Trending Sources

Future of Ed #AI DeepMind computer teaches itself to play Atari 2600 games

Ignatia Webs

What about game-based learning ? Is it really such a game-changer, and if it is, than what do we think about computers teaching themselves to be better (than us humans in these games)? Can we rethink our place as humans in this increased technological world, and in such a way that we will all still be able to have a sense of intellectual satisfaction?

Games 49

Summer schools on serious gaming and video use

Ignatia Webs

Two interesting summer school courses arrived in my mail box: one on video in research (3 week course in Finland) and one on serious gaming (one intense week in Austria), open for master and PhD students, and researchers. The Video Research course is designed for students and researchers interested in using video-based methods and technologies in research on learning and education.

Games 33

Serious #gaming conference with #education interest

Ignatia Webs

With mobile gaming getting more and more attention in education as well, this conference seems a good immersion for serious gaming. At the upcoming 2 nd Annual Serious Play Conference , some of the top thinkers in serious games will be brought together to discuss big questions facing the use of non-entertainment games and sims. games education conferences

Games 33

Upside2Go – Changing The Game

Upside Learning

Upside2Go will be formally unveiled at ASTD TechKnowledge 2011, on 3rd February at 1.00 PM (local time) by Amit Gautam, Director of Technology Solutions at Upside Learning. Mobile Learning Upside Learning mLearning mLearning Solution Mobile Learning Solution Mobile Learning Solutions Mobile Learning Technology Upside2GoUpside2Go is a novel platform for mobile learning.

Games 30

New to Mobile Learning Development: 3 Big Problems and 7 Solutions

different technologies. technologies are: HTML. Combined, these three technologies make interactive e-learning. games, and so on. deploy more interactive courses in less time with Rapid Intake technology. in the Instructional Technology program at Brigham Young University (Hawaii). began. from all sides, smart phones and tablets are here to stay. devices?

Latest issue of the International Journal of Interactive Mobile Technologies available

Mobile Learning Edge

The International Journal of Interactive Mobile Technologies (iJIM) (Volume 5, Issue 4, 2011) has just published its latest issue. Using Mobile Devices and Gaming as a Means of Building Vocabulary. Most of the articles are on mobile learning. Here is the Table of Contents: Mobile Tourist Guide – An Intelligent Wireless System to Improve Tourism, using Semantic Web. Nevena Mileva).

Current trends in Learning Technologies: a bluffer's guide


Have a look at our quick guide to the top trends in Learning Technology. Game based learning: This has been described as the "next big thing" for at least the past 10 years. But the "game" is just proving your content knowledge (I may be being a little cruel - since there are some examples of the latter working well, where drill and practise is useful. What they are.

Future trends in #mobile technology what can we expect in the next 5, 10, 15 years #unesco_mlw

Ignatia Webs

Good talk, but a bit technology utopian. In the next 15 years, we will no longer have mobile phones, innovations evolve towards embedded technologies. He says that although technology is changing at an incredible pace, schools are tredding behind. So he is involved in creating mobile technology to be used in 2020 (thought: what is the audience he has in mind?).

Gaming is Getting Increasingly Mobile, Smartphones are Getting a Larger Slice of That Pie.

Float Mobile Learning

The general public is putting more and more entertainment focused games on their smartphones and mobile devices. As serious games and gamification gain traction in learning circles, it’s not a [.]. Apps Mobile Technology Other

eLearning On Tablets – Free eBook

Upside Learning

We truly believe tablets are a game changer and that there is strong merit in delivering eLearning on tablets. Tablets are no longer limited to entertainment purposes like watching video or playing games; but now are a part of organizational L&D activities across businesses large and small. eLearning Technology Mobile Learning The tablet market is showing exponential growth with […].

eBook 38

Five Practical Mobile Learning Tips

Upside Learning

Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Collaboration is another area where mobile technology can enhance and support performance and learning. Mobile Learning mLearning Mobile Learning Technology Mobile Learning Tips

