Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning
JUNE 21, 2012
My point is that in order for Captivate 6 to have been a game-changer in mLearning, the team in India could have just looked at what other Adobe teams were doing and copy their ideas right into Captivate 6. But I still went ahead and did it and even today after having further tested the new features, I stand by everything I wrote. That’s it. True mLearning a la Dreamweaver CS6.
Latest issue of the International Journal of Interactive Mobile Technologies available
Mobile Learning Edge
OCTOBER 7, 2011
Here is the Table of Contents: Mobile Tourist Guide – An Intelligent Wireless System to Improve Tourism, using Semantic Web. Using Mobile Devices and Gaming as a Means of Building Vocabulary. The International Journal of Interactive Mobile Technologies (iJIM) (Volume 5, Issue 4, 2011) has just published its latest issue. Most of the articles are on mobile learning. Nevena Mileva).
Mobile Learning in India
JULY 25, 2009
According to TRAI, there are 286 million wireless subscribers in India, June 2008, of which 76 million were capable of accessing data services. There are also innovative games based around SMS that have strong learning potential. 3. There is a definite appeal in gaming for learning using mobile phones. All of these learning processes can be supported through mobile phones.
free #mLearning journal iJIM new issue published
OCTOBER 9, 2011
Great new issue with topics on mobile gaming, mobile collaborative learning design, mobile learning performance support, language learning and other. This is a nice mLeanring journal to send your papers to (short and full papers). At the end you can also find two calls for papers, one is for a special issue of iJIM on the topic of VANETS (combination social computing and cars/vehicles). International Journal of Interactive Mobile Technologies(iJIM) has just published its latest issue at [link]. mobile research paper mobile learning call for papers
mLearning-World.com: The Learning Circuits Blog: Federation of American Scientists Bland Report on Harnessing the power of video games for learning
DECEMBER 7, 2006
► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. ► 07/04 - 07/11 (3) eLearning Kindle eBook From Toy to Tool: Cell Phones in Learning: Speak U. From mLearnopedia: April - June Hot List: Mobile L. ► 06/20 - 06/27 (1) mLearnCon 2010: Dr. Mimi Ito – What the User Wants.
Enterprise mLearning Predictions for 2011
JANUARY 2, 2011
After almost 18 months, RIM’s AppWorld site has only grown to around 15K “apps” for BlackBerry wireless handhelds and none of these current apps work on the upcoming PlayBook tablet meaning a whole new series of apps must be written – the classic “chicken & egg” problem. It is time once again to ponder the research, extrapolate on recent experience, and attempt to read the tea leaves so we can predict the future of enterprise mobile learning in 2011. mLearning Engagements Expand. If 2010 was the year of the pilot, then 2011 will be the year of the deployment. Here Come the Experts!
2010: mLearning Year in Review
DECEMBER 27, 2010
That said, the degree with which some of our past predictions came to pass proved quite varied whereas some truths were validated akin to a “base hit” in the game of baseball whereas others were “doubles” or “triples” and even a “home run” and “strikeout” or two! Well, that’s how the game played out in our minds for 2010. A.K.A. How our January 2010 Predictions Played Out! Batter up
mLearning-World.com: Educational Development for the Gameboy Generation
FEBRUARY 14, 2006
Portable video game devices could hold the key to creating easy to use interactive training programs. Devices such as the Nintendo DS raise the bar even higher by providing collaborative gaming. The Nokia N-Gage brings an expandable platform of gaming and mobile communications to the forefront. The original full article was posted at www.mlearningworld.com. Training. iTunes 7.7
mLearning-World.com: Sony PSP as Educational Handheld?
DECEMBER 27, 2006
Ive never been much of a gamer, and only recently have I delved into Second Life, however, with more and more educational games being made for the Sony PSP, Ive decided its time to jump into the foray. Im hoping to use more than the browser function, instead look at how game development can be incorporated into training with the device. I wil check out the example. learing+2.0
Embracing Mobile To Educate For Tomorrow | MobileBehavior
MAY 29, 2010
Mobile Behavior: an Omnicom Group Company Home People Blog Work Events Press About Us May 12, 2010 by Caleb Embracing Mobile To Educate For Tomorrow The classroom was traditionally a controlled environment; when wireless technology began to invade, skewing the rules of time and space, teachers panicked. Mobile Pair Share encourages wireless collaboration through storytelling. At St.
