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mLearning-World.com: Elliot Masies Learning 2007 Conference

mLearning World

skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Saturday, June 16, 2007 Elliot Masies Learning 2007 Conference Its time to register for Learning 2007 Dear Learning & Training Colleagues: You are invited! Learning 2007 is the annual global gathering of learning professionals focused on Learning Changes! learing+2.0

Would you like to play a Cell Phone review game?

Cell Phones in Learning

One of the most popular ways to reveiw material in classrooms today is to use a jeoprady type game. On the mLearning-world.com blog , they suggest using cell phones as game "buzzers" and using Microsoft applications to help collect and store data. It might be a fun way to play an old review game. There was always some confusion over who had their hand up first.

Would you like to play a Cell Phone review game?

Cell Phones in Learning

One of the most popular ways to review material in classrooms today is to use a jeopardy type game. On the mLearning-world.com blog , they suggest using cell phones as game "buzzers" and using Microsoft applications to help collect and store data. It might be a fun way to play an old review game. There was always some confusion over who had their hand up first.

Red Hot Learning Rocks!

Ignatia Webs

Great news from the gaming front. Red Hot Learning was a finalist in the prestigious Games for Change event in New York. They got a lot of media attention with their Redistricting Game. Go forth and play

Games 2

New to Mobile Learning Development: 3 Big Problems and 7 Solutions

2007 versus 2003) of the HTML language that includes some great new features (such. games, and so on. New to Mobile Learning Development: 3 Big Prob- lems and 7 Solutions Mobile Learning is Here to Stay With the introduction of the Apple iPhone and iPad, a mobile computing revolution. began. With competition from Google, Blackberry (RIM), Microsoft, and HP heating up. devices? issues.

Mobile Learning in India

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There are also innovative games based around SMS that have strong learning potential. 3. The US market for Mobile Learning products and services is growing at a five-year compound annual growth rate (CAGR) of 21.7% and revenues reached $538 million in 2007. There is a definite appeal in gaming for learning using mobile phones. Viewed simply; phones are capable of : 1.

my presentation on vodcasting

Ignatia Webs

Afterwards Duane and I got together to talk about a collaboration on a (mobile) gaming idea. Friday afternoon at Online Educa Berlin. I had just finished rearranging my slideshow on vodcasting so that it would include a theoretical framework (a quick one) as well. This session was moderated by Helle Meldgaard, UNI-C, Denmark. In the beginning of the movie you can still here Christopher Wenk.

mLearning-World.com: The Tao of Design

mLearning World

skip to main | skip to sidebar * Newsletter * LinkedIn * Facebook * 2mLearn.mobi * mLearning World Live Monday, January 08, 2007 The Tao of Design The Learning Circuits Blog: once again challenges us with a Big Question Quality vs. Speed What are the trade offs between quality learning programs and rapid e-learning and how do you decide? How much time are you spending on the raw development?

Second Life and eLearning: the quest

Ignatia Webs

The podcast of Thomas Malone (June 2007) talks about the important shift to more freedom for future workers. the fact that you need to walk the path within the game. The only freedom in the game is limited to those choices that were designed in the game itself. Jay Cross walsed me to an corporate blog entry of Tony O'Driscoll. Tony O'D is comparing it to the shift towards democracy. well, I dream about more humanised and personal designed workloads, so I am definitely into this change. And an interesting article 'Another Life' of both Jay and Tony in eLearn magazine.

A bright future for mobiles in schools? Yes.

mLearning World

Copyright 2007 Jonathan W. It states that “Schools are now educating a generation of students who are growing up in a digital world” (2007, p5), but doesn’t mention the latest development in the digital world. Parallel, but now combining with the rise of Web 2.0, has been the continuing minutiarisation of computers to the point where mobile digital devices such as MP3 players, PDA’s (personal digital assistants) and handheld game systems are proliferating. Enjoy! ? Policy before practice: Reactions, Revisions & Recommendations for the educational use of mobile phones.

Where do we begin? How about with a "how to" book?

Cell Phones in Learning

Some of the integration ideas that I have included are podcasting, virtual conferencing, photoblogging, videoblogging, mobile surveys/quizzes, game such as cell phone scavenger hunt, making mobile webpages, and mobile concept mapping. Darren Draper just left a comment and question on my blog about how and where do we begin demonstrating the knowledge construction capabilities of cell phones? The book is tentatively called Toys To Tools: Connecting Student Cell Phones To Education In and Out of the Classroom. tried to include a large number of lesson plans and "how to" tutorials.

Where do we begin? How about with a "how to" book?