Launch of the Really Useful #EdTechBook #elearning enthusiasts

Ignatia Webs

This book has took only 6 months to gather 16 educational technologists, and all-round eLearning practitioners (both in online education, mobile learning, and any sub-section in technology enhanced learning). Technology has invaded our working and recreational lives to an extent that few envisaged 20 or 30 years ago. So what is the book about? Price Paperback: $29.99 / £19.99 / €24.99

Free #mobile learning webinars @imlws

Ignatia Webs

3D adl augmented learning games mLearning mobile mobile learning Next week the Advanced Distributed Learning (ADL) group will be providing a great set of speakers to any of you interested in mobile learning and its frontier use. It is a 3 day webinar series, starting on Tuesday 20 May until Thursday 22 May 2014. You can register for this seminar here. Mobile. Augmented.’s New Text Message Game Lets Young People See Through the Eyes of a Civil Rights Activist

Mobile Commons

The game barrages you with moments like this, small acts of assault and humiliation, which you cannot avoid no matter what actions you choose. The game doesn’t just look backwards at history, however. The campaign serves as a fantastic reminder that mobile messaging is simply a technology for mass communication.’s Elizabeth Divine led the campaign.

liveblog @ectel2015 Grounded serious game design on scientific findings: the case of ENACT on soft skills assessment

Ignatia Webs

Grounded serious game design on scientific findings: the case of ENACT on soft skills training and assessment (EU project) Davide Marocco (Plymouth uni) Enhancing negotiation skills through online assessment and training methods. Idea is to create an online stand-alone game that will enhance negotiation competences. conferences games research

Flash For Mobile Is Dead

Upside Learning

And what happens to the hundreds of casual game companies with games like ‘Farmville’ that are Flash based. Future Technology Mobile Learning HTML5 HTML5 and FlashRecently Amit had written about how the eLearning industry and digital media in general has been driven to HTML5 by the rapid adoption of tablet computers, namely the iPad. What will a web without Flash look like?

Flash 47

Join the facilitators of the free course on #mLearning MobiMOOC

Ignatia Webs

Covered mLearning topics: augmented learning, mobile gaming, corporate mLearning, train-the-trainer, building a mLearning curriculum, global mLearning issues, ICT for development, mlearning strategies/pedagogies and we will start with a look at the basics of mLearning including how to set up a mobile learning project. He lifts crowds to march for better adult education, he is an activist pur-sang and with a heart of gold and understands the benefits of educational technologies. He will guide us in our first contemplations to create serous mobile games. Interested?

M-Learning Game Report

mLearnopedia on Blogspot

Thanks to the folks at Games, Learning + Society (GLS) in Madison, I just discovered "Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks" by Carmelo Ardito, Paolo Buono, Maria F. To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques. The Explore!

Free mobile learning papers from mLearn2016 conference in Sydney #mLearning #mobile

Ignatia Webs

Future mobile learning research needs to look beyond technological intervention per se. Instead, it must consider a more ecological approach, in which the conditions under which mobile technology contributes to learning are closely examined. Issues to consider include teachers‘ technological and pedagogic expertise when evaluating the effects of mobile technology on learning and the achievement of the goals of instruction. augmented learning conference mLearning mobile mobile learning online learning papers quantified self research social learning technology

Games 16

liveblog from @EcTEL2015 a framework to design educational #mobile based games across multiple spaces

Ignatia Webs

But first the abstract: Abstract: The adoption of mobile devices and context-aware technologies offers the opportunity of designing educational mobile-based games across multiple spaces that enrich the learners’ experience. But producing these games is challenging from both the authoring and technical points of view. This paper proposes a framework to facilitate the design of these games. In order to show a usage example, the framework has been used to develop a mobile-based game for a museum. conference games mobile mobile learning research

The Olympic Evolution of Mobile

Float Mobile Learning

Float looks at mobile statistics in London compared to the Beijing games four years ago. Featured Newsletter Tappestry ASTD certificate ASTD Essentials of Mobile Learning eLearning Technology Showcase Employee Benefits Symposium Float Mobile Learning Symposium 2012 informal learning Kindle Learning Everywhere mhealth-tag social learningYou won't believe how much the landscape has changed.

