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Upside2Go – Changing The Game

Upside Learning

504 throughout the event. “There is only one thing stronger than all the armies of the world: and that is an idea whose time has come.” – Victor Hugo. At Upside Learning, we believe that this is the right time to leverage mobile learning at the workplace. We worked hard, came up with ideas, criticized them, went back to the drawing board, and came back with better ideas.

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Join the first #FutureLearn #MOOC courses

Ignatia Webs

From today, some of the courses from our 20-plus partners will be showcased at a media event at the British Library, in London; but some of the courses will also be open to the public. As an example I put up the "Begin programming, build your first mobile game" course provided by the University of Reading. Coursera, EdX, Udacity). and all of that stuff.

4 Ways to Nail Your Mobile Learning Game Plan at ASTD 2014

Float Mobile Learning

After setting your goals for enterprise mobile learning, learn about how to follow through with them at an event of this size. Conferences Mobile Strategy ASTD 2014 ASTD ICE mobile learning goals

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Have RJ Jacquez Speak at your Event

mLearning Revolution

Have RJ Jacquez speak at your event about the paradigm shift from eLearning to mLearning, his ideas around embracing simplicity in mLearning design, and how thinking “mobile first” can support creating great learning experiences not just on mobile, but also on the desktop. We have entered a new era of mobile computing. About RJ Jacquez. Email. Message. Send a copy of this email to yourself.

7 Surprising Uses of Text Messaging

Mobile Commons

Keeping coworkers in the loop about company events. Text messaging offers a great way to keep employees in the know about company-related events and news. Office managers can text out reminders about team events or important meetings, or even organize the next softball game through SMS. Enhancing game day with food delivery and weather alerts. Finding lost pets.

Free Mobile Learning Course – MobiMOOC2012

Upside Learning

Inge De Waard ( @ignatia ), the organizer of MobiMOOC started this fantastic event last year which was quite successful. Mobile games. The second edition of MobiMOOC starts next month. For MobiMOOC 2012 she’s lined up a very impressive faculty to conduct weekly sessions on mobile learning and related topics. Here’s a great video by Dave Cormier explaining the MOOC concept. Learn More.

SMS Nation: Americans Text a Lot, Score Tickets to Sports Games with SMS & Construction Text Updates

Mobile Commons

These days, buying tickets to see your favorite sports teams play can seem as competitive as the game itself – which is why a new program called ReplyBuy allows fans to secure tickets to professional sports games through a simple text message conversation. The moment that tickets go on sale for the events that users are interested in, they receive a text message alert.

Tin Can: learner #analytics for the next #research frontier

Ignatia Webs

Educational (serious) games: gamification is a great way to learn, but it gives rise to a lot of learning challenges, let alone tracking. It is all about capturing learning events. What if you are looking for an easy, accessible learner analytics that does not only map access and timings, but actually allows trainers and teachers to take a more in-depth look into the actual learning?

Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

HTML5 web apps might be ideal for consumer-centric marketing efforts, mobile games and some social tools but these experiences are one-dimensional compared with the full-on, multi-functional mLearning experiences mixing formal and informal interactions, performance tools, ready access to information and experts, gaming systems and more. a.k.a. How On Target Were My 2011 Predictions?

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Leveraging Mobile Learning For Sales Training

Upside Learning

It’s probably easier to push toothpaste back into a tube than convince sales professionals to attend classroom training. Sounds like an exaggeration? Not in my opinion! In my previous job with a life insurance company, I noticed that most sales professionals actually dislike training. Why do sales professionals dislike classroom training? No wonder they eventually start hating it.

Current trends in Learning Technologies: a bluffer's guide

moblearn

Game based learning: This has been described as the "next big thing" for at least the past 10 years. Two disastrous models, often repeated are: interesting game, often of first-person adventurer / puzzle solving variety, with really naff 2-d content quizzes scattered through it. A fun game ruined by lame learning. Do you know your MOOCs from your OERs? What they are.

Text for MLK Day: DoSomething.org Creates a Text Message Game to Immerse Teens in the Civil Rights Struggle

Mobile Commons

To celebrate Martin Luther King Day, DoSomething.org has created an immersive text message game that transports young people back to racially segregated America. To play the game, users text MLK to 38383. They are then sent through scenarios that put them in the shoes of young students, based on real life civil rights events. Text MLK to 38383 to play the game now.

Enterprise mLearning Predictions for 2012

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives. suspect the annual Consumer Electronics Show (“CES”) event in Las Vegas next week will have far fewer tech OEMs wading into the tablet pool as compared with January 2011. So, in no certain order, here are my predictions… 1. Mobile Learning Goes Mainstream. Summary.

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Red Hot Learning Rocks!

