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Future of Ed #AI DeepMind computer teaches itself to play Atari 2600 games

Ignatia Webs

What about game-based learning ? Is it really such a game-changer, and if it is, than what do we think about computers teaching themselves to be better (than us humans in these games)? Education would as such no longer need to be job-focused, but more life-focused: sustaining and supporting that which makes us humans feel satisfied, intellectually balanced, good.

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7 reasons why the new Articulate Storyline is a Game-Changer for eLearning

mLearning Revolution

The day after leaving Adobe, I had my first meeting with Arlyn Asch, Articulate CTO, who spent time with me going over Storyline and after an hour of talking to Arlyn and seeing what they were working on, it was a enough for me to believe that sure enough Storyline was going to be a game-changer. also said in this article that for me, one of the most frustrating things about working at Adobe on the Captivate team was the poor support and customer care Adobe provided to our customers, because it negated all the great things we all did as Evangelists. Virtually No Learning Curve.

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Learning Solutions #LScon: Stephanie Daul on gaming and eLearning

Ignatia Webs

Live from the Morning Buzz session on gaming and eLearning with Stephanie Daul. keep a function for those loosing the game. Get out of the mind-frame that gaming is in front of a television set. We ALL play games, with our kids, with everyone. Before starting Stephanie asked the audience what games they use in their eLearning (if any). Angry birds).

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Join the #MOOC on #gamebased #learning

Ignatia Webs

For all of you interested in game-based learning, here is a 5 week MOOC (Massive Open Online Course) that will put you up to speed. Got the information via the wonderful MOOC-supporter John Mak. The Games-based Learning MOOC begins on July 9, 2012 and will run for 5 weeks with an optional proposal/project week in mid-September. edupunk games mooc

New to Mobile Learning Development: 3 Big Problems and 7 Solutions

has disavowed Flash and refuses to support it on. as built-in support for video). games, and so on. should check to see what version of SCORM their LMS supports and make sure the mo- bile authoring tool supports the same version. began. With competition from Google, Blackberry (RIM), Microsoft, and HP heating up. Unlike prescribed IT hardware. devices? issues.

6 Reasons Why Responsive Design Makes sense as the Future of e-Learning and m-Learning Design

mLearning Revolution

To say that Mobile has been a game-changer in our lives is an understatement. This is also why I encourage you to choose your Learning Design tools wisely and lean towards those with support for Responsive Learning Design, for example, the new Adobe Captivate 8. Take for example Articulate Storyline 2 which does not support Responsive Design and Adobe Captivate 8, which does.

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Latest issue of the International Journal of Interactive Mobile Technologies available

Mobile Learning Edge

The Effectiveness of Mobile Learning in the Form of Performance Support System in Higher Education. Leaner Open Modeling in Adaptive Mobile Learning System for Supporting Student to Learn English. Using Mobile Devices and Gaming as a Means of Building Vocabulary. Most of the articles are on mobile learning. Hosam El-Sofany, Samir Abou El-Seoud). Nevena Mileva). Kwang B Lee).

15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

Looking to develop interactive training and support videos, flawless screen capturing for tutorials, etc.? You can create interactive videos with clickable links, table of contents, search, embed quizzes and it supports both Flash and HTML5. You can choose to either replace the activity with something your table supports or else you will need to drop it. 5. Adobe Edge Animate.

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Brooklyn Recovery Fund Turns a Nets Game into a Chance to Support Sandy Victims

Mobile Commons

The program is using text message donations from all over the country to support Brooklyn nonprofits that are working in the area to help those whose lives have been upended by Sandy’s devastation. Last Sunday, they advertised their efforts at the Barclay Center during the Nets game against the Orlando Magic. At the evening’s end, the Nets beat the Orlando Magic , 82-74.