The brand new Captivate 9 puts Adobe years ahead of the competition

mLearning Revolution

What a difference three short years make in technology. The sooner we embrace this truth and rally around tools and technologies that can enable us to deliver compelling learning experiences across multiple devices anytime and anywhere, the better off we will be as an industry. However, about a year ago I started to notice the tables turning. Adobe Captivate Draft for iPad.

Adobe 109

eLearning is dead! Multi-screen learning is the next big thing.

mLearning Revolution

To say that Mobile has been a game-changer in our lives is an understatement. For example since we can no longer rely on Flash, we need to embrace newer technologies, such as HTML5 and Responsive web design. iA Single Experience across multiple screens, as illustrated in the image above, is the world we live in today! eLearning is dead! Flash-based eLearning. 1024 x 768 Resolution.

Flash 109

#ic_moveme Agnes Kukulska-Hulme mobile learning applications for newcomers in a city @agneskh

Ignatia Webs

We move from this broad perspective to the more narrow options of technology. cross-cultural human machine interaction language mLearning mobile learning research technologyAgnes Kukulska-Hulme shared thoughts about informal mobile learning in cities, embedding her talk in the contemporary fabric of society with all it’s changes. We live in an increasingly mobile workld.

Top 50 Mobile Learning Resources

mlearnopedia delicious

Again, as with the links I posted about Games and Simulation, these aren’t categorized in any way nor does the order assume any significance. Using Mobile Technology to Enhance Students’ Educational Experiences. Mobile technologies and Learning. Mobile Learning Technologies and the Move towards ‘User-Led Education’. The ECAR Study of Undergraduate Students and Information Technology, 2009. Related posts: Top 100 Learning Game Resources Five Myths of Mobile Learning Mobile Learning in India. Apple Education. Marc Prensky Blog. Learning Org. Kapp Notes.

6 Reasons Why Responsive Design Makes sense as the Future of e-Learning and m-Learning Design

mLearning Revolution

To say that Mobile has been a game-changer in our lives is an understatement. Another advantage of continuing to design learning around web technologies is that your mobile learning is Learning Management System (LMS) friendly, which means that you don’t have to switch LMS vendors in order to create learning modules that will be accessible anytime, anywhere and from any device. 4.

Design 124

Mobile Learning in India

mlearnopedia delicious

Such phones with voice only technology can be used to learn languages, literature, public speaking, writing, storytelling, and history amongst a whole range of topics. There are also innovative games based around SMS that have strong learning potential. 3. Almost any sort of learning content and interaction technology can be delivered to the phone using this method. 5.

Ethics, technology and learning

Ignatia Webs

Becta in the United Kingdom Becta is the government agency leading the national drive to ensure the effective and innovative use of technology throughout learning. They produced an amazing amount of publication , accessible to all and tackling technology/learning issues that matter to many of us. Why is it still about technology and not about learning? Which one’s?

10 Things Adobe gets Right about Mobile Learning with Captivate 8 [Review]

mLearning Revolution

If you are new to Responsive Design, it isn’t necessarily a single technology that you can point to, but rather a set of principles aided by a number of HTML5 technologies such as CSS media queries , fluid grids and flexible images and videos. The more I test #AdobeCaptivate 8 for my Review, the more I realize this is the version for #mLearning I’ve been waiting for!

Adobe 81

mLearn08: MiLK: students building mobile learning games in higher education by Debra Polson

Ignatia Webs

She showed showcases of custom mobile games. Debra motivates students to develop mobile games and they love it! the mobile learning kit) It is written in php scripting + database technology. It is all about connecting students, curriculum and everyday environments using simple web and mobile technologies. Debra Polson is a very enthusiastic speaker.

Body-enveloping 3D Tablet from Nintendo

Mobile Learning Edge

It is described as a “body-enveloping 3-D virtual environment&# that senses your body in interactions with Nintendo’s Wii gaming system. Games are now interactive in all 360 degrees. Some of the possibilities for this in terms of learning are: group games that involve bodily movements. Watch for this technology to show up in other mobile devices in the near future.

