Future of Ed #AI DeepMind computer teaches itself to play Atari 2600 games
FEBRUARY 26, 2015
What about game-based learning ? Is it really such a game-changer, and if it is, than what do we think about computers teaching themselves to be better (than us humans in these games)? Can we rethink our place as humans in this increased technological world, and in such a way that we will all still be able to have a sense of intellectual satisfaction?
Summer schools on serious gaming and video use
JUNE 11, 2013
Two interesting summer school courses arrived in my mail box: one on video in research (3 week course in Finland) and one on serious gaming (one intense week in Austria), open for master and PhD students, and researchers. The Video Research course is designed for students and researchers interested in using video-based methods and technologies in research on learning and education.
Serious #gaming conference with #education interest
JUNE 22, 2012
With mobile gaming getting more and more attention in education as well, this conference seems a good immersion for serious gaming. At the upcoming 2 nd Annual Serious Play Conference , some of the top thinkers in serious games will be brought together to discuss big questions facing the use of non-entertainment games and sims. games education conferences
Upside2Go – Changing The Game
FEBRUARY 3, 2011
Upside2Go will be formally unveiled at ASTD TechKnowledge 2011, on 3rd February at 1.00 PM (local time) by Amit Gautam, Director of Technology Solutions at Upside Learning. Mobile Learning Upside Learning mLearning mLearning Solution Mobile Learning Solution Mobile Learning Solutions Mobile Learning Technology Upside2GoUpside2Go is a novel platform for mobile learning.
New to Mobile Learning Development: 3 Big Problems and 7 Solutions
different technologies. technologies are: HTML. Combined, these three technologies make interactive e-learning. games, and so on. deploy more interactive courses in less time with Rapid Intake technology. in the Instructional Technology program at Brigham Young University (Hawaii). began. from all sides, smart phones and tablets are here to stay. devices?
Latest issue of the International Journal of Interactive Mobile Technologies available
Mobile Learning Edge
OCTOBER 7, 2011
The International Journal of Interactive Mobile Technologies (iJIM) (Volume 5, Issue 4, 2011) has just published its latest issue. Using Mobile Devices and Gaming as a Means of Building Vocabulary. Most of the articles are on mobile learning. Here is the Table of Contents: Mobile Tourist Guide – An Intelligent Wireless System to Improve Tourism, using Semantic Web. Nevena Mileva).
Gaming is Getting Increasingly Mobile, Smartphones are Getting a Larger Slice of That Pie.
Float Mobile Learning
APRIL 18, 2011
The general public is putting more and more entertainment focused games on their smartphones and mobile devices. As serious games and gamification gain traction in learning circles, it’s not a [.]. Apps Mobile Technology Other
Current trends in Learning Technologies: a bluffer's guide
APRIL 26, 2013
Have a look at our quick guide to the top trends in Learning Technology. Game based learning: This has been described as the "next big thing" for at least the past 10 years. But the "game" is just proving your content knowledge (I may be being a little cruel - since there are some examples of the latter working well, where drill and practise is useful. What they are.
Future trends in #mobile technology what can we expect in the next 5, 10, 15 years #unesco_mlw
DECEMBER 15, 2011
Good talk, but a bit technology utopian. In the next 15 years, we will no longer have mobile phones, innovations evolve towards embedded technologies. He says that although technology is changing at an incredible pace, schools are tredding behind. So he is involved in creating mobile technology to be used in 2020 (thought: what is the audience he has in mind?).
eLearning On Tablets – Free eBook
AUGUST 6, 2013
We truly believe tablets are a game changer and that there is strong merit in delivering eLearning on tablets. Tablets are no longer limited to entertainment purposes like watching video or playing games; but now are a part of organizational L&D activities across businesses large and small. eLearning Technology Mobile Learning The tablet market is showing exponential growth with […].
Five Practical Mobile Learning Tips
JULY 26, 2011
Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Collaboration is another area where mobile technology can enhance and support performance and learning. Mobile Learning mLearning Mobile Learning Technology Mobile Learning Tips
Launch of the Really Useful #EdTechBook #elearning enthusiasts
JANUARY 28, 2015
This book has took only 6 months to gather 16 educational technologists, and all-round eLearning practitioners (both in online education, mobile learning, and any sub-section in technology enhanced learning). Technology has invaded our working and recreational lives to an extent that few envisaged 20 or 30 years ago. So what is the book about? Price Paperback: $29.99 / £19.99 / €24.99
The Olympic Evolution of Mobile
Float Mobile Learning
AUGUST 6, 2012
Float looks at mobile statistics in London compared to the Beijing games four years ago. Featured Newsletter Tappestry ASTD certificate ASTD Essentials of Mobile Learning eLearning Technology Showcase Employee Benefits Symposium Float Mobile Learning Symposium 2012 informal learning Kindle Learning Everywhere mhealth-tag social learningYou won't believe how much the landscape has changed.
liveblog @ectel2015 Grounded serious game design on scientific findings: the case of ENACT on soft skills assessment
SEPTEMBER 16, 2015
Grounded serious game design on scientific findings: the case of ENACT on soft skills training and assessment (EU project) Davide Marocco (Plymouth uni) Enhancing negotiation skills through online assessment and training methods. Idea is to create an online stand-alone game that will enhance negotiation competences. conferences games research
Free #mobile learning webinars @imlws
MAY 16, 2014
3D adl augmented learning games mLearning mobile mobile learning Next week the Advanced Distributed Learning (ADL) group will be providing a great set of speakers to any of you interested in mobile learning and its frontier use. It is a 3 day webinar series, starting on Tuesday 20 May until Thursday 22 May 2014. You can register for this seminar here. Mobile. Augmented.