Review on iPod Wins Game

mLearnopedia on Blogspot

Looks like just-in-time mobile learning or mobile performance support to me. Both the Guardian Sportblog and The Daily Telegraph in stories today in the UK today credit the iPod for the United's football win. United's goalkeeping coach Eric Steele had made a compilation of video clips of Tottenham's players taking penalties in previous matches and put them onto an iPod so Foster could get a glimpse of where they were likely to put their spot-kicks. In the final moments before the shoot-out Foster could be seen intensely studying the iPod with Steele. It was time well spent." Agree?

Five Practical Mobile Learning Tips

Upside Learning

Ask if you want to push and track content – that means the use of some form of media; these could be simple presentations, animations to more sophisticated simulation/games designed to push content. Collaboration is another area where mobile technology can enhance and support performance and learning. Ask if there will be a real benefit for the user. Content pull? Collaboration?

Mobile Learning in India

mlearnopedia delicious

All of these learning processes can be supported through mobile phones. There are also innovative games based around SMS that have strong learning potential. 3. Such screens also allow for meaningful amounts of text to be displayed, supporting rapid serial presentation of context-appropriate information. There is a definite appeal in gaming for learning using mobile phones.

This Week in mLearning Podcast – A Review of Articulate Storyline [Episode 5]

mLearning Revolution

Pebble is a customizable e-paper watch, promoted by Kickstarter , a funding platform. 2- Articulate Storyline: killer features and performance limitations. 3- Articulate Community. 4- Articulate Storyline´s mobile story and challenges for the future (SCORM support, security, etc). 5- Articulate Storyline compared with Adobe Captivate. 6- Apps of the week: Wolfenstein 3D (free game) and Zite (personalized magazine). Welcome episode #5 of our new podcast entitled “ This Week in mLearning. ” In case you missed previous episodes, you can find them HERE. Send to Kindle.

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Get Mobile to Implement Mobile Learning

Mobile Learning Edge

In an article from Float Mobile Learning , an mLearning firm based in Illinois, Scott McCormick suggests that to really discover what your firm requires in terms of mobile education and support, you have to get mobile yourself. Equally important, McCormick stresses, is to ask your employees what educational support they’d like to have. You make some really important points.

An Honest Assessment of Adobe Captivate 6 [First Impressions]

mLearning Revolution

And I’m not even referring to all the features that are unable to make it across to HTML5 (see question types no supported below). Oh and where’s Tin Can support for tracking mLearning? First off, congratulations to my old team at Adobe for launching Adobe Captivate 6. The thing is, almost nothing I thought would be in the product ended up making in Adobe Captivate 6.

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Will Mobile Apps Change Training Forever?

Upside Learning

think mobile applications are the game changer for training. For me, it shifts the focus from ‘Training’ to ‘Performance Support’. In my interactions with various business owners & training managers I’ve found a performance support initiative gets the management nod more easily as compared to a training initiative. Examples of Workplace Learning (Performance Support) Apps.

The New Adobe Captivate 7 Marches Backwards into the Future [Review]

mLearning Revolution

Shortly after publishing the above review, I followed it up with another post entitled  Here’s how Adobe Captivate 6 could have been a Game-Changer for mLearning , where I shared some ways in which Captivate could help take instructional designers to the next level. via  An Honest Assessment of Adobe Captivate 6 [First Impressions] | The mLearning Revolution Blog. Conclusion.

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Mobile Learning – What It Can Do For A Global Workforce

Upside Learning

Using phones, they browse the web, connect on social networks, share photos and videos, make purchases, play games, and keep track of what they care for through dedicated apps. As learning technology evolves and semantic web comes around, learning and performance support through mobile devices is becoming common. Globalization has changed the paradigms of business dramatically.