IT To Go: Free IT Podcasts | Mobile Learning
JUNE 27, 2006
Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact IT To Go: Free IT Podcasts 28 06 2006 Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology. The podcasts are available from the college’s Web site or through Apple iTunes Music Store; they will likely become available soon through Yahoo!®. Ubiquette. learning device for $60.
Going Mobile: Debating and Using Cellphones in School - The Learning Network Blog - NYTimes.com
APRIL 24, 2010
They might also look at statistics about cellphone use, such as BigTime Wireless’s Ten Eye-Opening Cellphone Infographics and the International Telecommunications Union’s Cellphone Statistics from Around the World. Any ways sometimes kids put games on them and play them in class. Home Page Todays Paper Video Most Popular Times Topics Education World U.S. What are the drawbacks?
Language practice using mobile phones | Mobile Learning
SEPTEMBER 1, 2006
Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Language practice using mobile phones 1 09 2006 Ewan McIntosh highlights a post by Lynne from Tobermoryhs , where she relates “how her students have been practicing French speaking skills on their mobile phones, including a great game – how long can you spend speaking on the phone… in the foreign language. Her students have also been recording their conversations using mp3 players as well as the mobile phones. Ubiquette. learning device for $60.
CellCast Takes Top Honors at DemoFest 2010
NOVEMBER 23, 2010
The awards were given in support of our entry titled " mLearning: Learning on the Go " in the Sales Training category that OnPoint jointly submitted for consideration with CellCast customer Verizon Wireless. VZW helped us "up our game" considerably on so many fronts and helped to "raise the bar" on what's possible -- and soon to be expected -- in enterprise mobile learning!!
Instructional Design for Mediated Education | Blog | Location-Based Learning
JANUARY 10, 2010
And there are all sorts of learning games where learners may coordinate activities; these may involve geo-caching and other spatialized fun. These four basic influences are (1) geospatial technologies (GIS data, GPS chips, RFID chips, Bluetooth, 2D and 3D bar codes, sensors, and NFC / near-field communication (radio frequency technologies); (2) mobile search (visual search and image capture); (3) social networking, and (4) 3G and 4G networking in terms of wireless technologies—which culminate in location-based learning services. These ideas were strengthened in a recent webinar.
publication on emerging technologies for TELearning
APRIL 4, 2008
have written down a synopsis on the article: Mobile, wireless, connected: information clouds and learning by Mark van't Hooft you can read about it below the overview of all the articles. Becta has published a new research report on emerging technologies in technology enhanced learning. Becta is the UK government's lead agency for Information and Communications Technology (ICT) in education.
Mobile Learning Part 6
MARCH 12, 2009
One issue that quickly emerged was that the local wireless network had trouble handling 400 people trying to access it simultaneously. One solution that seemed to help was to ask iPhone users to turn off their wireless and use their 3G cellular connections. One interesting aspect of the ConnectEd Summit was that everyone at the conference had an iPhone or iPod Touch.
Reflections on WES 2010
MAY 3, 2010
tend to fit one of four profiles including: (1) business or IT teams from larger enterprise accounts, (2) technical or channel resources from global carriers/wireless providers, (3) application developers and enterprise solution architects, or (4) market analysts, bloggers and techno freaks interested in experiencing what’s hot in BlackBerry. and opportunities abounded!
Cloud Computing and mobility Part 2.
FEBRUARY 18, 2008
In part one we looked at how computing may just become a service utility in the same sense as electricity or water, and be accessible anywhere via wireless technologies. Likewise the smaller (and yet to prove itself) Sony Mylo resembles a PSP, but is built for messaging and VOIP rather than gaming. Not accessible on a desktop PC you can’t lug anywhere. And available to devices that don’t have the processing power of decent laptops. But is this what we see happening around us? So will these trends impact mobile learning? That seems like a winner. learing+2.0
Reflections on the 2008 RCAC Symposium
The Mobile Learner
DECEMBER 11, 2008
When we buy a new TV, we are shopping for the creative experiences presented by visual artists - kids are doing the same thing when they are shopping for video games. Countries that we in North America may see as less developed as we are have better technology infrastructure than us - Mexico to bring broadband to every house by 2012, Macedonia is a completely wireless country, etc. I was fortunate enough to attend another education technology conference in 2008 and this conference was the Western RCAC symposium held in London, Ontario on December 11th. Amber MacArthur.
