2012
Get Mobile to Implement Mobile Learning
Mobile Learning Edge
NOVEMBER 16, 2010
Listen to their needs before you design your mobile learning program and you’ll get a lot further when you implement it. There’s nothing more discouraging than building a mobile application that learners don’t use and that can easily happen if you don’t have a good understanding of your audience and their wants and needs. You make some really important points.
Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning
JUNE 21, 2012
Take for example how Dreamweaver CS6 is helping web designers develop adaptive layouts for multi-device publishing. With these features, Adobe shows thought leadership and stays highly relevant in the Industry by enabling users to embrace principals around Responsive Web Design. That’s it. True mLearning a la Dreamweaver CS6. It is simply awesome. hope you are still with me.