Cell Phones in Learning

Some of the integration ideas that I have included are podcasting, virtual conferencing, photoblogging, videoblogging, mobile surveys/quizzes, game such as cell phone scavenger hunt, making mobile webpages, and mobile concept mapping. Darren Draper just left a comment and question on my blog about how and where do we begin demonstrating the knowledge construction capabilities of cell phones? The book is tentatively called Toys To Tools: Connecting Student Cell Phones To Education In and Out of the Classroom. tried to include a large number of lesson plans and "how to" tutorials.

Listen to the Natives.Why Cell Phones

Cell Phones in Learning

Students may be more engaged and motivated to learn their science curriculum if they can use MySpace or a popular video game to learn it! The article Listen to the Natives by Marc Prensky is an excellent justification for why we should be considering cell phones in schools. Beyond mentioning cell phones he also talks about other popular student everyday digital activities such as social networking and chat rooms. While I like to focus on on cell phones in this blog, I am a firm believer that almost all student-used technology should be considered potential classroom learning tools.

Listen to the Natives.Why Cell Phones

Cell Phones in Learning

Students may be more engaged and motivated to learn their science curriculum if they can use MySpace or a popular video game to learn it! The article Listen to the Natives by Marc Prensky is an excellent justification for why we should be considering cell phones in schools. Beyond mentioning cell phones he also talks about other popular student everyday digital activities such as social networking and chat rooms. While I like to focus on on cell phones in this blog, I am a firm believer that almost all student-used technology should be considered potential classroom learning tools.

eLearning DevCon 07- mLearning Session Updates

mLearning World

In this course, we'll look at how to use text messaging in the classroom for interactive games, creating short podcasts that can be downloaded to different devices and use rss feeds to quickly disperse information to your employees. I've received a lot of emails asking for information on the two sessions I was scheduled to present at eLearning DevCon 07. Unfortunately, some situations have changed and I won't be attending DevCon. will, however, post the information from these presentations here at mLearning-World.com.  I am also working on creating a 'virtual' session through SecondLife.

mLearning-World.com: The Learning Circuits Blog: Federation of American Scientists Bland Report on Harnessing the power of video games for learning

mLearning World

► 07/04 - 07/11 (3) eLearning Kindle eBook From Toy to Tool: Cell Phones in Learning: Speak U. From mLearnopedia: April - June Hot List: Mobile L. ► 06/27 - 07/04 (2) Mobile Learning: A 4th Reading List Ignatia Webs: What to take into account when chosi. ► 06/20 - 06/27 (1) mLearnCon 2010: Dr. Mimi Ito – What the User Wants. ► 11/16 - 11/23 (1) Forget the laptop?

Serious Games as Mobile Learning At School | FUTURE-MAKING SERIOUS GAMES

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“Pupils are using a whole range of devices that can be used on the Internet - mobile phones, gaming devices, MP3 players," he says. Tags: games UK This radical move is the result of recognising that mobile devices have a role to play in the modern curriculum, says Paul Haigh, Notre Dame’s assistant head teacher, with a responsibility for specialisms and innovation.

Erik Duval’s Weblog

mlearnopedia delicious

Erik Duval’s Weblog Learning Objects, Metadata, Interoperability and … me! Rencontre d’amis au bord de la mer du Nord - the essence of mobile learning. 3 May 2009 by erikduval I get many nice requests to come speak or participate in a discussion. value and feel honored by each of those - really - and often regret it deeply when I cannot accept an invitation. So were the people. And for you?

The Mobile Learner

mlearnopedia delicious

January 14, 2009 — Rob De Lorenzo As the break-neck speed at which development of digital technology continues to take place, and considering that my November 27, 2007 blog post titled “Polling by Cell Phone - Can We Completely By-Pass Clickers?&# is currently my most viewed post, I decided to share an update concerning the use of a cell phone, and now even an iPod Touch, as a clicker.

mLearning-World.com: Educational Development for the Gameboy Generation

mLearning World

Portable video game devices could hold the key to creating easy to use interactive training programs. Devices such as the Nintendo DS raise the bar even higher by providing collaborative gaming. The Nokia N-Gage brings an expandable platform of gaming and mobile communications to the forefront. The original full article was posted at www.mlearningworld.com. Training. iTunes 7.7

mLearning-World.com: Sony PSP as Educational Handheld?

mLearning World

Ive never been much of a gamer, and only recently have I delved into Second Life, however, with more and more educational games being made for the Sony PSP, Ive decided its time to jump into the foray. Im hoping to use more than the browser function, instead look at how game development can be incorporated into training with the device. I wil check out the example. learing+2.0