mLearning-World.com: Elliot Masies Learning 2007 Conference
JUNE 16, 2007
► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. Learning 2007 is the annual global gathering of learning professionals focused on Learning Changes! Learning 2007 is presented by our Learning CONSORTIUM and co-hosted by ASTD. learing+2.0 Hey, nice site! Use your iPod/iTouch/iPhone to.
mLearning-World.com: Nokia gets educational with M4Girls pilot project. | GoMo News
MAY 2, 2008
Reportedly, the initiative will be piloted in two South African schools, and students lucky enough to take advantage will have access to educational games and other material created to meet the needs of the national curriculum according to Engadget Mobile. GoMo News Nokia gets educational with M4Girls pilot project. In a Nokia press release they expand on their aims. learing+2.0 Training.
mLearning-World.com: Top 10 Freeware Apps for M-Learning- from mLearning @edublogs
DECEMBER 3, 2006
BUZZeeBee (formerly ProximityMail ) for Windows Mobile PDAs: allows spontaneous, ad-hoc creation of wirelessly connected, proximal messaging groups, using free Bluetooth technology. haven’t tried out the new BUZZeeBee version of the software yet, but the wireless, group-based text communication and sharing enabled by this product has many uses in education. previous blog post ).
mLearning-World.com: 480 x 320 is the new 1024 x 768 (From Clark Quinns Learnlets Blog)
APRIL 30, 2008
Similarly, the growth area in handhelds are so-called ‘converged’ devices: smartphones or wireless-enabled PDAs. Anyone game? ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. The new 800 x 600? 160 x 160 is the new 640 x 480, etc. Does he need a quick answer?
mLearning-World.com: m-Learning: Microlearning
DECEMBER 18, 2006
Please come to my New Weblog for download Mobiles Softwares, Games and codes.(if ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. Generally, the term microlearning refers to micro -perspectives in the context of learning, education and training. visited your weblog. Training.
mLearning-World.com: How Can Mobile Help Teachers?
OCTOBER 24, 2006
have bought my wife many PDAs but the difference in the Zire Z22 is that it is SIMPLE- no games to distract her, no Bluetooth, no Internet browser. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. Challenge? sometimes you need to step back a few step sto get on the right path.
mLearning-World.com: eLearning DevCon Day 2 Recap
AUGUST 9, 2006
Instant Development of PDA/Mobile Games for eLearning ( Dan Lim )- Dan Lim gave a very impressive demonstration of how to develop games for PDAs or other mobile enable devices. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. ► 11/16 - 11/23 (1) Forget the laptop?
mLearning-World.com: Everything is a Learning Tool!
DECEMBER 31, 2006
stick can be a part of a word game that helps students remember skills. (S=Sell, T=Tell, I=Inform. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. would like to propose the counterpoint to this debate- Everything is a Learning Tool! Lets take, for example, the humble stick.
mLearn08: keynote Diane Laurillard on mobile learning methods
OCTOBER 16, 2008
would have blogged live from the venue, but the hotel's infrastructure could not cope with all of the participants logging into their wireless. Waht we need are tools for guided inquiry, structure discussion, orchastrated collaboration, adaptive practice, serious games. It has been a while since I added a blogpost, but it was quite hectic the last two weeks.
mLearning-World.com: Choose the Right Door
OCTOBER 17, 2006
The Playground - Learning through gaming- for Gen X and Gen Y who grew up on Nintendo and Playstation, this door offers a way to learn though the channels programmed since childhood. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. relevant in the future. Of course, eLearning 2.0
mLearning-World.com: The Tao of Design
JANUARY 8, 2007
With an unlimited budget and resources we would be tempted to include more than we need- simply because we can and we think that the more we include (be it games, simulations, etc) would improve quality. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. Focus on Where not How.