Games 11

Going Mobile: Transforming Metrix Group

Mobile Learning Edge

Developing Collective Intelligence with Mobile Technologies. Learning Through Mobile Games. Several members of the Metrix Group team will be presenting at the eLated event on November 22nd. We have been working on individual professional development projects that have transformed our knowledge base in order to prepare for the increasing demand that we have from our clients for mobile learning projects. The topic we will be speaking about include: Performance Model for Digital Learning Consultant. Primer on Digital Learning. Mobile Application Management/Mobile Device Management.

Games 43

The Fidelity of Mobile Technology continues to Deepen

mLearning is Good

If you haven’t seen this new technology being promoted by NVIDIA, you should check it out. This is a partnership between several organizations as you can see from the video, and it adds another layer of depth to the mobile augmented reality experience. I’ve written about other amazing technologies like the Layar Browser in previous posts, and this technology is similar but adds another element by allowing the user to interact with a fictional environment in the physical space. link].

Boom Town: Another win for HTML5. A good thing for mLearning [video]

mLearning Revolution

I’m not a coder, nor am I much of a gamer but I would imagine that with all the interactivity that games include, it must be fairly complicated to develop one. Perhaps this is why game developers have thus far gravitated toward developing games as native apps. Perhaps HTML5 technologies weren’t ready for primetime. Maybe this is about to change. Thoughts?

Games 21

Speak Up 2009: The biggest Obstacle to Using Technology in Ed.Not Being Able to Use Student's Own Mobile Devices!

Cell Phones in Learning

Very interesting research has just been published by the Tomorrow Group (Speak Up 2009) about mobile phones and education. Here are a few highlights: PARENTS SAY YES! 63% of parents say they would buy their child a cell phone if they knew it would be used for educational purposes ONLY 18% of parents dismiss mobile devices as not having a positive impact on learning. Potential Benefits of Using Cell Phones in Learning According to PARENTS!

Five Myths of Mobile Learning

mlearnopedia delicious

Quite a bit of back and forth about these myths - I’m taking the liberty of listing and describing the five that struck me as odd, and am attempting to debunk them to an extent. I’ll be the first to admit there is always an element of truth behind myths; but with the rate of technological change, quite a few of those ‘truths’ would seem like falsehoods today. 1. Additionally, corporates across the world have taken to mobile technologies in a big way. These factors contribute to increased technology availability and subsequent adoption. 4.

#LWF11 Festival of Learning & Technology: My Best Of

uLearning Blog

I recently had the great opportunity to attend the Learning Without Frontiers ‘festival of learning and technology’ in the UK in January of this year. Theo Gray – Creator of the Elements App; Co-founder of Wolfram Alpha; spoke eBooks, creating media, and about the disruption caused by technology. Collage created in Moxier Collage on iPad). link]. View In iTunes. link]. link].

Get Mobile to Implement Mobile Learning

Mobile Learning Edge

In other words, take the time to Know Thy Audience: McCormick suggests shadowing, riding along with and observing your workforce to find out (and then provide) what they need to get their jobs done faster, more efficiently and be at the top of their game. Equally important, McCormick stresses, is to ask your employees what educational support they’d like to have. WordPress Admin

MIT Launches a new Center for Mobile Learning

Mobile Learning Edge

MIT has launched a new Center for Mobile Learning that “will focus on the design and study of new mobile technologies and applications, enabling people to learn anywhere anytime with anyone. Research projects will explore location-aware learning applications, mobile sensing and data collection, augmented reality gaming, and other educational uses of mobile technologies. &#. The project is housed in MIT’s famous Media Lab, and is funded with seed money from Google. To read the press release, click here

The New Adobe Captivate 7 Marches Backwards into the Future [Review]

mLearning Revolution

Shortly after publishing the above review, I followed it up with another post entitled  Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning , where I shared some ways in which Captivate could help take instructional designers to the next level. via  An Honest Assessment of Adobe Captivate 6 [First Impressions] | The mLearning Revolution Blog. Conclusion.

Adobe 52