Going Mobile: Debating and Using Cellphones in School - The Learning Network Blog - NYTimes.com

mlearnopedia delicious

Any ways sometimes kids put games on them and play them in class. Home Page Todays Paper Video Most Popular Times Topics Education World U.S. Politics Education Bay Area Chicago N.Y. Go to related article » Technology Teaching ideas based on New York Times content. In what ways can the use of mobile technology support and strengthen curriculum? What are the drawbacks? If so, how? Five years?

matthewbuckland.com » The future of social networking – a concept investigation

mlearnopedia delicious

HUDs have been fairly commonplace in the military and video-gaming for yonks. The future of social networking – a concept investigation Posted by matt on October 01, 2009 If youre new here, you may want to subscribe to my blog and get updates either via email or via RSS. Thanks for visiting! Here are some concept designs that myself and ace designer Philip Langley put our heads together to create. It’s an investigation into how social networking may work in the future, focusing on mobile and augmented reality (AR). Admittedly AR is the new hype. Where are the cliques. phew !!

IT To Go: Free IT Podcasts | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact IT To Go: Free IT Podcasts 28 06 2006 Tech-savvy folks interested in bioinformatics, cyber security, gaming software, visualization technology and other such topics have a new resource for learning on-the-go: podcasts from UNC Charlotte’s College of Information Technology. The podcasts are available from the college’s Web site or through Apple iTunes Music Store; they will likely become available soon through Yahoo!®. Ubiquette. learning device for $60.

Language practice using mobile phones | Mobile Learning

mLearning

Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Language practice using mobile phones 1 09 2006 Ewan McIntosh highlights a post by Lynne from Tobermoryhs , where she relates “how her students have been practicing French speaking skills on their mobile phones, including a great game – how long can you spend speaking on the phone… in the foreign language&#. Her students have also been recording their conversations using mp3 players as well as the mobile phones. Ubiquette. learning device for $60.

One Laptop per Child Australia ‘flips’ the ICT in education deployment model

uLearning Blog

In ‘ OLPC laptop: Educational Revolution or Devolution ’ (2007) authors  Bastiaens and Carliner own survey revealed that before there could be any guarantees regarding the XOs potential to provide an education, a deployment program that includes planning around curriculum and evaluation needs to be developed. Full PDF with higher res figures can be downloaded  HERE ). research experiment?

Instructional Design for Mediated Education | Blog | Location-Based Learning

mlearnopedia delicious

And there are all sorts of learning games where learners may coordinate activities; these may involve geo-caching and other spatialized fun. Posts by Category Posts from 2009 Posts from 2008 Posts from 2007 Posts from 2006 The IDOS blog is cosponsored by the Information Technology Assistance Center and Office of Mediated Education at Kansas State University. One reads of digital installations as parts of student social spaces and libraries. Personally, I am hoping that this year will involve some spatialized augmented-reality projects. Wiki Mania! © All Rights Reserved.

NFC 3

Futures of Learning

mlearnopedia delicious

The SJMA has been working on this new tour (they call it a “gallery experience/tour”) since September 2007, which can be accessed at [link]. Mobile phones also offer greater flexibility of movement with exhibitions that continue outside the gallery spaces onto the exterior spaces of the museum and beyond, and they can be used anytime (Proctor & Tellis, 2003; Tellis, 2004; Proctor, 2007).

QR 2

What might mobile media afford education? « David Gagnon

mlearnopedia delicious

David Gagnon media, games, teaching and learning Who is David Gagnon? February 10, 2010 – 6:36 pm Posted in Uncategorized Tagged aris , educational gaming , gls , informal learning , mobile learning , mobile media I’ve been doing some talks on campus and thought that it might be nice to start posting parts of the presentations to encourage conversation and design.

Stephen Downes – School 2.0 | Mobile Learning

mLearning

technorati tags: m-learning , mlearning , mobilelearning , mobile-learning , stephen , downes , stephendownes , school2.0 , education , learning , teaching , training , tafe , vte , vet , clcommunity , networkedlearning Blogged with Flock « Keitai – The Future of PDAs Escher Mobile – Game-based mobile learning » Actions Comments rss Trackback Information Date : 16 October 2006 Categories : Applications , Pedagogy , Social , Web 2.0 Create a free edublog to get your own comment avatar (and more!) Using Twitter in the classroom The iPad and its impact on m-learning.

Palm Z22 Vidcast | Mobile Learning

mLearning

like the idea of games being used to practice using the stylus, and the polls and quizzes are quite cool. Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Palm Z22 Vidcast 7 09 2006 From jnxyz’s blog, a nicely edited YouTube vidcast of Palm Z22’s – relatively simple Palm-based PDAs – being used as a learning tool with primary-age children, with examples of actual use, input methods, and more. Using Twitter in the classroom The iPad and its impact on m-learning. Ubiquette.