Enabling Mobile Learning | eLearning Blog // Don’t Waste Your Time …
FEBRUARY 26, 2009
What took my eye was the article that Ellen Wagner wrote (in 2005) on mLearning - ‘ Enabling Mobile Learning ‘ “Wherever one looks, the evidence of mobile penetration and adoption is irrefutable: cell phones, PDAs (personal digital assistants), MP3 players, portable game devices, handhelds, tablets, and laptops abound. Games in the Classroom … are you sure?
mLearning-World.com: Ethics and Mobile Learning: Should We Worry? (from the eLearning Queen)
SEPTEMBER 25, 2006
Types of serious games, simulations. ► 04/19 - 04/26 (2) Now on Twitter iLearn program launching next year ► 03/01 - 03/08 (1) Mobile wireless eReader a sign of the ubiquitous f. skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Monday, September 25, 2006 Ethics and Mobile Learning: Should We Worry? from the eLearning Queen) As a student, instructor, or e-learning institution administrator, are there ethical issues in mobile learning? If so, are they the same as ones one might expect in e-learning? Privacy issues.
iPhone gets on the 'Oregon Trail' | Crave - CNET
FEBRUARY 19, 2009
Thing is, I could relay pretty much every detail of the game Black Belt (a game I was addicted to at the time), but my minds eye is coming up short on Oregon Trail images. think this has less to do with the quality of the game or my brains memory capacity and more to do with the setting. Topics: Games and gear Tags: Oregon Trail , iPhone , iPhone app Share: Digg Del.icio.us
Mobile for Learning—Technically We’re Close; Culturally, Not so Much » Spotlight
FEBRUARY 17, 2010
Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Mobile for Learning—Technically We’re Close; Culturally, Not so Much By Heather Chaplin at 10:10 am on February 15, 2010 in Games , Media Literacy , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment GPS-enabled smartphones and better broadband have opened up a new world of possibilities for game designers. population had a mobile phone, according to CTIA: The Wireless Association. Tags: Games mobilelearning
Four R’s Model and Mobile Learning Activities | Mobile Learning
AUGUST 10, 2006
They can also recommend and share resources, for example, linking mobile devices (usually wirelessly) and sending a file from one to the other. Other products also allow file exchange, and operate on the longer-distance (100m) 802.11b wireless protocol. Some include “Press To Talk” functionality that allows PDAs connected to wireless internet to operate like Walkie Talkies.
Views from the Vanguard of Using Mobile Media for Learning » Spotlight
FEBRUARY 17, 2010
Spotlight MacArthur Foundation Behind The Research Blog » Go to Spotlight Home Views from the Vanguard of Using Mobile Media for Learning By Heather Chaplin at 10:30 am on February 15, 2010 in Games , Digital Divide , Mobile , Participatory Learning , Schools , Social Media , STEM • Leave a comment Game designers talk about the future of mobile technologies for learning and how they are creating the kinds of personalized, active learning experiences educators used to only dream of. Tags: games Madison Mercury was found in fish that inhabit the lake.
Mobile Solutions for Corporate Sectors - EduTek n Social Media Advisor
DECEMBER 30, 2009
« Curriculum Designing and Evaluation for Autonomous Colleges | Main 12/27/2009 Mobile Solutions for Corporate Sectors In this blog, I want to point out that wireless mobile technology along with internet enable people to access and exchange information with others easily. You are digitally distinct! Getting feedback about the service offered. Allows imparting training w.r.t
Faster Wi-Fi coming to cell phones, thanks to Broadcom - OCRegister.com
DECEMBER 23, 2008
starts free mobile games offer Verizon’s FiOS expands in more Southern California cities 911 still works if you discontinue phone service PC Club: Tips on removing ‘Antivirus 2009′ malware Another digital TV transition test in O.C., Broadcom says its new chip provides 50 Mbps of “actual wireless throughput. in 2007. But where are they? Read more. Ya, right.
Stephen Downes – School 2.0 | Mobile Learning
OCTOBER 15, 2006
technorati tags: m-learning , mlearning , mobilelearning , mobile-learning , stephen , downes , stephendownes , school2.0 , education , learning , teaching , training , tafe , vte , vet , clcommunity , networkedlearning Blogged with Flock « Keitai – The Future of PDAs Escher Mobile – Game-based mobile learning » Actions Comments rss Trackback Information Date : 16 October 2006 Categories : Applications , Pedagogy , Social , Web 2.0 Create a free edublog to get your own comment avatar (and more!) Using Twitter in the classroom The iPad and its impact on m-learning.