Flash For Mobile Is Dead
NOVEMBER 10, 2011
And what happens to the hundreds of casual game companies with games like ‘Farmville’ that are Flash based. Future Technology Mobile Learning HTML5 HTML5 and FlashRecently Amit had written about how the eLearning industry and digital media in general has been driven to HTML5 by the rapid adoption of tablet computers, namely the iPad. What will a web without Flash look like?
Join the facilitators of the free course on #mLearning MobiMOOC
JULY 10, 2012
Covered mLearning topics: augmented learning, mobile gaming, corporate mLearning, train-the-trainer, building a mLearning curriculum, global mLearning issues, ICT for development, mlearning strategies/pedagogies and we will start with a look at the basics of mLearning including how to set up a mobile learning project. He lifts crowds to march for better adult education, he is an activist pur-sang and with a heart of gold and understands the benefits of educational technologies. He will guide us in our first contemplations to create serous mobile games. Interested?
M-Learning Game Report
mLearnopedia on Blogspot
MARCH 5, 2009
Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques. The Explore!
liveblog from @EcTEL2015 a framework to design educational #mobile based games across multiple spaces
SEPTEMBER 16, 2015
But first the abstract: Abstract: The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. conference games mobile mobile learning research
The brand new Captivate 9 puts Adobe years ahead of the competition
AUGUST 21, 2015
What a difference three short years make in technology. The sooner we embrace this truth and rally around tools and technologies that can enable us to deliver compelling learning experiences across multiple devices anytime and anywhere, the better off we will be as an industry. However, about a year ago I started to notice the tables turning. Adobe Captivate Draft for iPad.
eLearning is dead! Multi-screen learning is the next big thing.
JULY 19, 2015
To say that Mobile has been a game-changer in our lives is an understatement. For example since we can no longer rely on Flash, we need to embrace newer technologies, such as HTML5 and Responsive web design. iA Single Experience across multiple screens, as illustrated in the image above, is the world we live in today! eLearning is dead! Flash-based eLearning. 1024 x 768 Resolution.
Top 50 Mobile Learning Resources
NOVEMBER 2, 2009
Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Using Mobile Technology to Enhance Students’ Educational Experiences. Mobile technologies and Learning. Mobile Learning Technologies and the Move towards ‘User-Led Education’. The ECAR Study of Undergraduate Students and Information Technology, 2009. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. Apple Education. Marc Prensky Blog. Learning Org. Kapp Notes.
6 Reasons Why Responsive Design Makes sense as the Future of e-Learning and m-Learning Design
MARCH 4, 2015
To say that Mobile has been a game-changer in our lives is an understatement. Another advantage of continuing to design learning around web technologies is that your mobile learning is Learning Management System (LMS) friendly, which means that you don’t have to switch LMS vendors in order to create learning modules that will be accessible anytime, anywhere and from any device. 4.
Mobile Learning in India
JULY 25, 2009
Such phones with voice only technology can be used to learn languages, literature, public speaking, writing, storytelling, and history amongst a whole range of topics. There are also innovative games based around SMS that have strong learning potential. 3. Almost any sort of learning content and interaction technology can be delivered to the phone using this method. 5.
Ethics, technology and learning
JUNE 2, 2010
Becta in the United Kingdom Becta is the government agency leading the national drive to ensure the effective and innovative use of technology throughout learning. They produced an amazing amount of publication , accessible to all and tackling technology/learning issues that matter to many of us. Why is it still about technology and not about learning? Which one’s?
10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]
JANUARY 12, 2015
If you are new to Responsive Design, it isn’t necessarily a single technology that you can point to, but rather a set of principles aided by a number of HTML5 technologies such as CSS media queries , fluid grids and flexible images and videos. The more I test #AdobeCaptivate 8 for my Review, the more I realize this is the version for #mLearning I’ve been waiting for!
mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson
NOVEMBER 12, 2008
She showed showcases of custom mobile games. Debra motivates students to develop mobile games and they love it! the mobile learning kit) It is written in php scripting + database technology. It is all about connecting students, curriculum and everyday environments using simple web and mobile technologies. Debra Polson is a very enthusiastic speaker.
Body-enveloping 3D Tablet from Nintendo
Mobile Learning Edge
AUGUST 31, 2011
It is described as a “body-enveloping 3-D virtual environment that senses your body in interactions with Nintendo’s Wii gaming system. Games are now interactive in all 360 degrees. Some of the possibilities for this in terms of learning are: group games that involve bodily movements. Watch for this technology to show up in other mobile devices in the near future.