Ignatia Webs

Great news from the gaming front. Red Hot Learning was a finalist in the prestigious Games for Change event in New York. They got a lot of media attention with their Redistricting Game. Go forth and play

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#CALRG14 Maseltov project and mobile incidental language learning for immigrants

Ignatia Webs

It can also be event-driven, or can lead to structured learning, it is peer based teaching and learning that is highly relevant, and there is an ongoing development of a framework being made. The Maseltov project on mobile incidental learning services to support language learning and the social inclusion of recent immigrants was presented by Mark Gaved.

7 Creative Ideas to Keep Your Nonprofit Mobile Subscribers Engaged

Mobile Commons

Tie in current events. Find out where your subscribers live and schedule events in their neighborhoods. DoSomething.org designed an interactive SMS game called “Would You Rather?” to help teens learn about personal finance. Thousands of teens played the game and received money saving tips in the process. Running out of ideas for your text message campaign?

Call for papers and proposals #eLearning, #MOOC, #mlearning

Ignatia Webs

A quick list with calls for papers (journals and conferences), workshops and events. If you have ideas, projects, solutions or findings in this area, we invite you to take part in the event and become a speaker! Special focus will be given on motivation issues in game-based mobile learning and wearables-based learning.

My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives. Here’s the analysis of how it all played out. On Target But. Bullseye. Near Bullseye.

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Here’s Why I am Excited about Google Glass [Video]

mLearning Revolution

Google Glass will no doubt be a game-changer for Education and Mobile Learning and this is why I’m very excited about it! Upcoming Events: Here’s a list of some of my upcoming events and conferences: August 13-14 : From e-Learning to mLearning Design Training [6-hr Online Workshop]  [link]. source: bluebugle. Send to Kindle. Mobile Learning

Of Mobile Devices, Apps, Games and Casual Mobile Learning - Classroom 2.0

mlearnopedia delicious

Main My Page Forum Members Blogs Groups Media Photos Videos Alerts More Events LIVE! Upcoming Online Events See detailed calendar here. Tags: Stanford iPhone games Ning Create a Ning Network! Sign Up Sign In Classroom 2.0 The idea was to select the right logic gate and get the bot before it got you. Join Classroom 2.0 RSS Welcome to Classroom 2.0 Create a Ning Network!

more mediaBoard-style action

moblearn

tend to go an about the mediaBoard, in this regard, but I only just stumbled on another, game-play variant called the Go Game. At the risk of sounding a bit like a stuck record, I still think the apex of creative, constructive, empowering mobile learning with ANY phone is all about sending and sharing media. Techologicaly, it is way behind the mediaBoard.

It’s All Coming Together, Enabling Mobile Learning

mLearning is Good

As I try to keep you up to date on the goings on in the mobile industry, first I have to say again that these events are enablers, not facilitators of mobile learning (i.e. events in the industry will not in and of themselves somehow magically create good m-Learning). =. What do these two things have in common? Answer: there’s talk of both of them being extinct in years to come.

How Media Consumption is Changing

The Mobile Learner

have found that while solutions are available, cutting the cord on cable is not a seamless feat yet for one major reason: limited access to live feeds or live video events. What is currently problematic is live sports or other live events broadcast on TV. Before the dawn of the Internet, who would have ever dreamed that the supremacy of network television would ever be challenged?

How Text Messaging Can Make You a Better Parent

Mobile Commons

Organizations and public services can help keep kids engaged and active by texting parents to remind them of upcoming events. story hour at the library, a weekend basketball game, or a swimming lesson are just a few examples. 2) Child safety tips. Whether you’re a school, pediatric clinic, or nonprofit, communicating with parents about their children is important. Want to learn more?

Call 4 #papers: #mobile #mLearning IADIS conference in Avila Spain

Ignatia Webs

Lifelong learning is: often self-directed, interest and needs driven; it occurs predominantly in informal and too-rich environments; and frequently implies a collaborative activity (Fischer & Sugimoto 2006) among learners transiting through learning events in life. for the IADIS mobile learning conference that will take place on 10 - 12 March 2011. References: European Commission (2002).

Are the robots taking over? Augment your reality, don't lose it!

moblearn

introducing Phone Stack - the ultimate game for phone-addicted diners! [29:30] Ubuntu. Re-writing your own personal narrative - technology can help you understand your own narrative a little better - you can't trust your own recollection of past events! [46 mins] Who are the technology companies to watch? 1) the big guys, like Google, Qualcomm, HP etc (who have the weight to explore the peripheries of the mainstream) 2) the visionaries. Are they game changers? - Are they important? When is technology helping, and when does it hinder? 7.30] Thinking about touch screens.

2010: mLearning Year in Review

mLearning Trends

That said, the degree with which some of our past predictions came to pass proved quite varied whereas some truths were validated akin to a “base hit” in the game of baseball whereas others were “doubles” or “triples” and even a “home run” and “strikeout” or two! Well, that’s how the game played out in our minds for 2010. A.K.A. How our January 2010 Predictions Played Out! Batter up

Erik Duval’s Weblog

mlearnopedia delicious

At the event, I started by pointing out that mobile learning is really about ‘always connected’ learning, connected to content, connected to people, connected to the physical environment… However, for me, the essence of mobile learning is not so much that you can learn anywhere, anytime - though that is nice. Tags: events So were the people. And for you? And for you?