Palm Z22 Vidcast | Mobile Learning

mLearning

like the idea of games being used to practice using the stylus, and the polls and quizzes are quite cool. Mobile Learning An Online Reflective Journal on Mobile Learning Practice Home Winksite Store Resources About Mobile Contact Palm Z22 Vidcast 7 09 2006 From jnxyz’s blog, a nicely edited YouTube vidcast of Palm Z22’s – relatively simple Palm-based PDAs – being used as a learning tool with primary-age children, with examples of actual use, input methods, and more. Using Twitter in the classroom The iPad and its impact on m-learning. Ubiquette.

mLearn08: keynote Diane Laurillard on mobile learning methods

Ignatia Webs

Waht we need are tools for guided inquiry, structure discussion, orchastrated collaboration, adaptive practice, serious games. affective forms of motivation control over goals ownership fun identity learning-in-context continuity between contexts (jones et al, in M Sharples - big issues in mobile learning 2007 How do we ensure the pedagogy exploits the technology and not vica vesa.

BBC NEWS | Technology | Controlling the hi-tech helpers

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During 2007 and 2008 Dr Elizabeth Hartnell-Young from the Learning Sciences Research Institute at Nottingham University and her colleagues explored ways in which students in five secondary schools could use smartphones in class. They started from the premise that mobile phones are now "small, personal computers, providing clock, calendar, games, music player, Bluetooth connection, internet access, and high-quality camera functions in addition to voice calls and short messaging", and decided to find out whether they had a role in class. Help Skip to content Skip to bbc.co.uk

StudyCell – Mobile Phone Flashcards | Mobile Learning

mLearning

Their site, at [link] , allows students to download a number of free “flashcard&# games to their mobile phone, which will test them on subjects including several languages, mathematics, and even movie trivia. What may particularly interest other educators is that you can even create your own flashcards games, online, for free. The quizzes even include “high score&# tables so students can track their improvement. Using Twitter in the classroom The iPad and its impact on m-learning. Ubiquette. learning device for $60. This Edu-Netbook *might* be the best yet.

Report on 2D Barcode usage – with user stories! | Mobile Learning

mLearning

player information during the hockey game) Shopping list application Shopping list web service View new video / song of an artist, or get a ring tone / logo for your mobile phone Subscribe to an advertising information about a product (example: soccer club merchandising) Buy the product Save event information Vote on a TV programme Sponsored TV programme More information or a trailer of a movie Record a TV program View TV News Print2Audio&# As I’ve previously blogged , many of these user stories can be translated directly into engaging and interactive learning activities. 

mLearning-World.com: How To Create Rapid and Cheap Mobile Learning- Text Messaging

mLearning World

In this article, we are going to use two types of learning content- Data Bursts & Game Show interactions. Interactivity: In the Game Show example below, you’ll see that text messaging provides a unique interactivity experience that often isn’t found in other eLearning methods. The trainer set up two ‘Game Show’ contests. ► 2007. (44). jnxyz.

mLearning-World.com: Nokia gets educational with M4Girls pilot project. | GoMo News

mLearning World

Reportedly, the initiative will be piloted in two South African schools, and students lucky enough to take advantage will have access to educational games and other material created to meet the needs of the national curriculum according to Engadget Mobile. GoMo News Nokia gets educational with M4Girls pilot project. In a Nokia press release they expand on their aims. learing+2.0 Training.

Failed $1.25 Million Handheld Project in Missouri Goes Nowhere

mlearnopedia delicious

Skip to content Skip to main navigation Skip to columns Handheld Learning Home About Us Content Articles Gallery Handheld Learning TV Shareware Links Games "> Resources - - - - - - - - - - - - - - - - - - "> Game Based Learning Events "> Handheld Learning 2009 "> Handheld Learning 2008 "> Handheld Learning 2007 "> Handheld Learning 2006 Community FORUM"> FORUM HHL Community on Frappr "> HHL Community on Twitter "> HHL Community on Facebook "> HHL Linkedin Group Contact Home Community FORUM General Area News & Events Failed $1.25

Tomi Ahonen: Mobile in Learning: lessons from around the world

Ignatia Webs

Mobile books take Japan since 2007. Game with "Mosquito Noises" in UK from MobHappy 2 december 2008 (by Fanta). First key speaker at mLearncon Tuesday 15 june 2010. Tomi Ahonen comes in with a grey mob-reminding hat and starts with a joke on the age of a mobile learner based on sms-capacity. What was his speech about: mobile phones are the most prevalent technology, ever.