Take A Leap Of Faith With Mobile Learning

Upside Learning

Mobile’ is a unique device that brings together the capabilities of numerous disparate devices – like a phone, a camera, an audio/ video player & recorder, a computer, eBook reader, a GPS device, a game console – all in the palm of your hand. Today’s mobile devices move beyond merely providing access but to actively helping and supporting us at work and at home. Just do it!

free #mLearning journal iJIM new issue published

Ignatia Webs

Great new issue with topics on mobile gaming, mobile collaborative learning design, mobile learning performance support, language learning and other. This is a nice mLeanring journal to send your papers to (short and full papers). At the end you can also find two calls for papers, one is for a special issue of iJIM on the topic of VANETS (combination social computing and cars/vehicles). International Journal of Interactive Mobile Technologies(iJIM) has just published its latest issue at [link]. mobile research paper mobile learning call for papers

Industry Forecast

Mobile Learning Edge

Below are excerpts from three of my favourites; the list includes discussion of increased informal learning, gaming and less resistance to mobile-based education. Embedded in the individual predictions is the continued tension between the economic value of mobile learning, along with negative perception of personal social media tools in play at work, and the value of immediate and quality support for an evolving workforce. On the horizon: alternate reality games and other social gaming. Yesterday, eLearn Magazine published its annual list of predictions for 2011.

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Is Mobile Learning A Reality Now?

Upside Learning

The growth in use and acceptance of intelligent mobile devices in the corporate arena has meant that it was inevitable that the learning industry would eventually embrace these devices to deliver new kinds of learning and support that can be used at the point of need. Is mobile learning becoming a reality rather than a prediction? So has the dream now become the reality?

Free #research papers on #mLearning from mLearn conference

Ignatia Webs

The topics are very diverse: augmented learning, health (diabetes 1 support among others), gender, learning analytics, mLearning pedagogy, language learning, learning with tablets. Today the free proceedings of the mLearn2012 conference that was organized in Helsinki were put online. For all that want to get a peek into recent research, it is a blast!

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. a.k.a. How On Target Were My 2011 Predictions? Prediction #2.

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So…How Do You Build eLearning For iPads?

Upside Learning

native app is software written for mobile devices for performing a specific task, e.g. a game, calendar, music player, etc. But where you need to support a wide range of devices and platforms, and don’t need either offline access or device specific features the Web app is ideal. Not surprisingly, there is a plethora of rapid authoring tools available today that do this. and later.

free online #elearning research articles from JOLT

Ignatia Webs

Course instructors discuss their approaches to backward instructional design and describe the digital tools used to support collaboration. Benefits from collaborative course design, including ongoing professional dialogue and peer support, academic development of faculty, and improved course design and delivery, are described. The contents of the issue are listed below. always nice.

Free mobile learning papers from mLearn2016 conference in Sydney #mLearning #mobile

Ignatia Webs

The papers range from the indigenous use of mobile learning, wearable technologies, eyetracking for gaming, teaching digital citizenship, simulation games, augmented realities, micro-credentials and mobile assisted language learning. This is a great set of mobile learning papers ( proceedings available here ) written for the 15th mLearn conference that was organised in Sydney, Australia on 24-26 October 2016. The theme chosen for the conference was Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning. Yue, Lisa Y. Law, Hiu Ling Chan, Jade B.

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Upside2Go – Now On BlackBerry!

Upside Learning

And we changed the game ; changed the way people looked at mobile learning and the way they experienced learning on the go. Today we expand the reach of Upside2Go to change this game further. We launched Upside2Go (for the iPhone) back in February this year. Our revolutionary platform for mobile learning – Upside2Go – is now available on BlackBerry. The Story So Far. Why BlackBerry?

Leveraging Mobile Learning For Sales Training

Upside Learning

What makes Upside2Go a good Performance Support System? It seamlessly integrates all the components of the performance support system. Upside2Go : Puts training and performance support where the actual work takes place (Learning on the go). It’s probably easier to push toothpaste back into a tube than convince sales professionals to attend classroom training.

2014: A year in review

Steve Vosloo

Strategic advisor to Project Literacy , Pearson’s 5-year global social impact campaign, launched in Sept 2014, that aims to support literacy develop in a mobile age. The annual contest providing fundings, support and encouragement to interdisciplinary teams of students from the USA who have ‘Big Ideas.’ See previous years here. Head of mobile. Writings. Core idea.