Going Mobile: Transforming Metrix Group
Mobile Learning Edge
NOVEMBER 7, 2012
Developing Collective Intelligence with Mobile Technologies. Learning Through Mobile Games. Several members of the Metrix Group team will be presenting at the eLated event on November 22nd. We have been working on individual professional development projects that have transformed our knowledge base in order to prepare for the increasing demand that we have from our clients for mobile learning projects. The topic we will be speaking about include: Performance Model for Digital Learning Consultant. Primer on Digital Learning. Mobile Application Management/Mobile Device Management.
The Fidelity of Mobile Technology continues to Deepen
mLearning is Good
SEPTEMBER 15, 2009
If you haven’t seen this new technology being promoted by NVIDIA, you should check it out. This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. I’ve written about other amazing technologies like the Layar Browser in previous posts, and this technology is similar but adds another element by allowing the user to interact with a fictional environment in the physical space. link].
Speak Up 2009: The biggest Obstacle to Using Technology in Ed.Not Being Able to Use Student's Own Mobile Devices!
Cell Phones in Learning
JULY 1, 2010
Very interesting research has just been published by the Tomorrow Group (Speak Up 2009) about mobile phones and education. Here are a few highlights: PARENTS SAY YES! 63% of parents say they would buy their child a cell phone if they knew it would be used for educational purposes ONLY 18% of parents dismiss mobile devices as not having a positive impact on learning. Potential Benefits of Using Cell Phones in Learning According to PARENTS!
Boom Town: Another win for HTML5. A good thing for mLearning [video]
JUNE 7, 2012
I’m not a coder, nor am I much of a gamer but I would imagine that with all the interactivity that games include, it must be fairly complicated to develop one. Perhaps this is why game developers have thus far gravitated toward developing games as native apps. Perhaps HTML5 technologies weren’t ready for primetime. Maybe this is about to change. Thoughts?
Five Myths of Mobile Learning
AUGUST 24, 2009
Quite a bit of back and forth about these myths - I’m taking the liberty of listing and describing the five that struck me as odd, and am attempting to debunk them to an extent. I’ll be the first to admit there is always an element of truth behind myths; but with the rate of technological change, quite a few of those ‘truths’ would seem like falsehoods today. 1. Additionally, corporates across the world have taken to mobile technologies in a big way. These factors contribute to increased technology availability and subsequent adoption. 4.
#LWF11 Festival of Learning & Technology: My Best Of
JANUARY 30, 2011
I recently had the great opportunity to attend the Learning Without Frontiers ‘festival of learning and technology’ in the UK in January of this year. Theo Gray – Creator of the Elements App; Co-founder of Wolfram Alpha; spoke eBooks, creating media, and about the disruption caused by technology. Collage created in Moxier Collage on iPad). link]. View In iTunes. link]. link].
Get Mobile to Implement Mobile Learning
Mobile Learning Edge
NOVEMBER 16, 2010
In other words, take the time to Know Thy Audience: McCormick suggests shadowing, riding along with and observing your workforce to find out (and then provide) what they need to get their jobs done faster, more efficiently and be at the top of their game. Equally important, McCormick stresses, is to ask your employees what educational support they’d like to have. WordPress Admin
MIT Launches a new Center for Mobile Learning
Mobile Learning Edge
AUGUST 16, 2011
MIT has launched a new Center for Mobile Learning that “will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies. . The project is housed in MIT’s famous Media Lab, and is funded with seed money from Google. To read the press release, click here
The New Adobe Captivate 7 Marches Backwards into the Future [Review]
JUNE 9, 2013
Shortly after publishing the above review, I followed it up with another post entitled Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning , where I shared some ways in which Captivate could help take instructional designers to the next level. via An Honest Assessment of Adobe Captivate 6 [First Impressions] | The mLearning Revolution Blog. Conclusion.
DoSomething.org’s New Text Message Game Lets Young People See Through the Eyes of a Civil Rights Activist
MARCH 28, 2016
The game barrages you with moments like this, small acts of assault and humiliation, which you cannot avoid no matter what actions you choose. The game doesn’t just look backwards at history, however. The campaign serves as a fantastic reminder that mobile messaging is simply a technology for mass communication. DoSomething.org’s Elizabeth Divine led the campaign.
Mobile Learning Edge
JANUARY 7, 2011
Below are excerpts from three of my favourites; the list includes discussion of increased informal learning, gaming and less resistance to mobile-based education. With the increased use of technology in all education and training and the increased use of mobile phones globally, it makes less sense than ever to talk about e-learning and m-learning. Personal videoconferencing, telepresence technologies, tablets, and integration with existing systems will drive innovation in this area. On the horizon: alternate reality games and other social gaming. Roger C.
Linking #k12 to #mLearning, networked learning, cloud computing
JULY 23, 2014
As the New Media Consortium report is out looking at the upcoming trends for k12 and online learning , I was pleasantly surprised by the emerging combinations which clearly embrace new educational technologies and student-centered focus. Rapid Acceleration of Intuitive Technology. ! Important Developments in Technology for K-12 Education Time-to-Adoption Horizon: One Year or Less !