Embracing Mobile To Educate For Tomorrow | MobileBehavior

mlearnopedia delicious

Mobile Behavior: an Omnicom Group Company Home People Blog Work Events Press About Us May 12, 2010 by Caleb Embracing Mobile To Educate For Tomorrow The classroom was traditionally a controlled environment; when wireless technology began to invade, skewing the rules of time and space, teachers panicked. What better solution than to ban cellphones altogether? The solution lies in perspective.

A Mobile Scavenger Hunt with Goose Chase!

Cell Phones in Learning

Then they can start to set up their "games" (which are the scavenger hunts). The games consist of many missions can include GPS location (go to the local bank!), a picture (find what is in this picture or analyze this image!), a video (the teacher could explain something or have a local historian explain something to look for), and a text description. Missions!

SMS Nation: September 2015, Nonprofit Edition

Mobile Commons

For instance, churches and religious groups are leveraging text messaging to receive real time feedback, support fundraising efforts, reach a younger audience, and remind parishioners of upcoming events and services. Welcome to this month’s nonprofit edition of SMS Nation! Here we bring you the latest news on text messaging’s swelling popularity, impact, and results in the nonprofit sector.

I’m privileged to be speaking in the Learning Without Frontiers Conference ‘Best Practice’ session

uLearning Blog

As part of the Sunday Service we are delighted to be hosting a series of inspiring talks from some of the world’s leading teachers and practitioners who are using mobile, video game, social media or other affordable and disruptive technologies to improve the quality of learning. Teachers with Tech. link]. International Examples of Best Practice. 11:30-18:30 Sunday January 9th 2011.

7 Tips for Engaging Donors on the Move

Mobile Commons

Additionally, text-to-give is especially great for events. For example, you could engage supporters with: An interactive trivia game. Information about events and volunteer opportunities. While p2p campaigns also usually incorporate events, a majority of the action will take place on social media, making p2p an ideal strategy for engaging through mobile. The bottom line?

Going Mobile: Debating and Using Cellphones in School - The Learning Network Blog - NYTimes.com

mlearnopedia delicious

Students work in groups to create surveys about a current events topic and invite their classmates to respond via cellphone text-messaging. And students studying current events can pick a topic of interest and create a cellphone distribution list to send related alerts via text-message. Any ways sometimes kids put games on them and play them in class. What are the drawbacks?

matthewbuckland.com » The future of social networking – a concept investigation

mlearnopedia delicious

HUDs have been fairly commonplace in the military and video-gaming for yonks. pamsykes Thu, 01 Oct 2009 15:16:05 CDT A few years ago a bunch of people at MIT were experimenting with AR spectacles, and I always thought it would be cool to be able to use facial recognition software to make sure you never forget anyone’s name, affiliation, etc at a networking event again. The future of social networking – a concept investigation Posted by matt on October 01, 2009 If youre new here, you may want to subscribe to my blog and get updates either via email or via RSS. and all.

IT To Go: Free IT Podcasts | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact IT To Go: Free IT Podcasts 28 06 2006 Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology. The podcasts are available from the college’s Web site or through Apple iTunes Music Store; they will likely become available soon through Yahoo!®. Ubiquette. learning device for $60.

Language practice using mobile phones | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Language practice using mobile phones 1 09 2006 Ewan McIntosh highlights a post by Lynne from Tobermoryhs , where she relates “how her students have been practicing French speaking skills on their mobile phones, including a great game – how long can you spend speaking on the phone… in the foreign language&#. Her students have also been recording their conversations using mp3 players as well as the mobile phones. Ubiquette. learning device for $60.

Training Plan For iPhone Application Development

Upside Learning

Event delegation model in core java. To create immersive kind of application like games you will need to know OpenGL ES programming , which is another matter altogether. Right now, everyone wants to develop applications for mobile devices and in particular for the iPhone, as it has changed the way we look at mobile devices. There is lots of material available about iPhone development on the web but very little about how to go about it. The training plan below, assumes that you'll have the following skills to speed your iPhone development: Knowledge of C/C++/Java. Topic. UICatalog.

Reflections on WES 2010

mLearning Trends

Our team just returned from a full week down in Orlando, Florida participating in Research in Motion’s 2010 Worldwide Enterprise Summit (“ WES ”) Conference which proved once again to be a spectacular event and learning experience for all in attendance. from the Blackeyed Peas and a few others with plenty of fun and games and drinks to lubricate conversation.

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CellCast Takes Top Honors at DemoFest 2010

mLearning Trends

Our winning entry in the Sales Training category also was recognized as "Best in Show - Vendor" for the entire event. VZW helped us "up our game" considerably on so many fronts and helped to "raise the bar" on what's possible -- and soon to be expected -- in enterprise mobile learning!! Here's a link to the official press release containing all the details: [link