Enterprise mLearning Predictions for 2011

mLearning Trends

using different types of devices in multitudes of languages across diverse geographies are sure to drive awareness in mobile learning and generate interest from organizations of all sizes seeking to achieve their own successes and become more innovative in the way the train and support their ever-mobile learning communities. 2. The emerging pad/tablet market will gain further momentum and an increasing number of enterprise organizations will start to support/provide the larger form factored devices to their field sales, technical and professional staff. Pad/Tablet Use Explodes !

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Current trends in Learning Technologies: a bluffer's guide

moblearn

Make sure they are supporting real learning. Game based learning: This has been described as the "next big thing" for at least the past 10 years. Two disastrous models, often repeated are: interesting game, often of first-person adventurer / puzzle solving variety, with really naff 2-d content quizzes scattered through it. A fun game ruined by lame learning.

Launch of the Really Useful #EdTechBook #elearning enthusiasts

Ignatia Webs

Even if we tried we’d still have to deal with other developments and distractions in classroom and learning technology like smart boards, blogs, video, games, students-led learning, virtual learning environments, social media, etc. Today is the day that the Really Useful #EdTechBook is launched (at 9.00 am London time ). So what is the book about? Price Paperback: $29.99 / £19.99 / €24.99

Tin Can: learner #analytics for the next #research frontier

Ignatia Webs

Educational (serious) games: gamification is a great way to learn, but it gives rise to a lot of learning challenges, let alone tracking. Performance support: point-of-need, just-in-time learning is essential for learning. THAT is what I am looking for. Looking at Tin Can will reveal a bit of the future of learner tracking and open opportunities for future educational research. Great!

Enterprise mLearning Predictions for 2012

mLearning Trends

The many advantages of mobile web apps – like cross platform OS support for iOS, Android and others – will still be mitigated in key areas like security, off-line storage, sync updates, access to device features like cameras (although this is improving in the spec) plus critical infosec concerns like SSO support when disconnected and remote wipe capabilities that just don’t work in mobile web apps yet. We do sense that mobile web apps will start to take their rightful place when looking to support an organization’s external learners (e.g., Mobile Learning Goes Mainstream.

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Designing eLearning for iPads – Webinar Recording and Q&A

Upside Learning

By using a mobile device as a learning platform, one can leverage its unique features such as camera, audio/ video player & recorder, computing device, eBook reader, GPS, gaming compatibility etc. Q 2. You can deliver offline as well as online learning elements, performance support and just-in-time information on your learners’ mobile devices and achieve greater learning outcomes.

unesco: opportunities, threats & challenges of #mLearning #mlw2013

Ignatia Webs

implications of mLearning teacher roles: need to evolve to encompass wide-ranging support for informal learning (teachers must get more experience with mobile learning) strong guidance on aspects of personal safety and security issues (trust, safe learning environment, what does it mean for female immigrants to dive into social media networks.) so an overall lively use of mobile devices.

#unesco_mlw Mike Sharples on #mLearning pedagogies

Ignatia Webs

For instance the project with male sex workers in India that offer help and support to one another to engage in collaborative support as well as learning (legal issues, narratives). This particular project used game based learning to offer them information that would help them in their vulnerable situation. how can you support learning through construction and collaboration? Mike: not yet, although there are known examples of this happening, like sports and computer coding and gaming. Appropriate pedagogy and learning with mobile phones.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

We do sense that mobile web apps will start to take their rightful place when looking to support an organization’s external learners (e.g., We’ve seen training completion and knowledge retention rates in game-enabled learning environments increase anywhere from 200% to more than 900% meaning more people are actively engaged and better prepared to perform their jobs. On Target But.

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#OEB16 results from personalised learning session #personalLearning

Ignatia Webs

The participants had a background in volunteering (and supporting the volunteers across the country through offering online solutions to their questions), corporate environments (ranging from actual online developers, to medical support professionals, to management), and academics & teachers. Increase literacy skills by a variety of ways: using fun games, and formal dry options, … when digital literacy skills increase, more tech solutions can come from the learner. This session, which I facilitated at OEB16, had one of the ‘slow cooking’ formats.